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By Sticklove
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Kairi from Kingdom Hears 0.2: A Fragmentary Passage
Copyrighted by Square Enix/Disney

The standard generic_item has slight weight issues because the models themselves pass over the weight-per-vertex limit of XPS; an unconverted .mesh.ascii is provided too.
The model also uses more than one UV map.

Please don't use for profit/porn/both


EDIT: nothing new just unstored this lol
Image size
1600x1200px 1.1 MB
© 2018 - 2021 Sticklove
anonymous's avatar
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pandatomi77's avatar

Sora nude update, please

naruto-superman's avatar

Question: Now that KH3 is officially out and Kairi's KH2 appearance looks much better than her appearance in KH0.2, do you think you could make a new model of Kairi based off of her KH2 appearance in KH3? And is it also possible that you could make a model of Sora with his KH2 appearance from KH3?

AESRYL's avatar
Lets say that This model was used in a game, and you were credited for the model. Is that alright with you?
Terrin-Lotsuvas's avatar
it's already used in a game. kingdom hearts XD
AESRYL's avatar
...... Funny Much
Terrin-Lotsuvas's avatar
what I meant was, since it is in kingdom hearts, Square Enix owns the rights for the model
Miranda-Johnson's avatar
Thank you so much for this model! :) Is it possible to get KH 0.2 of Sora?
Banditito19's avatar
Can you make her shoes removable?
ViviSaphira's avatar
thank you for that
PwN3Rship's avatar

thread is incredible. seriously can't breathe, lol
NintyRaccoon's avatar
Thanks for sharing it RoxasKennedy.

Roxas, glad to see you're still around. Is Bluejet also around or has he retired from the scene? I know his dA-account isn't updated for quite some time.
DanielCNR's avatar
How can I import this into blender?
NR18plus's avatar
Thanks for reuploading it.
justjoiningforfun's avatar
Downloaded before you remove this again :p 
SSPD077's avatar
to fix heavy vertices weight use blender click on mesh parts in edit mode, short-cut (X delete) then go down to "dissolves vertices" so it is less heavy and load without troubles 
Screenshot (3844) by SSPD077
Sticklove's avatar
Vertex count isn't the issue, it's about weights and XPS's limit of 4 per vertex.
SSPD077's avatar
o I see so it's textures of the mesh. or the mesh itself?  
Sticklove's avatar
No it's the weights on the mesh, not textures or vertex count. It's all the fault of XPS anyway, it isn't able to handle these models properly.
SSPD077's avatar
okay i wish their was new version of xps that does fix this my friend ^w6 
Dreyzon's avatar
todsen19's avatar
Thanks for reuploading her! :D
YosamiKiro's avatar
Just So We're Clear, You are My Feakin' Hero for this
anonymous's avatar
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