My buddy Sean Vangorder has been posting development updates as we progress through the stages of game production. I feel like it'd be nice to re-post them here as they are quite thorough and useful. Take a look see.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
April 19th, 2010
"Failing to plan is planning to fail." This could not be more true when it comes to producing a game. So the topic of this update's helpful little tip is PLANNING. I know it probably seems fairly obvious that you should have some sort of rough plan before you want to do anything remotely productive, I thought that as well. I was surprised though when I began