Daz didn't crash and sim time was low for this older hairstyle. I'll do more and keep sharing what happens. The last major border for photorealism out of Daz imo is always hair. I think it's totally possible to create new hairstyles that are dForce ready. They'd probably look like a UFO on the models head, with hundreds of ribbons attached to a static scalp.
Notes: the weightmap is static at the scalp only because the hair bones were whack and her hair just melted off. If you see hair melting off, try a map like that. If your hair is spaghetti, you can always duplicate the hair and adjust it slightly to layer it (those can probably collide on each other).
Thank you so much And I entirely agree with you, since I'm using dForce hair, everything looks a lot more realistic But I didn't yet try to convert non dForce hair to dForce ones I'll do that for Voss Hair too, because I love it
I hope they'll continue to improve dForce