CGbytes are hosting another live training seminar this Friday (23 September 2016). This is part 2 of the making shoes series and should cover the rigging side. (The previous session was the modelling part).
Further details at - https://www.facebook.com/CGBytes/events
All previous sessions are up on youtube for you to view anytime - https://www.youtube.com/channel/UCloKu4IqFhjInYA0wUat53g
Most of the work flow is Zbrush and DazStudio, but Poser also gets its go. All the video's are done by Les from Sixus1 and are all well worth watching.
In the comment section for one of my pics I ended up having a conversation about texturing and UV maps and it seemed a good idea to expand a bit on that in a journal entry. If it proves to be of some value to someone, then it’ll be worth it J
Incidentally, I’ll be using Daz Studio for examples, but this will work for Poser and the concepts are the same for most other applications.
Let’s first explain what all the terms mean.
This is the method of turning a 3D object into a 2D map. If you consider any real garment, it’s made of flat pieces of cloth that are then stitched together to make a piece of clot
Seems like ages since i've been on here. Well I guess it is, but I've been a bit busy of late after my 2 month trip to Canada and the US. I'll try and get round to replying to messages over the next few days, but if I miss any, thanks to everyone thats faved one of my pics, or added me to their watch list, or left a comment on a pic.