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I wish you all a wonderful christmas and a happy new year.
About the image:
actually I wanted to finish this project as a day version of a big historical marketplace with much more people and activiy next year. But then I tested the wip scene with a new lscript I wrote for saving lightsituations, and I liked it so much that I decided to create a winter/christmas version of this image.
The people are actually lowpoly characters I created a few years ago for a private 3d-game project. The have around 1500-3000 polygons each, most of the are rigged, but I also used a few groups of freezed peoples in the scene.
The Scene contains 3,9 Million polygons,399 Objects and 474 Lights.
For placing all the lights, I wrote a small lscript wich can place the lights onto the polygons of a Object. So you first create one polygon for every light in a building, and save your polys with same name as the object + "_lights". Later, the lscript will automatically load this object and places light on every polygon in your "light object"...
I made the image look very much blue and orange to reach a good cold/warm contrast... Of course I know that this looks not soo real, but my main goal here was a good mood, not realism.
The christmas tree is of course more something like a "joke". The scene represents a fictive town of the 16-17th century.
Specially for this scene I modeled a few new buildings you can see on the right side... Some of them are french (16.-17th century I guess), a few others are german "Backstein-Gotik" buildings from 14-17 th century.
The church is a mix of notre Dame (side), Westmister Abbey (front) and a few german churches.
As always, I created this image with Lightwave3d.
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