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PROGRAM: Lissandra
By sunnykoda   |   Watch
97 2 4K (1 Today)
Published: June 27, 2016
© 2016 - 2019 sunnykoda
2016 Riot Games
Image size
3800x2600px 4.55 MB
IMAGE DETAILS
Software
Adobe Photoshop CC (Windows)
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Comments (2)
GraceZhu's avatar
GraceZhu|Hobbyist Digital Artist
I can't believe I'm just finding all of your LoL concept art today.
There are a lot of other concept artists that do 'shiny things', if that makes sense, but honestly your stuff is 100% what I'd always imagined concept art for video games to be like. I hope that one day I can make designs as awesome as yours. I think it's incredibly cool that you design things as they're meant to be seen in game, and IMO it really shows in the final product.

(This is is one of my fav. recent skins)
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sunnykoda's avatar
sunnykoda|Professional Digital Artist
Thanks so much! I would like to do more 'pretty' art when I get better, but yes this is the reality of production art and particularly at Riot we have a focus on being 'Game Developers first, Artists second' so the art needs to support the product in the most efficient way possible. Over time we realised designing in-game made more sense because this is how the final product will look; it doesn't matter how glamorous the 3/4 full-body illustration is (although it helps to inform splash so we do a bit of that too along with orthographics).

If you want to be recognised as a potential hire for a games studio, you need to show them that you are capable of not only illustrations but more importantly the kind of production work you'll actually be doing - so finding out what that is is the first step to targeting a portfolio at a certain company/project.

I think if you keep working on it you'll be way better than me, and I'm excited to see what you do!
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