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tang-mu's avatar

Marfushas ready to be made

Finally got all 4 different skins ready and printed out. Had to replace my ink cartridges as everything was originally lilac infused O_o

Hopefully should be able to make them all before my camera goes to finland on monday (without me unfortunately)
Image details
Image size
2000x1333px 401.73 KB
Canon EOS 450D
Shutter Speed
1/3 second
Focal Length
18 mm
ISO Speed
Date Taken
Jan 22, 2010, 8:40:30 AM
EF-S18-55mm f/3.5-5.6 IS
Sensor Size
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Whothehellisthat's avatar
nice! I gather these cards are cut up and used to make the little critters and their weapons and such?
...Which are all awesome, by the way. XD

Is there anywhere we can buy a deck of these, or a PDF so we can print them, or what?
tang-mu's avatar
Thanks for the interest, I currently have a folksy shop and am in the process of setting up on etsy also. You can find them here: [link]

If you're interested in designing your own skin, PM me and I'll send over a PDF.
Whothehellisthat's avatar
oh, cool. The models and designs are great! I especially like the idea of the modular building blocks. Keep up the good work!
I'm quite interested in how to go about designing a model in the first place. Is there anywhere I can go to find out about techniques and such? Or is it pretty much make it up as you go along?
tang-mu's avatar
I made a very brief tutorial as to how I turn my sketches into paper toys a while back: you can find it here [link]

In a nutshell you create a 3d model of your design using something you're comfortable with, port it over to pepakura designer, unfold it and then move that over to photoshop/illustrator (or equivalents) to design the skin.

Along the way it's helpful to keep in mind how easy the final model will be to build:
Cuboids are the easiest things to build but are by nature blocky (not a mad keen fan of the cubeecraft movement as I'm more interested about the shapes then the skins). Curves can lead to some really exciting shapes but are a b*tch to assemble, especially at small scales, and are more frustrating when trying to line up a patern on the skin later on. Try and think like the low-poly models in videogames of the early 90's - how can you create the look of a very complex shape but keep the polys (and so the amount of parts) to a minimum.
It takes a bit of practice, getting your hands dirty and several mistakes to be able to look at a model and work out how best to unfold it - in pepakura there's an auto unfold button but it doesn't always unfold logically. Try not to have lots of joins/cut edges on the smaller pieces and don't be afraid to break solid shapes up into several units instead of making your model a monster 1 piece thing that would either involve a massive piece of paper (or a tiny scale) or to be able to open up wormholes in order to reach inside in order to keep glued flaps together.

It's all a bit of trial and error and i'm in no way the best at it but with a bit of patience and luck you'll have some tasty designs at the end.
Whothehellisthat's avatar
oh cool. I'll definitely read through your instructable and try my hand at making some stuff!
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