So much work has gone into us breaking away and starting out own indie games studio.
We're all super excited and hope you pay us a visit and say hi
Pod Cubed is a new Australian game studio founded by Pasteur Tran, Owen Thomas and Dion Cuttriss in May 2012.
We've been hard at work on a couple of games releasing later in the year. You can already check out some concept art for our upcoming iOS game Worm Air. Stay tuned for a full announcement and trailer soon.
Like us on Facebook and follow us on Twitter for more news, opinions, and special offers. We also have an RSS Feed and Email Newsletter available. Or even join us for a round of TF2.
Pasteur covers marketing and business development for Pod Cubed. After completing a Bachelors Degree in Dental Science, extracting teeth and filling in cavities, he started working on games in 2011. He developed a love for game development and dreams of designing and developing games to be enjoyed by many players. And so began Pod Cubed.
Dion is Pod Cubed's art director. He has worked as a game artist since 2007 for Acheron Design, IronMonkey Studios, EA Mobile, and Current Circus on games such as Need For Speed: Shift (iOS, Blackberry), Need For Speed: Hot Pursuit (iOS), Beat Booster (Asus Wavi Xtion, Microsoft Kinect).
Owen is Pod Cubed's programmer and de facto accountant. He has worked as a game programmer since 2006 for Acheron Design, IronMonkey Studios, and EA Mobile on games such as Brian Lara Pressure Play (PSP), Need For Speed: Shift (iOS), Need For Speed: Hot Pursuit (iOS), and Sims Free Play (iOS).
Check out our About page for more insight into our directors' personalities.
- Listening to: Pasteur Tran's heavy breathing
- Reading: Our new website :D
- Watching: DA
- Playing: TF2! Come join us!
- Eating: Maltesers
- Drinking: Devil's Cut - JB