"Welcome all, to the greatest Afterlife Underworld train route that has no stops and is always on time to no destination in particular! We may not have our memories, but we can always have a good time in this crazy, upside-down, cylinder world we live in! One rule though, no one is allowed to go outside upon boarding, since quite a few tried to remove the light in front of the train. Not sure why, but it's shiny, right? Anyways, enjoy your stay and enjoy all of our luxurious services, such as 'buried dead' mud baths, and top-notch unlimited buffets, where every days aboard here is a adventure!"
(Basically, I made this so my guys would have someone aboard the train to chat with, as well as a way to turn into 'ghosts' temporarily even when it's phasing. If anyone else wants to use them, just let me know.)
Helix the Extra Large Pumpkaboo-The gandy dancer or repairman of the Train Crew. Often he's the only one not on board for days at a time because he's out fixing the tracks, gathering materials to make new ones or filling in holes where he thinks the train might be stuck on awhile solid. But if a pokemon who is alive comes across him, he'll gladly turn you into a ghost-type...and then make sure you never leave the train unless you defeat him in combat, which is hard since he is always backed up by the others. A mischief maker, he likes to play pranks on those who wander the Moon Pool outside of the train. Moves: Trick or Treat, Scary Face, Grass Knot, Leech Seed
Mitchell the Jellicent -The conductor, or rather the guard who goes through one car to the next making sure no ghost-types are trying to mess with the train itself, or get on without proper payment (meowbans). He is also in charge of handling rough housing thugs or disrupting passengers, using On The Jump telegraph devices to let Thomas know of any issues. He carries a pocket watch as a memento of his previous life, and dislikes any form of delay if something stops the train. Moves: Rain Dance, Ominous Wind, Wring Out, Water Pulse
Miranda the Duskull-The main Car Attendant who is beloved by everyone on the train, a true idol who prides herself with grace and charm, though it usually takes decades before anyone gets a meal or drink for her. With a large staff that she hires from random passengers who think they have the skills, she keeps the food storage full and orderly. Plus assigns new jobs to the staff to keep passengers entertained, like plays and musicals, or provide sporting events in the train cars to keep the passengers from getting too bored and leaving. Moves: Disable, Foresight, Hex, Fling
Wick the Lampent-the Fireman, which is self-explanatory since he's the one trusted to keep the train going full-speed ahead. Of course, he hates his job and everyone on it, save Miranda. He heats coals that Helix collects and endows them with enough energy to keep it going for months at a time. Mess with his work though, and you'll be burnt to a crisp. And of course, due to his flash fire ability, if he's near the boiler or on hot coals, his attack power is boosted vastly. Moves: Overheat, Flame Burst, Minimize, Fire Blast (Also has a special artifact cast that allows him to Recover from minor wounds, though he can't use it a lot or the cast would break)
Thomas the Haunter- The head Railroad engineer, though he can't recall what he was doing before he came across a pile of discarded train parts and patched it up for a senseless joyride, picking up crew members along the way and adding tons of train cars along the way. He keeps to himself most of the time, pulling switches and buttons in pitch darkness of his cabin for days on end, as he can blend in to his environment should anyone try to breach his quarters. Serious as they come when trying to give his passengers their money's worth from one side of the moon pool to the next. Moves: Shadow Punch, Dark Pulse, Confuse Ray, Double Team (and yes, he has a scarf. I just forgot to add one)