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Character Creation/Development Shell and Guide
**Note: I'm doing an updated version of this deviation here>
Once its 100% done this version will end up deleted
General/Base Information:
Birth Name: (The name they were legally given at birth by their parents)
Name Origin: (Why was the name chosen? Where did it come from? Does it have a country of origin? What does it mean? Or was it made up out of the blue and means absolutely nothing? Repeat for name changes, nicknames, and alias’ if they are applicable)
Current Name: (Have they always kept the same name? Did their name change? If so, what did it change to? Nicknames don’t count as a name change.)
Name Change Reasons: (Why did they change their actual, legal name?(if applicable))
Nickname: (An alternate name that they are sometimes, or prefer to be called. This can be a shortened version of their already existing name(“Sam” instead
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Women's Hair - Set 4 by dark-sheikah Women's Hair - Set 4 :icondark-sheikah:dark-sheikah 1,550 17 Original Characters Stamp by milkyribbon Original Characters Stamp :iconmilkyribbon:milkyribbon 1,040 52 Craniculus (OPEN Species) by ThisAccountIsDead462 Craniculus (OPEN Species) :iconthisaccountisdead462:ThisAccountIsDead462 394 26 PSG - Gloves Reference Guide by the-illustr8or PSG - Gloves Reference Guide :iconthe-illustr8or:the-illustr8or 411 68 OPEN Commission Price Sheet by Cuine OPEN Commission Price Sheet :iconcuine:Cuine 189 51
.:Character Creation Guide:.
Creating Your Character
 Focus on personality and interests when making your character and those are the categories that should have the most information because they describe who this person is at a specific point in time, or how they develop over time.
 Try to avoid listing standard things about your character that are super predictable or could describe just about anyone. Add details that show character depth and set them apart from the other characters out there. Certain ones you may want to make more memorable than others.
 Don’t throw too many diverse things into your character. If your character is all over the place, they will easily lose their identity to the reader. Try to focus on a few main interests or skills for your character to highlight.
 Your character should seem as if they could be a real person, no matter the world. They should have a personality easily understood by the reader that allows the reader to
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.:Character Design:.
~How They Look~
• CHARACTER: The first and most important tip of designing your character’s look is to know who they are! Know their personality, interests, and preferences so that you can idea of what to wear. Pick something that looks cool but wouldn’t contradict who they are. For your main drawings of them, design outfits that you feel they are likely to wear.
• BODY: Pick an outfit that looks good for their figure or maybe even a little awkward if that's how you want them to be seen. Some people have builds that make it difficult to find clothes and a lot of people don't look good in certain outfit types. Keep this in mind to either avoid said outfits for certain builds or draw them in it and have it look a bit weird. It’s realistic. People will either avoid certain styles that don't look good on them or wear it and be unaware or not care. BUT it’s not going to suddenly look good on them, and I feel that cartoonists often make this mistake due to
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.:Character Concept Design Diversity:.
PERSONALITY: The absolute most important part to adding diversity to your characters is creating a deep, multifaceted personality description for them that no one else could have come up with. If you want to try and challenge yourself, avoid using tons of one word descriptors and elaborate on how that word applies instead. Show your character’s habits, tendencies, mood shifts, subjective preferences, tastes, distastes, actions, reactions, and all around sense of self. The MINIMUM for describing a decently thought out personality would be 200 words. Anything shorter than that is in danger of sounding like a mish mosh of standard traits. I challenge you to get up to 400 or even 500 words long of personality description if you want quality.
NAME: Choosing a name with a different letter to start with can be your foothold to creating a name that has a different sound than the rest of your group. Avoid making a group of characters with the same first letter or sound if not intentional.
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.:Finishing A Novel Guide:.
~Getting Finished~
• This is the complimentary other half to my “Starting A Novel” guide. Lots of people tell you how to start books but don't give much info on how to finish them. Starting a project is really easy but sticking through it once you realize what all it takes to finish it, you might not stick around. Here’s hoping you do. Writing a novella is basically the same, just shorter in length.
• CHAPTERS: When writing its best to just go and not stop until you run out of inspiration. Once you’re done with some wave of inspiration you can look back on the chunk of text you just wrote and separate it up into chapters if it’s long enough.
o Length: I notice a lot of books these days make chapters way WAY too long. It’s tedious and a bore, plus it’s harder to push through and be prolific if you’re already weeks into your book and think you’ve only finished two chapters. So! Your chapter should never exceed 6,000 words.
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.:Writing A Sequel:.
Writing a sequel
• SPLITS: Sometimes the first book you write may be so long you have to split it into two once it’s finished. And there! Boom! Automatic sequel! You have two books now and you didn’t even have to plan anything extra for that other one. Lots of people write super obnoxiously long books because they are afraid to split it or for whatever reason. But when a book gets beyond 100k, it can't possibly be all one story anymore. Find a good comfortable place to split the book, even if it requires some revision to make an ending there and a new beginning. But beginnings and endings of books are the easiest parts, so it should not be hard.
• WHEN TO SPLIT: For me, personally, I have a ton of books that get split, because my old way or writing crammed a lot of ideas in tightly. So now, going back through them, I expound on the ideas and add depth to the characters and situations. You might be the same way. When I rewrite one of my old books, it can almost d
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CHIP-expressions sheet by Kyunae CHIP-expressions sheet :iconkyunae:Kyunae 124 43
.:Biggest Taboos In Writing:.
• TABOOS: These taboos are the bad things that you want to avoid in your writing at all cost. Here are some for now that you can work on getting rid of to better your skill and overall appeal. If you're sensitive to blunt wording, you might not want to read further. I don't beat around the bush.
• CLICHÉ: If it’s something you think is undeniably predictable, DON’T DO IT!! Clichés are usually eye-rollingly stupid and boring in stories. Take twists and turns that people won’t expect. Keep them interested. Keep them alive. Don’t bore them to death with unoriginality. It’s okay to base your character in a stereotype or group, but make sure to show their individualistic character concept apart from the group to prove to the reader that they are more than just a stereotype.
• PESSIMISM: An overall negative attitude in books is kind of disgusting to some readers, and depressing to others. If your book has the same melancholy mood over
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P I T T E R B Y [Closed Species] [MINI GUIDE] by carbumcle P I T T E R B Y [Closed Species] [MINI GUIDE] :iconcarbumcle:carbumcle 44 2
.:Creating Your Character's Family:.
Let me preface this by saying I've never been much of a heritage buff myself, but for some reason I find dynamic and well-developed character families and family trees to be a fascinating, worthwhile and flavorful component of any story, no matter your character or genre. It adds another dimension that school dramas and high action/fantasy don’t always get close enough too. Your character’s family doesn’t have to be mushy gushy, but they shouldn’t be needlessly didn't either. Show what your character comes from and what they’re going home to. Having key relatives can also open the door to plot ideas.
Start with describing a bit about the character, their personality and genes. I’d recommend keeping a record of certain appearance genetics and power genetics of your characters and their relatives so you can make sure to stay consistent. Then perhaps list a few things of what the characters think of each other. Take note of geography as well, if your ch
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A Guide For Writing OC x Canon Pairings
DISCLAIMER: This is meant to be a helpful guide for those that are seeking advice, or possibly just need it in general. If I mention anything that you personally do or have done, then I am not trying to attack you. You can do whatever you want and I can't stop you. But if you'd improve the overall quality of your writing, then please keep an open mind.
    Heyo! This is was just kind of a 'on a whim' sort of thing, but I decided to try possibly making little guides for things that people seem to get wrong a lot? And really, I haven't found that many good guides for something like this because OCxCanon shipping is kind of frowned upon by the majority of the fandom communities-- if it's anything beyond a roleplay or something, but even then people tend to make some major mistakes that I think could be avoided with some guidance! I do have quite a lot of experience with OCxCanon ships in both writing and roleplaying, and I've had generally positive feedback despite i
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.:How To Make A Good Villain:.
• WHY: Why put so much effort into making “the bad guy”? The clear and obvious answer is that any and every character in your story who is well done would have a great impact on your story and also intrigue your readers. If they know you love your hero and put a lot of work into him, and didn’t really care about your villain because he was just going to lose anyway…what’s the point of even having a villain at all? Make your villains worth the attention, almost as much as the main group. Readers can love great villains just as much as great heroes. Keep it interesting.
• WHAT MAKES AN ANTAGONIST: Before you make your villain, it’s important to know what makes a villain different from the rest of the cast. Different from an anti-hero, a true antagonist is a character with one or more things about them that is viewed as fundamentally morally controversial (and typically backwards) to the world they are in. Their choices, beliefs, and actions
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Mekino - species guide [closed species] by AnneFaizuani Mekino - species guide [closed species] :iconannefaizuani:AnneFaizuani 153 76
.:Elements Of A Good Story:.
Overall Elements Of A Good Story:
• ADVENTURE: Keep things interesting, change it up, take your reader places, keep the story rolling, show the passage of time…all can be accomplished through a series of changes in scenery and objective—adventure. Using the same three settings for your story’s scenes over and over can be pretty boring. Keep taking us to new places and flood our senses with details that keep us wondering what will happen next.
• INTENSITY: Things may start slow or you might want to just get right to the point. Spice up the intensity. One moment, the characters are just sitting by the shore and the next, they are being attacked by zombie pirates and a battle ensues. Have the intensity go up and down over the course of the story; think of it like waves or a rollercoaster. Too much of either extreme can get boring. Chaos is a great element to throw in there, but also show order. Show a fluctuation of things, and how they came to be, as well as
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manticorn species guide by cybzilla manticorn species guide :iconcybzilla:cybzilla 57 11 Nomaku Open Species by PlanetBubble Nomaku Open Species :iconplanetbubble:PlanetBubble 134 5
.:Creating Your Character's Future:.
So, you want to advance beyond high school age characters (the typical starting age of characters in a lot of media stories and pop culture related things), what’s next? It’s easy to write a group of high school age students—lots of things about them are out in the open, up in the air, unsolidified, and maybe they have a couple of hobbies they could pursue. But for the most part the focus of the story is living day to day, the present, the here and now…and perhaps you’re not thinking of where things could go from there. What happens after graduation? Is it like jumping off the edge of a cliff into nothing? Or does your character have potential enough that you can bring them to a whole new stage of development for future stories?
How to get past the whole “all I know how to write is high school stories” thing? First thing’s first – set up a (pretty basic) timeline with the past, present, and future of your characters’ education
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