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While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials.
Blackram Supply Chain 4-Player (Hard Difficulty)
The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.
E. Fleet Supply Chain 24-Player (Easiest Difficulty)
The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance with Cheap Blade And Soul Gold. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.
Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and Blade & Soul Gold.
Blackram Supply Chain 4-Player (Hard Difficulty)
The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.
E. Fleet Supply Chain 24-Player (Easiest Difficulty)
The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance with Cheap Blade And Soul Gold. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.
Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and Blade & Soul Gold.
High Queue Servers of Blade And Soul
We’ve received an overwhelming number of requests from players requesting their item transfers from Mushin or Windrest to a new server and we thank you for your patience for going through the process with us to improve the overall game experience.
We initially offered the item transfer option to help players start a new character on a new server because Mushin and Windrest had a disproportionate number of players thus creating a high queue during early access. Now that the game has officially launched and through various efforts the population on our servers are fairly balanced, we are closing the option to transfer items from Mushin o
Blade And Soul: Horrible Performance
Hi, I participated in the last Beta, I wanted to give my feedback since that's all about when you get in a Beta for a game
I really liked this game, the maps, characters, bouncy outfits ( ͡° ͜ʖ ͡°) and more, but I was amazed of how bad is optimized this game
When in Towns the FPS go from 60 to 20 and even 15! when in combat drop fps from 80 to 20, unacceptable.
I tried all the configurations possible, graphic settings, and even tips I saw on Reddit BnS
Lets talk about the SLI performance:
its zero, none, it doesnt exist, the second GPU is sitting at 3% of load while the main GPU is under 97% of load and havi
Do you think that BNS is a good game
I really do not see why people are complaining that this is too easy to have troubles with. Everyone plays this game differently and everyone has a different background. People who have never ever played an MMO before might find this very challenging. The combat system is quite different to most games as well as it is very responsive and it takes some time getting used to. But the thing that bugs me the most is - it not your character so why are you bothered with it? Let new New players discover the game themselves and help them out where help is needed, there is no reason ever to be mean to someone who doesn't understand something straight a
The gameguard of Blade And Soul
Problem with this isn't any one thing for one person, its one or more program(s) causing issues with gameguard. So there isn't one fix. The problem is specific to the individual PC and what is installed on it.
Truth be told game guard is crap and causes nothing but more problems than it solves with Blade & Soul Power leveling. You look at all these jap games and see nothing but bots and cheaters yet gameguard is still shoved down our throats and it causes so many issues. Remember punkbuster remember all the issues it created and yet was always bypassed in most cases by honest players that just wanted to enjoy the game. same thing here. I
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