Magical Rings CYOAtharal2814 on DeviantArthttps://www.deviantart.com/tharal2814/art/Magical-Rings-CYOA-725599279tharal2814

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Magical Rings CYOA

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Version one. I'm likely to add to it, but I'm keeping having more ideals and they never stop and I was afraid that I would never finish it.
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© 2018 - 2026 tharal2814
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This was recently posted on the r/makeyourchoice reddit.



Build: Together with soulmate, become immortal, arbitrarily powerful, and unimaginably lucky.

This build is based on a bunch of pretty crazy combos.



Puzzle Ring (Steel), Claddagh, Yin and Yang (Joined Right Side, Mind + Metal, Steel), Kraken (Right Side, Water, Steel), Golden Dragon (Left, Animal?)

The plan is to have my Claddagh partner pick up the five rings Claddagh, Yin and Yang (Joined Right side, Magic + ???), Luck (Wood), -Engineer- Chameleon (???, Steel), Oroborous (???, Wood)

Combo 1: Puzzle Ring: subrings are identical to the baseline, so Object + Symbol, so get many of those Sigil boosts.

Combo 2: Puzzle Ring + Yin and Yang (Right Side): stack huge numbers of the two chosen gems. Having multiple gems seems to add better than linearly.

Combo 3: Puzzle Ring + Steel: easily get to the 90% charge time reduction.

Combo 4: Puzzle Ring + Kraken (Right)/Golden Dragon (Left): add Creature and Hand sigils to all of the puzzle ring subrings to stack those Sigil boosts.

Combo 5: Puzzle Ring (Steel) + -Engineer (Right)- Chameleon (Left, Steel) + Golden Dragon (Left): now -engineer- chameleon regenerates dozens of charges, with a recharge period at 1/10th. At 9 subrings (maybe a year without help/boosts?), this is at least 24*10 = 240 10*10 = 100 charges/day

Combo 6: Combo 5 + Oroborous: This give oroborous tons of charges for anti-aging. Also, by taking a charge from -engineer- chameleon to -1 week then moving that charge to another ring to +1 week, you can essentially share that massive charge pool with all other rings

Combo 7: Combo 6 + Luck (Right): Say "a few" means 4. 4 minutes * 240 charges/day = 960 minutes/day = 16 hours/day = all waking hours. So you can be ridiculously lucky all the time.

Combo 8: Luck (+ Combo 7) + Puzzle Ring: use that luck to help solve the puzzle ring faster

Combo 9: Mind/Metal gems + Puzzle Ring: use metal senses and mind enhancement to help solve the puzzle ring faster

Combo 10: Kraken (Left) + Puzzle Ring: use Kraken's dexterity boost to help disassemble Puzzle faster.

Combo 11: Puzzle Ring (Right) + Claddagh (Left): Puzzle ring (right) lets subring wearers copy one other ring benefit. By copying Claddagh (Left), they can now copy every ring benefit.

Combo 12: Claddagh + 2x Yin and Yang (Joined Right): Claddagh seems like it normally doesn't share gems, only powers. But with Yin and Yang (Joined Right) on both people, all non-gem rings on either get 4 gems.

Combo 13: Claddagh + Kraken (Right)/Golden Dragon (Left): similarly, sigil benefits that normally don't cross Claddagh now do.

Combo 14: Claddagh + Puzzle Ring: you can split up the subrings across two people, so previous combos with puzzle ring can be mostly spread to both

Combo 15: Claddagh + Luck (+ Combo 7): Claddagh gets a huge boost from finding and pairing with other friendly Claddagh-wearers with a some nice gems that pair well with Claddagh, like Sinister/Righteous. Finding someone like that would be pretty lucky*, don't you think?*

Combo 16: Combo 15 + Combo 5: Now the person you find doesn't even need to have Claddagh

Combo 17: Animal (Pearl gem) + Claddagh: figure out what Animal actually does before your Claddagh companion is picking gems, so you can let them know (because it's super vague but could be super powerful under the right interpretation)

Combo 18: Oroborous + Wood: You need to pick a band for oroborous, but none of the bands seem to affect chargeless rings. But Oroborous works on living targets, so hopefully this should reduce the 1week cost for a charge by 25%, and increase the 1week anti-age for a charge by 33%.



I was a bit surprised I didn't seem to need Sinister/Righteous to make this build work out, but it turns out that most of these selected gems are either only used on one side, or should just be swapped between sides as needed, like Oroborous, Puzzle Ring, Claddagh, Kraken, Luck, etc. The only thing I'm really missing without Sinister/Righteous is the Yin and Yang (separate, Left Side) mental bonus, but hopefully just switching that out briefly when needed would be good enough until I get Sinister or Righteous from Combo 15/16.



EDIT: upon contemplation, I'm considering replacing Engineer with Chameleon. Chameleon doesn't get quite as nice of a charge-farming combo as Engineer, but it's not that much worse and has a much nicer ring power (and it lets you pick up an extra gem color to work on learning over the long-term, using your super-Sigils and super-Magic/Mind).

The alternative is probably picking Animal for the other yin-yang super-stacked gem. If that's not necessary, it could free up another wandering gem option on Golden Dragon.