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Elderwood LeBlanc - process
By sunnykoda   |   Watch
146 28 6K (1 Today)
Published: April 27, 2016
© 2016 - 2019 sunnykoda
Tragedy Turtle actually emailed me asking to see the process for Elderwood Leblanc. It was fairly linear so I had my PO approve releasing all the work!

You can see how it evolved from "Druidic Fairy Mage" and some of the design and colour decisions along the way along with the all-important vfx studies that help direct the vfx artist who in this case was the awesomely awesome Richard Chu.

I hope you can glean some insights from this and let me know if you would like to see more process.
Image size
6199x3681px 7.22 MB
IMAGE DETAILS
Software
Adobe Photoshop CC (Windows)
Comments28
anonymous's avatar
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Mika444's avatar
Mika444Hobbyist Digital Artist
Is this original??? I mean... Are you a rioter?
sunnykoda's avatar
sunnykodaProfessional Digital Artist
mhmm.
Draxaca's avatar
DraxacaStudent General Artist
Seeing your process is amazing! I would love to know: what brings you to the decision to continue developing concepts and at what point are you really 'this is going to be it'. Or did your supervisor decide/discuss this with you? 
sunnykoda's avatar
sunnykodaProfessional Digital Artist
Working at Riot is extremely collaborative! From inception to execution everything is team-driven. Our Product Owners represent the player's interests and the rest of the team share their ideas/excitement. At every stage what enables us to decide to move forward with a project is this one question; "Are players going to love this?"

We don't really have supervisors but are empowered to champion ideas we ourselves believe in. At the same time with great power comes great responsibility, and we each do our best to understand our players and what will get them excited. That's why it's so important for us ourselves to be players; I play a lot of whatever champion I'm working on so I can really understand what is cool about them.

It can be difficult for new Rioters - you look around for someone to give you the thumbs up or 'ok' so you can pull the trigger and everyone just points right back at you: it's your responsibility and if you get it wrong then that's on you. I think it's an awesome way to work. Over the past 18 months I've made mistakes I've learned from and I've had victories where I go home pumping my fist at all the positive feedback on s20, forums, reddit etc. but the whole time I've been able to decide when I think I've got something players will love instead of being just a tool in a production pipeline.
Draxaca's avatar
DraxacaStudent General Artist
That's really cool! And that sounds like you guys are working in some Agile/scrum work environment ;)
sunnykoda's avatar
sunnykodaProfessional Digital Artist
Yes Agile is all the rage. Everyone who hasn't is going through Agile training in the next few months.
Draxaca's avatar
DraxacaStudent General Artist
also, i see a lot of your concepts keep the angle of the camera ingame in mind, you do this because it is important that the biggest design features are recognizable from that angle?
Akamataa-chan's avatar
Akamataa-chanHobbyist Digital Artist
I really really love this skin but i don't play Leblanc :'(, she look amazing when she fly during her recall.

NOW WE NEED a Elderwood Zyra ! XD
sunnykoda's avatar
sunnykodaProfessional Digital Artist
I wonder about the value of skin ideas like that, dark star veigar etc. We feel like they are too close to the base fantasy to make a skin players would want over some alternate fantasy we could do. We always have to think about the limited time we have to work on projects and how to efficiently convert that to player value.
Mayeru's avatar
MayeruHobbyist Digital Artist
really cool, thanks for sharing : )
sunnykoda's avatar
sunnykodaProfessional Digital Artist
Thanks for checkin' it out
hannorara's avatar
I like it!! Thanks for sharing 
sunnykoda's avatar
sunnykodaProfessional Digital Artist
:D
patmax17's avatar
patmax17Hobbyist Traditional Artist
I LOVE to see processes like this one! :D
Celio-Hogane's avatar
Celio-HoganeStudent Digital Artist
This looks super fast, but we all know it was A lot of time of work.
sunnykoda's avatar
sunnykodaProfessional Digital Artist
I would be able to get through it much faster today, but when I worked on it initially over a year ago I was really struggling to communicate my idea to the team. Most of the real work of a concept artist is not drawing but helping the team to find a design they are excited about executing on.
Celio-Hogane's avatar
Celio-HoganeStudent Digital Artist
Oh man, don't tell me about that! Sometimes is so hard to get the people to understand it.
Mr--Jack's avatar
Mr--JackProfessional
Always good to see! ^_^
sunnykoda's avatar
sunnykodaProfessional Digital Artist
Oh dude this one was a potato, took way too long to get alignment on what I had in my head. So glad it came out really well in the end no small thanks to the team.
GisAlmeida's avatar
GisAlmeidaProfessional Digital Artist
Really nice to see it! I love to know the process of works, please share more! :)
sunnykoda's avatar
sunnykodaProfessional Digital Artist
I will do what I can time permitting. tyty
oakstudios's avatar
oakstudios Filmographer
Thanks for sharing. Very insightful.
sunnykoda's avatar
sunnykodaProfessional Digital Artist
Thanks for taking an interest in the process!
anonymous's avatar
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