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strace44

Thomas Anderson
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231 Deviations

Deviation Spotlight

BDSM Cast Collection Volume 2 for Genesis 8 Female by strace44, visual art

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fmissa
lushice05
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M-Afton
amyaimei
Gyogyop
Knotbot
castbella
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DavidTX
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VladymirPain
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MrArgent
castws
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Polly's Hospital Troubles (3): Lucky Locker #8 by mabauterklamm, literature

Polly's Hospital Troubles (2): The High Heels by mabauterklamm, literature

Polly's Hospital Troubles (1): Ruby's Little Game by mabauterklamm, literature

Polly's Weekend (1): The Casting by mabauterklamm, literature

Polly's Weekend (2): The Shoot by mabauterklamm, literature

  • United States
  • Deviant for 12 years
  • He / Him
My Bio

I've been interested in casts since I was very young, and as a teenager I also figured out that I like seeing women restrained. Before long, these two interests fused into a love of using casts as secure, comfortable, long-term restraint -- no one would expect to keep someone bound with rope for a month, but someone can easily stay trapped in a body cast for that long or longer.


I don't particularly like full body casts; I prefer types of casts which are very restrictive and inescapable, but still allow the person to move around on their own. My favorite type of (remotely) medically realistic cast is a double shoulder spica (DSS), which starts at the waist, extends up to the neck, then down both arms to the fingers, completely immobilizing the arms and upper body. I'm also a huge fan of straitjacket casts -- these are medically unrealistic and are purely "cast bondage", but they're even more secure than a DSS since a person's fingers and hands are totally encased.


Almost everything I render or post will involve (at least) a DSS or straitjacket cast, so hopefully my renders won't become too monotonous :)

If you do any 3D modeling and texturing in Blender, you might be interested in modifications that I made to the UvSquares addon at https://github.com/Radivarig/UvSquares -- I added functionality to align vertices to the horizontal or vertical axis in UV space, while preserving distance between vertices. The description in my pull request has more information and shows a few examples. Whether or not that PR is merged any time soon, you can get my version of the addon from https://github.com/strace44/UvSquares. I've already found it quite useful in adjusting texture mapping, so hopefully others will too!
4 Comments
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If you do any 3D modeling and texturing in Blender, you might be interested in modifications that I made to the UvSquares addon at https://github.com/Radivarig/UvSquares -- I added functionality to align vertices to the horizontal or vertical axis in UV space, while preserving distance between vertices. The description in my pull request has more information and shows a few examples. Whether or not that PR is merged any time soon, you can get my version of the addon from https://github.com/strace44/UvSquares. I've already found it quite useful in adjusting texture mapping, so hopefully others will too!
4 Comments
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If you downloaded the scripts I posted here, I've just posted a new version that properly unlocks left/right pectoral parameters in the "unlock all" script. The X/Y/Z scale and translation parameters weren't unlocked along with everything else. For
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We'll see -- no guarantees though.

Thanks for the watch :)

Thank you for watching!
thanks for the fav
Thanks for the faves.