ShopDreamUp AI ArtDreamUp
Deviation Actions
Promoted Deviations
Suggested Deviants
Suggested Collections
Featured in Groups
Description
See a few extra screenshots including ones with visible bones and some of the sliders on, here: sta.sh/22tt5g9kbuc
MMD School Club Room Stage Edit
The massive stage edit is interactive!
Bones, expressions, bone physics, and additional mesh are added. Textures are added and modified. Lots has been added, updated, and changed!
Model editors: SteelDollS, Maddoktor2, SirKnightThomas, unknown
Data conversion: Tso2Pmx Ver. 0.4.0
Mesh/Tex: TechArts3D, 3D Custom Girl, nokuhashi, umii-tan, hzeo, SteelDollS, unknown
All available readme's of any parts added to this stage have been included to the "parts readme" folder. (Thank you! You all rock! ^^)
MMD School Club Room 1.01.pmx Changelog:
It is a substantial edit!
Please make sure to load accessories and models before the stage to preserve the transparency hierarchy of the windows' glass.
Materials: 89
-Materials separated, joined
-Material parts and extra mesh added where needed, missing, or non/less functional
-Added more functional items: laptop (edited), photobooks (edited)
-Reflect added for autoluminous compatibility to some Materials
-2-sided added to many Materials
-Textures fixed, added, modified
-Renamed textures to shorter names and placed in subfolder
-Named all Materials to the EN side
-Increased stage size about 30% (Default Animasa models were visually used for a size measure)
Bones: 337
-Sunlight
-Blinds
-Windows
-Chairs and Office Chair
-Tables
-Desk Items
-Laptop Keyboard Keys
-Clock
-Bulletin Board
-Papers on Bulletin Board
-Desk and drawer fronts
-Locker, door, and shelves
-Cabinet and doors
-Book cases and book shelves
-Bookshelf glass-paned doors
-Room Doors
-Named to the EN side
-Added to the Display Pane, organized into 6 of 22 sections (including the Root and Exp mandatory sections)
Rigid Bodies (Bone Physics): 280
-Bone Physics added to Material items for bones listed in above, excepting clock and papers
-Bodies for Walls, Floor, and Ceiling
-The "stationary"-type items' physics placed on group 16 (like walls, bookcases), "interative"-type items' physics on group 15 (like doors, windows), to visually make it cleaner
-Both group 15 and 16 physics are currently all set to ignore only themselves and each other
Sliders/Expression/Facials: 180
-Close blinds tight and/or raise up
-Every laptop keyboard key can type
-Windows and doors open/close
-Make walls invisible; each or all
-Make furnitures invisible
-Empty the bulletin board
-Gather or placement of items (such as make a stack of papers or place photobooks on table)
-Move by bone groups: different configurations of things
-Change color scheme
-Make other items invisible
-Lower the wall physics to under floor
-Named to the EN side
-Added to the Display Pane, organized into 14 of 22 sections (including the Root and Exp mandatory sections)
**Some facial sliders do not work with all other facial sliders. If a facial slider does not work, try using it by itself only or with its accompanying slider.
An example: turning page2 of any photo book when its "open photobook" slider is not on yet, may cause a strange deformation. (Use "open book" slider first before using "turn page2" slider to fix this.)
Another example is "change glass to green," but instead, it then turns black?? (Hmm... oh, but if first turn off "glass to blue" color slider, then it works! Colors stack, so you can get different result.)**
It is a substantial edit!
Please make sure to load accessories and models before the stage to preserve the transparency hierarchy of the windows' glass.
Materials: 89
-Materials separated, joined
-Material parts and extra mesh added where needed, missing, or non/less functional
-Added more functional items: laptop (edited), photobooks (edited)
-Reflect added for autoluminous compatibility to some Materials
-2-sided added to many Materials
-Textures fixed, added, modified
-Renamed textures to shorter names and placed in subfolder
-Named all Materials to the EN side
-Increased stage size about 30% (Default Animasa models were visually used for a size measure)
Bones: 337
-Sunlight
-Blinds
-Windows
-Chairs and Office Chair
-Tables
-Desk Items
-Laptop Keyboard Keys
-Clock
-Bulletin Board
-Papers on Bulletin Board
-Desk and drawer fronts
-Locker, door, and shelves
-Cabinet and doors
-Book cases and book shelves
-Bookshelf glass-paned doors
-Room Doors
-Named to the EN side
-Added to the Display Pane, organized into 6 of 22 sections (including the Root and Exp mandatory sections)
Rigid Bodies (Bone Physics): 280
-Bone Physics added to Material items for bones listed in above, excepting clock and papers
-Bodies for Walls, Floor, and Ceiling
-The "stationary"-type items' physics placed on group 16 (like walls, bookcases), "interative"-type items' physics on group 15 (like doors, windows), to visually make it cleaner
-Both group 15 and 16 physics are currently all set to ignore only themselves and each other
Sliders/Expression/Facials: 180
-Close blinds tight and/or raise up
-Every laptop keyboard key can type
-Windows and doors open/close
-Make walls invisible; each or all
-Make furnitures invisible
-Empty the bulletin board
-Gather or placement of items (such as make a stack of papers or place photobooks on table)
-Move by bone groups: different configurations of things
-Change color scheme
-Make other items invisible
-Lower the wall physics to under floor
-Named to the EN side
-Added to the Display Pane, organized into 14 of 22 sections (including the Root and Exp mandatory sections)
**Some facial sliders do not work with all other facial sliders. If a facial slider does not work, try using it by itself only or with its accompanying slider.
An example: turning page2 of any photo book when its "open photobook" slider is not on yet, may cause a strange deformation. (Use "open book" slider first before using "turn page2" slider to fix this.)
Another example is "change glass to green," but instead, it then turns black?? (Hmm... oh, but if first turn off "glass to blue" color slider, then it works! Colors stack, so you can get different result.)**
Final Note: I have moved the laptop to its own .pmx file so the stage does not overwhelm MMD with too many characters. Laptop.pmx retains the sliders of the main stage. If the main stage uses a slider that affects laptop, you can save .vmd and apply the same motion to the laptop without extra fuss. Laptop and any other accessory and model should be loaded prior to Stage to preserve transparencies of windows and such.
If you find an error, and I can replicate your process, I will try to fix it. If you have any questions, I will try to answer them when I am on. And if you like to share how you use it, feel free! I would be glad to see what you make.
Thank you for downloading this stage edit!
Comments10
Join the community to add your comment. Already a deviant? Log In
DL'ed!