

Tragedy Turtle actually emailed me asking to see the process for Elderwood Leblanc. It was fairly linear so I had my PO approve releasing all the work!
You can see how it evolved from "Druidic Fairy Mage" and some of the design and colour decisions along the way along with the all-important vfx studies that help direct the vfx artist who in this case was the awesomely awesome Richard Chu.
I hope you can glean some insights from this and let me know if you would like to see more process.
You can see how it evolved from "Druidic Fairy Mage" and some of the design and colour decisions along the way along with the all-important vfx studies that help direct the vfx artist who in this case was the awesomely awesome Richard Chu.
I hope you can glean some insights from this and let me know if you would like to see more process.
We don't really have supervisors but are empowered to champion ideas we ourselves believe in. At the same time with great power comes great responsibility, and we each do our best to understand our players and what will get them excited. That's why it's so important for us ourselves to be players; I play a lot of whatever champion I'm working on so I can really understand what is cool about them.
It can be difficult for new Rioters - you look around for someone to give you the thumbs up or 'ok' so you can pull the trigger and everyone just points right back at you: it's your responsibility and if you get it wrong then that's on you. I think it's an awesome way to work. Over the past 18 months I've made mistakes I've learned from and I've had victories where I go home pumping my fist at all the positive feedback on s20, forums, reddit etc. but the whole time I've been able to decide when I think I've got something players will love instead of being just a tool in a production pipeline.
NOW WE NEED a Elderwood Zyra ! XD