Thanks for having me!
Question, being I don't want to violate any of the rules and not sure if this would be accepted here, But I took a 10 old picture I created in Poser 11 and ran it through A.I to animate it... It came out Pretty nice.. It's of the Archer class skimming the water... Mods can check it on my page and give me a yay or nay..
If you used a 3d graphics program such as Poser to create the image, it sounds acceptable. Be sure to mention that in the image description.
Can I submit my 3D-rendered A.I. made art to this group?
If you used a 3-d graphics program such as Poser to create the original image and it meets all our other requirements for submission, then yes. Be sure to mention the 3-D graphics program that you are using in the credits for the image.
Would anyone know where I could get a half dozen Vulcan and Romulan hair styles ? Free or sale is fine, just looking for the variety for some ST renders.
Or if not, could someone advise me how to create my own ?
Have access to Poser 11, Daz3D and Blender.
Specifically looking for the tight cropped bowl cuts with bangs (Spock etc). I would like to find the Romulan Dracula peak but that's probably too specific for public release.
WELCOME!
The primary purpose of this group is to showcase the work of artists creating Star Trek themed art using 3D programs such as Poser, DAZ Studio, Bryce, Carrara, or Hexagon.
GUIDELINES:
* We will accept ONLY work that was created using a 3D rendering program.
* We do not accept photomanipulations or screenshots from games.
* Trek-themed art of ANY incarnation of this series is welcome.
Please feel free to submit renders of works in progress to the so-marked folder to invite feedback from your peers.
The second goal of this group is to serve as a nexus of resources so vital to the creation of 3D Trek art. This group is an auxilary of the long-running Star Trek Builders Unite! thread in the DAZ Commons Forum forum.daz3d.com/viewtopic.php?… Like that thread, we will collect information on the availability of Trek-appropriate props, models, and textures. We also aim to provide tips and techniques for modeling and rendering. We also want to help track down hard to find reference material. In other words, we hope this group will facilitate artists in creating new, dynamic art for us all to enjoy.
And here we go...!