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Rock Patrol

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By SteveReeves   |   Watch
Published: January 1, 2017
Made with Blender 3D (with a dash of Filter Forge, Wilbur and Photoshop).

Just beginning with Blender (this is my first proper Blender project) but am very impressed with it so far!
Image size
2560x1440px 1.85 MB
IMAGE DETAILS
Software
Adobe Photoshop CC 2017 (Windows)
Comments18
anonymous's avatar
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wbyrd's avatar
Not bad for a first project. A lot better than my first tries with blender :D

I'd drop the Specular on the rocks a bit They look a little glassy. 

Youcan use several light sources to tweak lighting. On  from below as the main light source to match the planet. then one above the shipsset to a very low level to keep the feature onthe upper surface of the ship visable. It takes some trial and error, and can be a real pain.But there are several Tutorials on lighting over on youtube.
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
Thanks :) Appreciate the advice - thank you.
wbyrd's avatar
I appreciate the time and effort you put into your work. I love to see what other people come up with.
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
Thanks dude, appreciate that - sorry for late reply!
Kalk96's avatar
Kalk96Student Digital Artist
Check your lighting sources, on the ship the light come from above, but in the planets from a side, this is destroying the realism and makes you realize they're not the same image.
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
yeah - that planet is not helping it is :) noted - thanks for the heads up.
Kalk96's avatar
Kalk96Student Digital Artist
Excellent work by the way, keep the good art. Shadow 
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
:) thanks!
eamonnclarke's avatar
Impressive. Very nice work indeed!
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
Thanks Eamonn.
Amalgamation100's avatar
Amalgamation100Hobbyist Digital Artist
The only thing that seems a little bit "odd" or out of place is that planet in the background but I can't quite put my finger on why... perhaps it's been photoshopped in?
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
I take your point. Could have been better. It was rendered in blender, planet and all but I did do it in a couple of passes - the planet and the nebula with the rock ring and then the ships and near rocks (did this really for scale issues). I did try to get the lighting the same but maybe that's not quite right.  
Amalgamation100's avatar
Amalgamation100Hobbyist Digital Artist
Also render the backgrounds IN the scene too, don't photoshop em in

texture them to a flat plain, and set the plain to emission (if you're using cycles of course) and then you'll get much better lighting 
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
Great tips - thank you - yep using cycles - like the idea of an emission plane, will do some experiments! 
Amalgamation100's avatar
Amalgamation100Hobbyist Digital Artist
If you checkout my gallery that's how I do mine! I use other light sources as well but it just makes space looks brighter :)
Amalgamation100's avatar
Amalgamation100Hobbyist Digital Artist
Oh okay, so you rendered them on different layers, that'd do it then! Haha

I always render my stuff using different layers but on one render at once so that the lighting's right
MrPhoenyxx's avatar
MrPhoenyxxHobbyist Digital Artist
Very cool!
SteveReeves's avatar
SteveReevesHobbyist Digital Artist
Thank you :)
anonymous's avatar
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