The Malkavian Clan was my first clan, like many others. They’re “different”, they “have the ultimate truth” and whatnot. They’re misunderstood. Just like me in my teenage years, just like you guys as PnP players : by default we’re the odd kind, we’re elsewhere, and the Malkavian’s concept usually strikes close to home because “hey they tell me I’m insane too !” and of course, the general teen feeling that we’re smarter than other people. Let’s face it, most of us gamers have primaries in Mental attributes And by being teens, gamers, nerds and geeks, the Malk strike so close to home it’s normal it’s our “default” clan.
Well it’s a mistake. It’s very complex, but yeah. We were wrong.
Malkavians are not fun, they
Anne Rice's vampires are, somehow, ALL Toreador. Twilight's too.
So yeah, but there's more to it than just "art".
A friend, Christopher Turco, shared this with the VTM community :
On the subject of Toreador:
A lot of people really don’t get this clan. They think of them just artsy fartsy, high falutin’ types with no real depth or potential as vampires – let alone characters. They envision some comic parody of Andy Warhol at best or a mannequin of poor RP at worst.
I’ve run Toreador as my favorite bloodline since ’94. I can tell you that they have the potential to be one of the creepiest clans, but it’s in how you read between the lines. Namely, the obsession with beauty. A lot of players think they just stand around looking at pictures. The entrancement can be more sinister than that.
Imagine bringing a neonate to Elysium and
Why ? Because this blog has managed to awake Lyle Kersten from
Hello, our host has invited me to discuss a subject I know oh so well: the Tremere Clan.
First, I shall answer as clearly as I can a very complex question: what is the Tremere Clan?
The Tremere Clan is usually perceived either as a quick path to power, or as an oppressive structure whose goal is to ensure the survival of the top. To tell you the truth, there is truth in both perceptions.
There are two main currents in the Clan. They do not contradict each other, but it’s clear that they are at least antagonist.
First, comes what I would like to call the "military current". It’s the most pure and basic expression of the Clan’s hierarchy. The elders are on the top, and then come the other members o
I'll help you out with a random character as an example.
After talking to my ST about the world and the theme where we're going to play, it has been decided it's going to be a fairly epic game set in England, in the UK. I can go either way Camarilla or Sabbat.
First, I must think about the kind of character I'll be playing. Will "it" be a social, mental or physical character ? Will it be international or local ? So many questions.
A good friend also hinted that thinking about fictional characters would be helpful. Be mindful of not taking the whole full character, as fictional characters suck at being "Playable", but rather a few specific points; the fact that the guy from Heavy Rain lost one o
The Tzimisce clan is the clan that puts together so many concepts and so many myths around the vampire that for me, they're not just "one clan". Animal control masters, mansion holders, creepy dominion owners, eastern-european accents... Also, walking in long corridors with certain fabrics. That's all of what the Tzimisce make me think of when I first consider the clan. Of course it's cliché. That's the point, and that's what I'll try to fight or twist into interesting characters here.
Of course, to me, the urban monster is the Nosferatu, not the horrible alienesque Tzimisce, but that's because I'm European and if there's one clan I have a hard time imagining as modern, it's the Tzimisce.
It would be easy to make a difference between Old and New clan