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tenoyl's avatar

Elcan SpecterDR

elcan scope,lowpoly model is about 3.1k tricount.the lens need more work i think.
Image details
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3064x1784px 1.49 MB
© 2012 - 2021 tenoyl
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jonatanelgstrom's avatar
Would you be willing to share the 3d file for it? Love how it looks!
BAM-SUCKS's avatar
OMFG!!!!!!!!!!!!!!!!! DID YOU TEXTURE IT TOO????????
tenoyl's avatar
texture almost done,render in xoliul shader.but the lens looks quite bad.
t17dr's avatar
Have a look at cubemap textures and fresnel for lens. I'm not sure if xoliul's shader supports them though.
tenoyl's avatar
thnaks,xoliul shader support cubemap.but i want my lens texture itself look nice.
t17dr's avatar
Well, i never did that, then probably try to mimic the look by adding some distorted and blurred reflections (black/brown-ish down, white/blue up) to the diffuse and fade them out where the reflection angle would be smallest in 1st person camera? But it still should be rather in emissive texture to not be shaded.
In game it wouldn't make much sense though. If it already has 3.1k tris, it shouldn't be a problem in performance to add a cubemap.
tenoyl's avatar
i will try as your suggestion.i never used udk or cry engine sdk,maybe i should spend some time to learn how to use them.

and thanks again, you're very helpful.
EdgeStylez's avatar
Really nice, if you have time for textures, i can bring you some nice tuts on this.
tenoyl's avatar
yes,i really need some tuts for lens texture,please tell me where can i find some.
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