This journal is really not so much a tutorial as it is a workflow discussion on final composing and lighting of a Mandelbulb 3D scene. And I realize there will always be a difference of opinion on something being too dark, too bright, too foggy or just too much something in one way or the other. But to me, that's what can make the difference between a regular image, and one that really sets a mood and has more impact than a plain vanilla piece. So below I cover my thought process on a recent image I posted. Maybe this journal will encourage you to look for that little something extra that can make a difference in your final results. For the f
This is the official video that we did for Hashback Hashish for this track Soul Sleeper.
We really liked the combination of slowness and fast beats in this track. We tried to keep the concept a little towards the abstract side and trying to combine our motion design and 3D visual elements with live action shots.
The tried to give a haunting feel to the video exploring the dark side while searching within ourselves and discovering strange elements making us sometimes uncomfortable.
On the technical side we did a lot of motion tracking and combined them with our 3D elements and particle systems to produce some nice visual effects and a reall
I recently finished doing this motion design piece for Hashback Hashish for his Papercutz - Rivers remix.
Music : http://soundcloud.com/hashbackhashish/papercutz-rivers-hashback
I had full freedom to go abstract, so we decided to play with some abstract 3d visuals and particle effects synced with the audio. We had a lot of fun creating the visual effects and animation for this wonderful track.
Hope you guys love watching it too.