The Glory District
Doxa is the hub of North and Upper Central American culture in Sybal Heim. It houses the entirety of the United States, Canada, Mexico, and even the greater portion of Greenland as its areas of influence.
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Originally a simpler campus, under Necalli’s term the Doxa Minister’s Estates expanded into a complex of impressive buildings, predominately of Mexica influence. Though it has been mixed with some European features from the district’s immigrant roots. At the center of the campus is a central, three floor building modeled after the steppe pyramids of Central America. This building, often referred to simply as “The Steppe,” houses the Minister’s private estates, district archives and main administration offices. There is a wide, circular path surrounding this central structure that is lined with four smaller buildings. These smaller centers house the guest quarters, information/help offices, meeting halls, and a courthouse. Between each of the smaller buildings there are moderately sized gardens. There are four in total, each being themed after a specific type of habitat native to the district’s regions of origin.
The gardens, information/help offices, court house, and the lower administrative floor of the central building are open to the public at all times. However, the Steppe’s archive is kept barred from the public with guards stationed at all hours, due to the fact that it contains Doxa’s important district and citizen records. During office hours, citizens may visit the Steppe to bring their concerns or requests to the Minister, providing Sila is not busy with other duties. When she is not present, there are plenty of staff members to tend to their needs and receive messages to deliver the minister upon her return. And as with each district, if Sila is out in the city at night, a Constable is stationed in the Steppe to receive messages for her.
Points of Interest
“The Steppe” (or the “Doxa Minister’s Estates”)
The large and pleasant grounds of the Minister’s Estate. This is where Minister Sila, and the late previous minister's wife, Chenzira reside. Rumor has it that Chenzira is responsible for much of the Steppe’s beautiful gardens and general design. There are a number of events held on the Steppe grounds throughout the year and visitors are always welcome.
The Glory Gardens
These large, public gardens provide a wonderful backdrop for many of Doxa’s public events, as well as being a popular place for citizens to simply enjoy their leisure time. It features a large, central lawn surrounded by lush forested areas laced with cozy stone pathways. The garden has a feel surprisingly similar to a verdant jungle, and placed throughout the various trees there are many sculptures and small structures to be discovered that pay homage to the district’s various cultural roots. The forested areas are also broken up by small clearings that feature beautiful flowerbeds, smaller shrubs and trees, and plenty of comfortable seating areas. There are a number of fruit bearing trees and plants to be found within the gardens, though they are not arranged into orchards. Instead, citizens are encouraged to explore the gardens at their leisure and come across these spoils as a reward for their wanderings. On the whole, the Glory Gardens are designed with exploration and discovery in mind, and it is a commonly agreed upon ideal amongst older citizens not to provide the exact locations of any of its structures to newcomers. Instead, they often encourage newcomers to discover the gardens at their own pace.
La Colina de Saudade
Usually referred to as “La Colina,” this man-made hill is, put simply, Sybal Heim’s graveyard. Beginning as a small portion of land set aside for citizens to place markers for their lost ones, La Colina has grown over the millennia into a moderately sized hill, covered with markers of all shapes and cultures, and a spiraling path that allows citizens access its highest points. There are no actual graves at the hill, as the bodies of deceased citizens are required by law to be cremated, given that there is no space in the city to allow for full burials. Though sometimes ashes are left in small urns at the site near their markers. Citizens are allowed to construct markers, no wider than fifteen inches, and no taller than three and a half feet, which may be placed on the outer ring of the hill. The central portion of the hill is left empty to allow for further building if necessary, though the area is covered with a small, simple garden that citizens might visit as a place of quiet reflection and remembrance.
Though La Colina began as a simpler structure, approximately 2000 years ago the site was reconstructed and enlarged. A base level was created from large stone blocks, and atop it the hill was rebuilt, with each marker being carefully moved and reconstructed. This foundational level is now used to house grave markers of fallen Ministers, and a few citizens of great importance to the city’s history. These “Minister Graves” are large, Stele Stones that give a brief remembrance to that person’s deeds and contributions.
Tiyānquiztli (Or “The Tiyān Market”)
This large market is constantly abuzz with activity, both day and night, filled with vendors selling all sorts of foods and goods. And there are always a number of street performers to be found, meaning there is always a good time to be had amidst its winding aisles. The Market is comprised of sections of small groupings of permanent storefronts surrounded by large yards in which small, transient vendor stalls and tents may be found. The permanent structures are typically considered the high-end “boutiques” of the district, while the smaller vendors simply bring their goods in and out throughout the weeks. A permit is required to set up a stall in the Tiyan Market and it must be renewed every five years to continue legally selling goods there. Upon receiving a permit, vendors are assigned a specific point in the yards where they can set up shop. These positions rotate every other month to allow every vendor a chance at the most prime locations.
The Quideldrome (or “The Qui”)
While The Met in Ambrotos may be the city’s center for both arena combat and large-scale cultural events, The Qui is home to all of Sybal Heim’s largest sport and gaming centers. Consisting of two grand, open-air buildings side by side, the Qui is a beautiful structure of carved stone and wood. Each building houses a different field- one of grass, and one of hard packed earth to accommodate for various games. Various structures will be moved on and off of the fields depending on what sort of game is being played, making the complex versatile and able to accommodate games from all over the world. Surrounding both of the central courts are racetracks and accompanying areas for various “field” events. The track surrounding the grass field is more narrow and intended for foot races, while the track surrounding the dirt field is larger and intended more for Sybal races of various sorts. Against each complex’s back wall there are smaller courts of play for games that require closer quarters. Each district forms their own teams and there are regular competitions between them held here. When a large event is not in occurrence, the Qui’s fields and resources are accessible to all citizens. Though a small rental fee must be paid to use the complex’s larger equipment. All courts and equipment are available on a first come-first serve basis, but it is possible to schedule rentals and bookings in advance if you so desire. Also, though The Qui is quite large, currently each of the buildings only seat about 28,000, meaning together they provide ample room for the entire city, but the whole city cannot fit in one singular stadium.
The Miortok (or “The Howling Dog”)
Despite its unusual name, the Miortok is one of Sybal Heim’s most popular scenes for parties and more raucous gatherings. Though it is a well-established and highly praised restaurant during the day, the Miortok’s main draw is more or less as a popular club in the evenings and at night. At that point it functions mainly as a tavern and music hall, and getting inside can sometimes require a very long wait in line. But it is worth the wait as the Miortok always features wonderful music and dance that runs through the night for any citizens who are so inclined to attend.
Some love them, some fear them, but everybody has one. Founded in 1385 AD by Lars Olsson, the Ezhno Research Institute is devoted to the empirical study of Sybal powers. It was named for Ezhno, a Mississippian wise woman who taught that Sybal powers were divine gifts that should be cultivated and used to find one’s true nature. Olsson took this to heart and built the Institute as a way for the residents of Sybal Heim to learn more about their unique abilities. Since then the vision of the Institute has expanded; its current goal is to understand the nature of Sybal powers as a whole.
Those who wish to discover more about their abilities are encouraged to volunteer for a night of study at the Institute. They may have to pay to use some of the more complex equipment, but most tests are free. Volunteers can review the results and observe any changes over time. Beyond that, some powers are just too interesting to leave alone. Many individuals are personally invited to have their powers tested in exchange for monetary compensation. The Institute benefits by collecting data from these volunteers; over time, the records paint a clearer picture of the boundaries of Sybal powers.
The Doxa Stormways
Sybal Heim’s sewer/storm drain system is a series of tunnels ranging from narrow stone corridors to wide, roughhewn aqueducts built to redirect and remove waste and runoff. As with each district, the Doxa passages have a rather seedy reputation as possibly being a harbor for citizens of less honorable natures. Given the dark and often times confusing layout of the passages, the Stormways provide an ideal place for citizens who desire a more secretive meeting place away from prying eyes. And though Necalli has managed to improve the conditions quite drastically since he first took office, most respectable citizens still keep well clear of the shady underground passageways.