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Okay, so, I am working on a Dungeon Crawler game.
I've decided to split the different parts of the game into separate integrable components. Since *almost* each aspect of the game can be broken down into a system on its own, as well as rely and share information with the other systems, I've decided to try and make each aspect as a separate program, then combine them all in a larger project.

Here's the inventory system for the game, much like Diablo's style of inventories. Clicking an item ';picks it up' into your hand, clicking again places it down. If it's over the inventory cells, it'll place the item, if not, it drops the item to the 'ground' (You can't tell, but I assure you, it's in a different state in code, so I can replace the graphics if I need to).

The item system can create, manipulate, and remove random items at any time.

It's pretty self spoken. Just try it out.
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:iconarishia-mer:
Arishia-mer Featured By Owner Jun 13, 2010   Writer
OMG! "delicious condom of god"???!!! OMG! ROLMAO!!!
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:iconsumyunggai92:
SumYungGai92 Featured By Owner Mar 28, 2010  Hobbyist General Artist
Rofl. "Tiny Condom of Doom"
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:iconwhitefox00:
whitefox00 Featured By Owner Dec 6, 2009  Hobbyist Writer
"I've decided to split the different parts of the game into separate integrable components."

FTW! d00d, you're awesome. It seems really simple, and that's the best part!
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:iconfsmv:
Fsmv Featured By Owner Aug 7, 2009
You need to be able to rotate items.
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:iconssjskipp:
ssjskipp Featured By Owner Aug 7, 2009
Easily done. But that ruins the difficulty of arranging items. If I had not-rectangle shaped items, then it would be a good thing, but I don't. So, there's challenge in being restricted.

Play some Diablo, you'll get what I mean.
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:iconpsycho-toaster:
Psycho-Toaster Featured By Owner Jul 17, 2009
I filled it all :iconimhappyplz:
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:iconkyjast:
kyjast Featured By Owner Jul 17, 2009
Genius.
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:iconalisa:
alisa Featured By Owner Jul 16, 2009
this is so cool keep up the great work & keep :D :D :D :D :D :D .......bye
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:iconsm3ck:
sm3ck Featured By Owner Jul 16, 2009  Hobbyist General Artist
hmmmm...delicious condom of cake :drool:
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:iconthepen:
ThePen Featured By Owner Jul 16, 2009
Pointy trident of cake, oh yes!

A very neat thing, can't wait to see it in action ;)
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:iconn3xuz:
N3XUZ Featured By Owner Jul 15, 2009
Skanky Axe of God + God's Holy Condoms = the most epic win ever. I am going to steal the name "Skanky Axe of God", k? Thx! xD
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:iconsecv:
secv Featured By Owner Jul 15, 2009
Nice, the naming system works pretty well too! I only found 2 of God's Holy Condoms lol
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:iconssjskipp:
ssjskipp Featured By Owner Jul 15, 2009
Thank you :3!

Yeah, there's no weight to the creation system, but that can easily be applied. I'll probably end up making a table in the Flash that I can use to look up the proper effects in the real game.
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:iconsecv:
secv Featured By Owner Jul 15, 2009
Nice. Well shoot I'm sure a worth/cost system wouldn't be too much of a stretch either.
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:iconssjskipp:
ssjskipp Featured By Owner Jul 16, 2009
Not at all. Worth is based off of rarity, which is based off of power.

The more powerful, the more rare, the more worth.
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:iconsecv:
secv Featured By Owner Jul 16, 2009
Are non-weapon items going to be included in the system with a separate rating or would they have a power rating too?
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:iconssjskipp:
ssjskipp Featured By Owner Jul 16, 2009
Of course. I have an idea for tons of different things in this game.

The part I'm most excited about is the magic creation system.

In the game, you can create your own spells and craft your own magic items.
That's hush hush right now, but I am working on the system.
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:iconsecv:
secv Featured By Owner Jul 16, 2009
o_o That does sound exciting.
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:iconpsycho-toaster:
Psycho-Toaster Featured By Owner Jul 15, 2009
Well, now I have something to do. Many thanks.
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:iconssjskipp:
ssjskipp Featured By Owner Jul 15, 2009
Indeed :3!
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:iconseroia:
Seroia Featured By Owner Jul 15, 2009
... neat. :B

*plays with it*
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:iconssjskipp:
ssjskipp Featured By Owner Jul 15, 2009
Thankies :D!
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