Copyrighted by Square Enix/Disney
- Destiny's Embrace
Included an unconverted.mesh.ascii for use in external rendering programs to avoid bad weights caused by the XPS 4 weights per vertex limit
Huge thanks to id-daemon for making this possible
Please do not use for porn/profit/both
EDIT: Small fixes, please redownload!
Hi! I assume you ripped used model, I was wondering how you got the hair and face texures the right colors? All it gives me is square textures in the viewport and when exported, the skin isnt the right color, usually blue. Can you exsplain how you got the textures correct? I know it has something to do with channels and blending based on the txt files, but I’m stumped otherwise!
Quick question, every time I try to import the file into blender it get this error, " atrribute error 'shader node mapping' object has no attribute 'scale' " other xps files work fine but I'm having issues with this one.