Once its 100% done this version will end up deleted
Birth Name: (The name they were legally given at birth by their parents)
Name Origin: (Why was the name chosen? Where did it come from? Does it have a country of origin? What does it mean? Or was it made up out of the blue and means absolutely nothing? Repeat for name changes, nicknames, and alias’ if they are applicable)
Current Name: (Have they always kept the same name? Did their name change? If so, what did it change to? Nicknames don’t count as a name change.)
Name Change Reasons: (Why did they change their actual, legal name?(if applicable))
Nickname: (An alternate name that they are sometimes, or prefer to be called. This can be a shortened version of their already existing name(“Sam” instead
Focus on personality and interests when making your character and those are the categories that should have the most information because they describe who this person is at a specific point in time, or how they develop over time.
Try to avoid listing standard things about your character that are super predictable or could describe just about anyone. Add details that show character depth and set them apart from the other characters out there. Certain ones you may want to make more memorable than others.
Don’t throw too many diverse things into your character. If your character is all over the place, they will easily lose their identity to the reader. Try to focus on a few main interests or skills for your character to highlight.
Your character should seem as if they could be a real person, no matter the world. They should have a personality easily understood by the reader that allows the reader to
• CHARACTER: The first and most important tip of designing your character’s look is to know who they are! Know their personality, interests, and preferences so that you can idea of what to wear. Pick something that looks cool but wouldn’t contradict who they are. For your main drawings of them, design outfits that you feel they are likely to wear.
• BODY: Pick an outfit that looks good for their figure or maybe even a little awkward if that's how you want them to be seen. Some people have builds that make it difficult to find clothes and a lot of people don't look good in certain outfit types. Keep this in mind to either avoid said outfits for certain builds or draw them in it and have it look a bit weird. It’s realistic. People will either avoid certain styles that don't look good on them or wear it and be unaware or not care. BUT it’s not going to suddenly look good on them, and I feel that cartoonists often make this mistake due to
NAME: Choosing a name with a different letter to start with can be your foothold to creating a name that has a different sound than the rest of your group. Avoid making a group of characters with the same first letter or sound if not intentional.
• This is the complimentary other half to my “Starting A Novel” guide. Lots of people tell you how to start books but don't give much info on how to finish them. Starting a project is really easy but sticking through it once you realize what all it takes to finish it, you might not stick around. Here’s hoping you do. Writing a novella is basically the same, just shorter in length.
• CHAPTERS: When writing its best to just go and not stop until you run out of inspiration. Once you’re done with some wave of inspiration you can look back on the chunk of text you just wrote and separate it up into chapters if it’s long enough.
o Length: I notice a lot of books these days make chapters way WAY too long. It’s tedious and a bore, plus it’s harder to push through and be prolific if you’re already weeks into your book and think you’ve only finished two chapters. So! Your chapter should never exceed 6,000 words.
• SPLITS: Sometimes the first book you write may be so long you have to split it into two once it’s finished. And there! Boom! Automatic sequel! You have two books now and you didn’t even have to plan anything extra for that other one. Lots of people write super obnoxiously long books because they are afraid to split it or for whatever reason. But when a book gets beyond 100k, it can't possibly be all one story anymore. Find a good comfortable place to split the book, even if it requires some revision to make an ending there and a new beginning. But beginnings and endings of books are the easiest parts, so it should not be hard.
• WHEN TO SPLIT: For me, personally, I have a ton of books that get split, because my old way or writing crammed a lot of ideas in tightly. So now, going back through them, I expound on the ideas and add depth to the characters and situations. You might be the same way. When I rewrite one of my old books, it can almost d
• CLICHÉ: If it’s something you think is undeniably predictable, DON’T DO IT!! Clichés are usually eye-rollingly stupid and boring in stories. Take twists and turns that people won’t expect. Keep them interested. Keep them alive. Don’t bore them to death with unoriginality. It’s okay to base your character in a stereotype or group, but make sure to show their individualistic character concept apart from the group to prove to the reader that they are more than just a stereotype.
• PESSIMISM: An overall negative attitude in books is kind of disgusting to some readers, and depressing to others. If your book has the same melancholy mood over
Start with describing a bit about the character, their personality and genes. I’d recommend keeping a record of certain appearance genetics and power genetics of your characters and their relatives so you can make sure to stay consistent. Then perhaps list a few things of what the characters think of each other. Take note of geography as well, if your ch
Heyo! This is was just kind of a 'on a whim' sort of thing, but I decided to try possibly making little guides for things that people seem to get wrong a lot? And really, I haven't found that many good guides for something like this because OCxCanon shipping is kind of frowned upon by the majority of the fandom communities-- if it's anything beyond a roleplay or something, but even then people tend to make some major mistakes that I think could be avoided with some guidance! I do have quite a lot of experience with OCxCanon ships in both writing and roleplaying, and I've had generally positive feedback despite i
• WHAT MAKES AN ANTAGONIST: Before you make your villain, it’s important to know what makes a villain different from the rest of the cast. Different from an anti-hero, a true antagonist is a character with one or more things about them that is viewed as fundamentally morally controversial (and typically backwards) to the world they are in. Their choices, beliefs, and actions
• ADVENTURE: Keep things interesting, change it up, take your reader places, keep the story rolling, show the passage of time…all can be accomplished through a series of changes in scenery and objective—adventure. Using the same three settings for your story’s scenes over and over can be pretty boring. Keep taking us to new places and flood our senses with details that keep us wondering what will happen next.
• INTENSITY: Things may start slow or you might want to just get right to the point. Spice up the intensity. One moment, the characters are just sitting by the shore and the next, they are being attacked by zombie pirates and a battle ensues. Have the intensity go up and down over the course of the story; think of it like waves or a rollercoaster. Too much of either extreme can get boring. Chaos is a great element to throw in there, but also show order. Show a fluctuation of things, and how they came to be, as well as
How to get past the whole “all I know how to write is high school stories” thing? First thing’s first – set up a (pretty basic) timeline with the past, present, and future of your characters’ education