This continues from the model and texture extraction.
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1. Inside your 'working' folder, create a new folder and call it something like 'head'. Copy walrus_humanmale.ebx into this along with Fb_SWBF2_faces.exe.
2. Create a new subfolder and call it 'assetbank' (or anything you like, doesn't matter). Now navigate to ...\bundles\animations\antanimations\ and search for rootlevel_win32_antstate.AssetBank, sharedbundleanimation_common_win32_antstate.AssetBank and frontend_win32_antstate.AssetBank. Copy and paste those to your 'assetbank' folder.
3. Now we need to find a 'visual unlock' file for Darth Maul. Usually they are in the character's main folder. Here they are not in the head folder but in the hero one at ...\bundles\characters\hero\darthmaul\darthmaul_01\. You see a file called vur_darthmaul_01.ebx, copy this to your 'head' folder.
4. Your folder should now look like this:

5. Drag vur_darthmaul_01.ebx and drop it onto Fb_SWBF2_faces.exe. After a few seconds you will see a new .smd file in the folder. This is the pose to fix the ugly face distortion. It isn't a model on its own! It is a 2 frame animation.
Proceed here to learn how to apply this pose and make it permanent in Blender.
6. Reasons why the face tool might crash:
- You have a ton of subfolders, possibly with ebx files. I recommend running it in a seperate folder with only the files needed.
- The skeleton walrus_humanmale.ebx is missing in the folder.
- In case it says something about not found in Assetbank: Copy more of the .assetbank files from ...\bundles\animations\antanimations\ to the folder.
