A few months ago, lyc (https://www.deviantart.com/lyc) happened to be staying/working at a house that is about an hour train ride from where I live. We hung out three times during his trip and had so much fun. We stayed up until the sun came up talking about many things. He even gave me one of his live coding ray tracing tutorials. It was great to finally meet him after five years of chatting online.
On the third and final time we hung out, it was at his place in the context of a fractal meetup. Jess Platinus ChaosFissure, and Jedakka were there and it was really fun meeting all of them for the first time. Jedakka was a fan of Fractorium, which I had not known ahead of tim
First of all, special thanks to Zueuk (https://www.deviantart.com/zueuk) who had the patience to explain me all the hypertile stuff =D
There is also an awesome hypertile tutorial that you should check out first: Hypertile Uncovered With 3D
To make a basic hypertile, you will need 2 transforms: Basic hypertile
hypertile2, rotated 180 degreesbubble (small amount, about 0.25 lets say) with pre_blur
The exact bubble size to fill a hypertile can be calculated exactly, or you can just change the amount of bubble until it fits.
The hypertile has two parameters, p and q. Basically, this means it takes p-gons, with q polygons meeting at each vertex (this doesn´t mea