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Check out the new and improved version! fav.me/ddnl31b
Manufacturer / Model: Aurendal Astrodynamic Engineering / S-3a Starfighter/Interceptor Prototype
Dimensions: Wingspan: 14.2 m, Length: 13.2 m, Height: 3.8 m
Armament: 2x Wing-mounted Heavy Plasma Cannons, 2x Hull-mounted Light Plasma Cannons
Max. Speed / Maneuverability: 2'770 kph / 1.78 deg/s
Max. Combat Speed / Maneuverability: 900 kph / 284.2 deg/s
Crew: 2 (1 Pilot, 1 Navigator)
Shields: Contoured Medium Deflector (2.6 - 3.5 GW)
Armour: ~37mm Dissipative Nanoweave Plating
Pressed into service and a short time in mass production despite being a prototype model, the S-3a proved itself a reasonably formidable craft in its own right. Fast and maneuverable in combat, and carrying a pair of heavy plasma cannons, it's more than capable of dealing with small and medium sized enemy targets. Fighters, gunships, bombers, and even small corvette ships all proved within its range of targets. Combined with a relatively low production cost, the S-3a's versatility in space combat made it an attractive option to those funding the Renarian Armed Forces.
The pilots and crews of the Starfighter Corps generally praised the fighter, but they did have their share of complaints. Its maneuverability and speed were widely approved of after the fighter's introduction, but at the same time the need for a crew of two per fighter made the fighter more costly to put into combat, in terms of danger to the crews, and the specialized training for each. Pilots and Navigators also complained about the poor ergonomics of the seating and control layouts in the cockpit. Maintenance crews felt that while the fighter's design made service relatively easy, the fighter itself showed very clearly that it was a prototype model, with several tempermental internal systems, substandard armour, and a spaceframe most technicians considered to be insufficient for intense combat.
Despite it's flaws, the positive reception of the fighter's performance resulted in demand for the fully produced version, the S-3c, which replaced the S-3a a few years after it first entered service. The S-3a's already in service were reassigned to lower priority stations, to be phased out as the S-3c's production moves forward.
This model actually is a prototype version of the one I posted not long ago, here: S-3c FireHound. I built this version first, years back, but never got around to posting it because I always intended to make a better version of it. It is largely the same model, but I initially built it as a two-seater because ..well, I thought that'd be cool, and I had two windows. The overall design though was a bit on the clunky side, especially around the top and back of the main hull. Also the wings were a tad floppy in their mounting. Much less so in the new design. The prototype did have a cargo compartment behind the rear seat, but obviously the forward compartment was at this point, full of pilot. In keeping with the lore, the cockpit in this one was pretty bare and simple, whereas the new one has a nice looking seat and plenty of well fitted controls. S-3c FireHound Cockpit
Also, this was taken before I got that nice black background to shoot my photos on, which helps since many of my models are brightly coloured spaceships.
4320x3240px 3.23 MB
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Jan 2, 2018, 5:33:22 PM
© 2020 Taggerung1
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"built this version first, years back, but never got around to posting it because I always intended to make a better version of it" Damn do I know what you mean. I have so much half-built stuff lying around, waiting for the parts I need to finish them. I like the way the design evolved though, it's always cool to see things go from the first pass to the finished product.
Yeah, no kidding. Half-built projects everywhere, none with the parts they need to be finished. I have no less than half a dozen large ones just waiting. Lots of buildings that I don't have windows for, vehicles that want to have a contraption I haven't figured out how to make yet..
Design evolutions are super cool to see though, it's neat to see like, sequential variations of a model and how the design was improved and modified over the years. On that note: I actually have a couple more things in the pipeline, new versions of things I've posted before, that I'm hoping to get posted soon!
Well, I started thinking about my KSP planes and one thing led to another. One misspent afternoon later, I present a brief history of my carrier-based fighter designs in Kerbal Space Program:
If I ever decide to make a fictional design company in the Kerbal universe, I'll call it Northrop Kermman.
Hm. I really don't have the first idea how KSP works, or how you build stuff in it. But yeah, for some reason it seems to be a lot easier to spend the same time putting Lego together, than to try doing the same thing in a game like that.
It's not that hard once you play around with it; to be honest. I just have a lot of things I do/don't do with my builds (sort of like my lego lol), so making things within those constraints is a challenge. That said, as anyone who plays can tell you, you never forget the first time you hit a major milestone, like docking in obit or landing on Mun. Soon as it happens you realize, "not only did I do that, I made the thing that did it." It's a huge sense of accomplishment.
Heh, that'd be cool! I'm a bit tied up lately though. (That's why it's taken me some time to get around to replying) I bought a rather large collection of Lego, and I've been working to put some sets together from it, to sell and make at least some of the money back. It's taking up most of my time, so it's been hard to get anything posted. Maybe I'll post some pics of the sets though?
The new one has 4 cannons too, the same as this one. That part didn't change. But yeah, co-pilot. I figured the second seat was a bit redundant, and the fighter looks better with just the one pilot I think.