Warning! This tutorial is not intended to cover each of the shader's properties. That's what the original product documentation is for. It only intends to facilitate, as far as possible, its understanding. Bear in mind, that it's also a personal way of seeing it. Thanks to my wife (and Google's translator), for helping me with my lousy English!
Face / Polygon: area delimited by edges and vertices. A face is coplanar, when all its edges and vertices are on the same plane. We denominate normal to the vector that is perpendicular to a coplanar face.
Geometry / Object: set of faces that build a figure or volume (e.g. Genesis). So
When I first started working with DAZ in 2012 I was advised by an experienced master to always hang women with short hair. The hair props you can buy come with some movement morphs but they are not designed for hanging. The morphs found in most long hairs do not allow you to morph the hair to hang in a way that looks natural. Many hairs do not have morphs that allow you to get the hair out of the way of the noose knot.
Then I discovered VWD Cloth And Hair. This is an application that allows you to do dynamic simulations of existing clothes and hair props. At least it allows you to do it for some cloths and hair. The tool has a learning curve
Some people at other sites have asked if the Christmas render was a single render and if so, how was I able to render 26 characters. Here is some information on how I did it. It was a single render. I used a couple of techniques to reduce the size of the scene and make it manageable. I converted most of the characters in the scene to objects. I've done this for a few years, mostly with characters after they have been hanged. The scene I rendered only had two characters, the late arrivals that still have clothes. They are both G8F characters. All the others have been converted to objects. There are a few tricks to converting characters to obje
In the same vein that Hanging Network News & A Clean Well Lighted Place For Hanging that have some kick ass dialog to go with the images did you do the same for Noose Angels? If so is it somewhere I can reach? Splendid work on all of these and all the rest of your story's. Thanks.