Well, Dave, I'd say the good far outweighs the bad, at least in quantity. The quality aspect would be up to the eye of the beholder, but I agree that Touhoucon was the highlight of the year for pretty much everyone involved. And sure, you were pretty sick for the better part of the latter half of the year, but you still did what you could, and I'd say the "falling ill" part was beyond your power, so don't kick yourself too hard.
As for me, I'd say this year was definitely one of the best, if not the
best. Meeting MichiharuRuko
, starting work on MajiKana, getting a demo version out in July, gaining tons of experience working on games, finishing and launching the TGA website, but most importantly, finally meeting everyone in real life, especially FullHitPoints
and you, two of the closest friends I've ever had. I really feel like I came out of my shell and did things I would have never even considered doing just a few years ago. I'm developing so rapidly, I can hardly even keep track of myself.