|Jasmine causes extraordinary ruckus on the Kaplan Boys' birthday!|
|Some other people's awesome stuff!|
Total HTF Island: The Big SleepChris: Last time on Total HTF Island... 22 campers arrived and learned that they'll be spending the next 8 weeks at the crusty old summer camp. The campers were phased with their first challenge: Jumping off a cliff in to shark infested waters! And while most campers took the plunge, a few had let them lose the chance to win that contest. At the campfire ceremony, it all came down to two campers. Flippy has experienced as a soldier with PTSD in summer camp... but refused to jump; while Truffles managed to tick off everyone at the camp with his nasty comments about people with disability. In the end, the first camper voted off Total HTF Island... was Truffles, proving that laziness and reality TV... don't really mix well. Who will be voted off this week in the most dramatic campfire ceremony yet?! Find out tonight on TOTAL... HTF... ISLAND!
Dear mom and dad, I'm doing fine
You guys are on my mind
You asked me what I wanted
|I am Nicholas McConnell, a lover and master of sleeping characters! Yep, you've heard it... Feel free to check out my gallery if you're having trouble falling asleep at night, because in my environment, characters would rather not wake up.|
In late March 2016 (somewhere around the 25th), I just decided to do something oddly curious for April Fool's Day. I started making a Scratch project where the player is supposed to keep getting characters to sleep. I loved the idea so much I just continued it on. I thereby put together April Fool's Day! with ease in just a matter of days.
I have been constantly thinking about what characters should be in this game during its progress. After Peter, Benjamin, Tiger, Jedi and Headeye are gotten to sleep, I was thinking a pig should be gotten to sleep with use of mud. Yet, that idea only started to be used in April Fool's Day 2. I was also wondering if the Kiang family's parents should have been in the game to have the complete family; I dropped that idea.
When I finally finished April Fool's Day!, my heart was in nostalgia mode as my Mom and I traveled to California. I would get myself up early in the morning just to fix some final glitches in the game and see reactions. I was so proud of having made that game.
Benjamin and Peter originated from early years, specifically from my "Observe, Predict, Infer" series. Timothy and Nicolas were originally named and described by other users. Nathan and the pets were brand new.
Since AFD!'s walkthrough was hated on May 10, 2016, I had originally cancelled the sequel. However, in late fall I changed my mind because I had quite an idea. Starting in January 2017, I started April Fool's Day 2, a game with many possible endings, and I completed it in just three months.
AFD2 was not efficiently programmed though, so it will most likely take a while to load. Also, it is a game that must be played carefully, because it freezes easily forcing you to press space. In AFD2, you get 7 boys and 4 girls to sleep, and there are background appearances of Morgan's pig Putin, Danwersa's lemur Aster, and Potassium Boy's turtle Tuck, all sleeping. Kyle and Regan are the only boys with no pets.
In AFD2, it is up to you to get everyone warmly covered, because once you sleep in your dream room, the town will continue to sleep through a temperature drop.
The people portals you'd use to get Eleina to bed were an instant idea of mine, but then I decided they should work on anyone whatsoever. The game prevents you from abusing them and putting a guy in someone else's bed. There are five endings, a bad ending, a neutral ending, a good ending, and two secret endings, one about time travel and one about death & suffering.
After the creation of these games I have had many personal dreams that the games were more sophisticated and had other characters, telling me my heart was in the right place.
The Fate of April, with its work commenced in September 2017, is the third and final game of the series. This game has more storyline and efficient/sophisticated programming than the previous two, and many exotic wonders. Your formidable actions from the first two games cause you to dream that the whole town is fast asleep mid-afternoon. You must then wake everyone up and keep them awake, and then they will be kept bright-eyed at a new carnival. You then wake up from your dream in the middle of the night, and go back to sleep, with your sleep-spreading conscience undone and gone.
The rainbow-colored levels in FOA are ordered from easiest (red) to hardest (purple). I had originally planned for the player to have virtual money with which (s)he could purchase the Z-Pad/live notifications. But since every person other than the player is sleeping, I decided that would not make sense; I locked them by passwords instead.
The Lore of Dreams is a long-term idea I had last fall, where you enter someone else's dream while they are sleeping and affect it. In the game, there are only two dreams you can enter (Danny's and Peter's), and you will need access to each dream to wake the corresponding characters.
The intro and carnival slideshows have been drawn in the late stages of the game, with quite some background effort to raise spirits from the players. The carnival slideshow evokes many references: Spotty having "her day" because 2018 is a dog year; Putin in front of a large pig, which references Diary of a Wimpy Kid - The Long Haul when Manny gets a pet pig as a prize; and Headeye and Tuck about to race, which refers to the Tortoise and the Hare fable.
There are nine characters in FOA who are prone to sleeping in the vans: Nathan, plus all eight pets. You must sort these characters, because departure cannot happen with any slumber in the vans.
All in all, the April Fool's Day Series is about slumber and anti-slumber.