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Description
Practice with rapidly working up character illustrations.
The MkV[B] is unique in that it's the only Bungie-era MJOLNIR design that I've actually grown to like less the more I've looked at it. It's got a few areas that seem almost as cluttered and unfocused as many of 343i's armor designs in Halo 4 (though Reach's more realistic aesthetic does a better job of hiding it), and I used this as an opportunity to try to address my problems with the design.
-The changes to the helmet are purely a matter of taste. I've always felt that the default MkV[B] helmet was sort of like the RGM-79 GM to the "real" MkV's RX-78-2 Gundam- it's clearly built on the same design ethos, but it just looks kind of bland and cheap. I took a couple cues from the classic MkV while trying to preserve essential parts of the design like the visor shape and the overall cut of the mouth-guard and cheeks.
-The biggest problem area with the official MkV[B] design (in my opinion) was the lower-forward section of the armored "roll cage" around the chest. On the final game asset it just seems like a mess of angles that don't fit together properly, with odd triangular cut-outs and a series of awkward, irregular zigzags along the bottom edge. I tried to preserve the most important details, such as the forward-oriented planes with shield emitters on them, while cleaning up the overall shapes.
-My other problem area with the original design was the thigh plating. It was originally smooth, curvy and contoured, and it stuck out like a sore thumb in a design which was otherwise all flat planes and hard angles. This wasn't difficult to address, I just planed off the forward thigh plating.
-The other changes are relatively minor: I tried to clean up and streamline some of the details of the bicep and gauntlet plating, and tried to make the lower greaves look like a series of interlocking components. The bodysuit is just whatever, as I was focused on the plating. The official Reach bodysuit is pretty much fine, anyway.
Halo belongs to Microsoft.
Artwork by
The MkV[B] is unique in that it's the only Bungie-era MJOLNIR design that I've actually grown to like less the more I've looked at it. It's got a few areas that seem almost as cluttered and unfocused as many of 343i's armor designs in Halo 4 (though Reach's more realistic aesthetic does a better job of hiding it), and I used this as an opportunity to try to address my problems with the design.
-The changes to the helmet are purely a matter of taste. I've always felt that the default MkV[B] helmet was sort of like the RGM-79 GM to the "real" MkV's RX-78-2 Gundam- it's clearly built on the same design ethos, but it just looks kind of bland and cheap. I took a couple cues from the classic MkV while trying to preserve essential parts of the design like the visor shape and the overall cut of the mouth-guard and cheeks.
-The biggest problem area with the official MkV[B] design (in my opinion) was the lower-forward section of the armored "roll cage" around the chest. On the final game asset it just seems like a mess of angles that don't fit together properly, with odd triangular cut-outs and a series of awkward, irregular zigzags along the bottom edge. I tried to preserve the most important details, such as the forward-oriented planes with shield emitters on them, while cleaning up the overall shapes.
-My other problem area with the original design was the thigh plating. It was originally smooth, curvy and contoured, and it stuck out like a sore thumb in a design which was otherwise all flat planes and hard angles. This wasn't difficult to address, I just planed off the forward thigh plating.
-The other changes are relatively minor: I tried to clean up and streamline some of the details of the bicep and gauntlet plating, and tried to make the lower greaves look like a series of interlocking components. The bodysuit is just whatever, as I was focused on the plating. The official Reach bodysuit is pretty much fine, anyway.
Halo belongs to Microsoft.
Artwork by
Image size
1784x2800px 620.66 KB
© 2018 - 2026 Tekka-Croe
Comments24
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I like this, make MKV[B] look more like... well a damned MKV
![MJOLNIR Mark V[B]](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4bdfa0d2-6bcf-4883-912f-23114bc12b71/dc7ic5k-de5a4dac-a67b-4385-ae08-0b10748bbc36.jpg/v1/fill/w_1280,h_2009,q_75,strp/mjolnir_mark_v_b__by_tekka_croe_dc7ic5k-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjAwOSIsInBhdGgiOiIvZi80YmRmYTBkMi02YmNmLTQ4ODMtOTEyZi0yMzExNGJjMTJiNzEvZGM3aWM1ay1kZTVhNGRhYy1hNjdiLTQzODUtYWUwOC0wYjEwNzQ4YmJjMzYuanBnIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.8oxij3Q-b0FNhff4K_Tg6efPDJZVeVgGm0jWXCNy-4c)





















![MJOLNIR Mark V[B]](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4bdfa0d2-6bcf-4883-912f-23114bc12b71/dc7ic5k-de5a4dac-a67b-4385-ae08-0b10748bbc36.jpg/v1/crop/w_184)
















