ShopUpgrade to CoreGet Core
Suggested Deviants
Suggested Collections
Featured in Groups
MJOLNIR Mark V[B]
Published:By
25.9K Views
Description
Practice with rapidly working up character illustrations.
The MkV[B] is unique in that it's the only Bungie-era MJOLNIR design that I've actually grown to like less the more I've looked at it. It's got a few areas that seem almost as cluttered and unfocused as many of 343i's armor designs in Halo 4 (though Reach's more realistic aesthetic does a better job of hiding it), and I used this as an opportunity to try to address my problems with the design.
-The changes to the helmet are purely a matter of taste. I've always felt that the default MkV[B] helmet was sort of like the RGM-79 GM to the "real" MkV's RX-78-2 Gundam- it's clearly built on the same design ethos, but it just looks kind of bland and cheap. I took a couple cues from the classic MkV while trying to preserve essential parts of the design like the visor shape and the overall cut of the mouth-guard and cheeks.
-The biggest problem area with the official MkV[B] design (in my opinion) was the lower-forward section of the armored "roll cage" around the chest. On the final game asset it just seems like a mess of angles that don't fit together properly, with odd triangular cut-outs and a series of awkward, irregular zigzags along the bottom edge. I tried to preserve the most important details, such as the forward-oriented planes with shield emitters on them, while cleaning up the overall shapes.
-My other problem area with the original design was the thigh plating. It was originally smooth, curvy and contoured, and it stuck out like a sore thumb in a design which was otherwise all flat planes and hard angles. This wasn't difficult to address, I just planed off the forward thigh plating.
-The other changes are relatively minor: I tried to clean up and streamline some of the details of the bicep and gauntlet plating, and tried to make the lower greaves look like a series of interlocking components. The bodysuit is just whatever, as I was focused on the plating. The official Reach bodysuit is pretty much fine, anyway.
Halo belongs to Microsoft.
Artwork by
The MkV[B] is unique in that it's the only Bungie-era MJOLNIR design that I've actually grown to like less the more I've looked at it. It's got a few areas that seem almost as cluttered and unfocused as many of 343i's armor designs in Halo 4 (though Reach's more realistic aesthetic does a better job of hiding it), and I used this as an opportunity to try to address my problems with the design.
-The changes to the helmet are purely a matter of taste. I've always felt that the default MkV[B] helmet was sort of like the RGM-79 GM to the "real" MkV's RX-78-2 Gundam- it's clearly built on the same design ethos, but it just looks kind of bland and cheap. I took a couple cues from the classic MkV while trying to preserve essential parts of the design like the visor shape and the overall cut of the mouth-guard and cheeks.
-The biggest problem area with the official MkV[B] design (in my opinion) was the lower-forward section of the armored "roll cage" around the chest. On the final game asset it just seems like a mess of angles that don't fit together properly, with odd triangular cut-outs and a series of awkward, irregular zigzags along the bottom edge. I tried to preserve the most important details, such as the forward-oriented planes with shield emitters on them, while cleaning up the overall shapes.
-My other problem area with the original design was the thigh plating. It was originally smooth, curvy and contoured, and it stuck out like a sore thumb in a design which was otherwise all flat planes and hard angles. This wasn't difficult to address, I just planed off the forward thigh plating.
-The other changes are relatively minor: I tried to clean up and streamline some of the details of the bicep and gauntlet plating, and tried to make the lower greaves look like a series of interlocking components. The bodysuit is just whatever, as I was focused on the plating. The official Reach bodysuit is pretty much fine, anyway.
Halo belongs to Microsoft.
Artwork by

Image details
Image size
1784x2800px 620.66 KB
© 2018 - 2023 Tekka-Croe
Comments24
Join the community to add your comment. Already a deviant? Log In
I like this, make MKV[B] look more like... well a damned MKV