Shop Forum More Submit  Join Login
About Digital Art / Hobbyist Core Member David Z.30/Male/United States Groups :iconwalfasstationwagon: WalfasStationWagon
Recent Activity
Deviant for 10 Years
2 Month Core Membership
Statistics 742 Deviations 3,303 Comments 277,842 Pageviews

Newest Deviations

NaNoWriMo 2018: Across The Isolation - The Cast! by Spaztique NaNoWriMo 2018: Across The Isolation - The Cast! :iconspaztique:Spaztique 5 6 Wrath of the Amanojaku Poster v2 by Spaztique Wrath of the Amanojaku Poster v2 :iconspaztique:Spaztique 13 4 WotA: The Quick Version [Credits Page] by Spaztique WotA: The Quick Version [Credits Page] :iconspaztique:Spaztique 1 3 WotA: The Quick Version [Page 26] by Spaztique WotA: The Quick Version [Page 26] :iconspaztique:Spaztique 2 0 WotA: The Quick Version [Page 25] by Spaztique WotA: The Quick Version [Page 25] :iconspaztique:Spaztique 4 3 WotA: The Quick Version [Page 24] by Spaztique WotA: The Quick Version [Page 24] :iconspaztique:Spaztique 2 1 WotA: The Quick Version [Page 23] by Spaztique WotA: The Quick Version [Page 23] :iconspaztique:Spaztique 2 1 WotA: The Quick Version [Page 22] by Spaztique WotA: The Quick Version [Page 22] :iconspaztique:Spaztique 2 0 WotA: The Quick Version [Page 21] by Spaztique WotA: The Quick Version [Page 21] :iconspaztique:Spaztique 2 2 WotA: The Quick Version [Page 20] by Spaztique WotA: The Quick Version [Page 20] :iconspaztique:Spaztique 3 1 WotA: The Quick Version [Page 19] by Spaztique WotA: The Quick Version [Page 19] :iconspaztique:Spaztique 2 0 WotA: The Quick Version [Page 18] by Spaztique WotA: The Quick Version [Page 18] :iconspaztique:Spaztique 2 0 WotA: The Quick Version [Page 17] by Spaztique WotA: The Quick Version [Page 17] :iconspaztique:Spaztique 2 0 WotA: The Quick Version [Page 16] by Spaztique WotA: The Quick Version [Page 16] :iconspaztique:Spaztique 2 1 WotA: The Quick Version [Page 15] by Spaztique WotA: The Quick Version [Page 15] :iconspaztique:Spaztique 3 1 WotA: The Quick Version [Page 14] by Spaztique WotA: The Quick Version [Page 14] :iconspaztique:Spaztique 2 1


Eulogy For The Hero That Gave Us Heroes
Today, we lost an inspiration. A legend that gave us some of the most memorable and relatable stories to grace Super Hero stories. A man that wasn’t afraid to push the boundary between reality and fiction for generations upon generations to come.  A man that gave us the amazing Marvel universe that we know today.
As a kid, I was on and off when it came to comic books. Didn’t know a thing about them.
But when I went to theaters with my family to catch the first Spider-man movie of what would span a trilogy, I fell in love. And since then, I’ve been invested in Stan Lee’s fictional characters with a respect that’ll last years into my elder days,because he didn’t just write characters, he didn’t just write super heroes. He wrote people. Extraordinary people, capable of extraordinary things. People who, with all of their greatness, at the end of the day, are no different than you or me.
Today, the living legend of comic books became a legend t
:iconhikarubaskerville-0:HikaruBaskerville-0 3 0
[Walfas] One-Shot: World of Cardboard by LL3-Meimu [Walfas] One-Shot: World of Cardboard :iconll3-meimu:LL3-Meimu 5 0 Underwater city by inSOLense Underwater city :iconinsolense:inSOLense 670 39 Earth Reclaimed by frenic Earth Reclaimed :iconfrenic:frenic 225 50 Tsunami by Jcdow3Arts Tsunami :iconjcdow3arts:Jcdow3Arts 99 46 Even Earlier Speedpaint by DeepChrome Even Earlier Speedpaint :icondeepchrome:DeepChrome 72 18 The Fall by xprojectd24 The Fall :iconxprojectd24:xprojectd24 102 22 Remains of the past by JustV23 Remains of the past :iconjustv23:JustV23 110 2 Waterfall Walkway by Liammacd Waterfall Walkway :iconliammacd:Liammacd 193 5 After great flood by MrFloki After great flood :iconmrfloki:MrFloki 310 5 Underwater Ruins by ClaudioBergamin Underwater Ruins :iconclaudiobergamin:ClaudioBergamin 273 24 Moscow Ruins by JonasDeRo Moscow Ruins :iconjonasdero:JonasDeRo 5,762 230 Rumia Seal v2 by LostRey Rumia Seal v2 :iconlostrey:LostRey 32 17 Procrastikage by miwol Procrastikage :iconmiwol:miwol 230 18 Vinekoma- My Invisible Friend by TobiObito4ever Vinekoma- My Invisible Friend :icontobiobito4ever:TobiObito4ever 25 5 Kappa's dam by Makise-Homura Kappa's dam :iconmakise-homura:Makise-Homura 3 0




Nov 13, 2018
1:37 pm
Nov 13, 2018
12:02 pm
Nov 13, 2018
10:55 am
Nov 13, 2018
3:16 am
Nov 13, 2018
2:47 am


AtIPreviewCard1 by Spaztique

Written by Spaztique
Genre: Post-Apocalyptic Science Fiction, Romance Comedy
Rated PG-13 for mild sexual content, brief nudity, intense peril, and frightening imagery.

Synopsis: Welcome to the Post-Surface Era: Earth is now covered in perpetual hurricanes, raining down hot, toxic water, and the last of mankind lives in armored Biospheres, overseen by a sentient, omniscient AI and a population of robots and androids that outnumber the human survivors. With nothing outside of the Biospheres, man has developed a virtual utopia, the Aethersphere, to live in for the rest of their days. Unfortunately for our lovesick protagonist, Keito Kuronagi of Biosphere 54, a scheduled power outage means he'll be stuck in the real world for a week. In the Aethersphere, Keito is a suave, brave romantic, going on wild adventures while wooing AI-controlled women, but in the real world, he's a hopeless loner. Things take a wild turn when the local explorer and utter ditz Sachiko Tsurumoto invites him on a trip to recover a rare Surface Era relic before high tide returns and washes it away. With nothing to do in the Biosphere without power, and enticed by the offer to camp out in the ruins with a bunch of cute girls, Keito embarks on an adventure that's sure to beat out every virtual experience he's ever had...

Notes: This story feels like the culmination of every past NaNoWriMo, with all of my typical story themes wrapped up in a single project. Bleak setting with ungodly amounts of world-building and hopeful characters to contrast it? Check. Existentialist themes and topics about free will or the lack thereof? Check. Animesque character archetypes and goofy harem romance comedy? Double check! Oddly enough, in the development phase, it started out as a sequel to last year's hentai pastiche Virgin Killer Club!, with what would happen to the offspring of the last story's couple, but it has since evolved into a muted post-apocalyptic piece. Still, I consider it a spiritual successor to VKC: despite its bleak opening, it quickly becomes a heartwarming coming-of-age story. More importantly, unlike VKC and its extremely explicit sex scenes, this one's actually available to the public! And there's a reading link down below!

Unlike the previous years, leave your comments about the story and any typos you may spot in this journal post. I'll correct them when I can.

My goal is to finish the whole story, not just the 50k word deadline, by the end of November. Wish me luck!

Spaztique's Brief Guide to Alleviating Writer's Block

Disclaimer: Please don’t leave any thanks on this guide unless it has significantly helped you in your work. Anyone can merely read this guide, but it doesn’t matter unless the ideas in it help you in the long run.


Welp, you asked for it: according to this poll for National Novel Writing Month 2018, you folks wanted writer's block advice, slightly ahead of plotting advice. Luckily, writer's block and plotting tend to be closely related: because we don't know what to put next, we don't write, so it could be easy to say that the cure for one will be the cure for the other, right?

Well, maybe.

It's actually a little more complex than that.

It's rather ironic that one thing we all do when we have writer's block is to read yet another guide on writer's block, but I have designed this guide to encourage you to quit reading and start writing. If at any point in reading this guide you feel the urge to start writing, then simply stop reading this guide and WRITE! The goal of this guide is to get you to put words on paper, not distract you from the work you should be doing, or to give you false reassurance. Ideally, you shouldn't reach the end of the guide: you should quit midway through, struck with the missing pieces to whatever is holding you back, and decide, "Yeah, I'm done putting off my work. Time to get to it!"

One last disclaimer: this isn't about "curing" writer's block, but alleviating it. I'm infamous for my procrastination, but when I actually do briefly get started, this is everything that's gotten me through it. I write stuff like this down so I can come back to it later, knowing what's worked before, and hopefully others with the same problem can use it, too. Others can attests across various media that the many forms of writer's block will always make their return, but there are ways of subduing it for the time being.

Now, let's see how far you get through this guide without putting it down and starting your work.

Resistance: Putting a face on Writer's Block

All this week, I had to animate a sketch for the 2018 Walfas Halloween Spooktacular. I knew what I had to animate, how to do it, and every single step I had to do to get it done. Unfortunately, days passed, and I just couldn't make myself sit down to actually do it. Finally, with less than three days before the deadline, I managed to at least get most of it done, but how? If writer's block (or in this case, animator's block) were simply about not knowing what to do next, how come I couldn't animate something where I knew literally every single step? And I think the same can be said of writers who outline everything, but then don't write.

Stephen Pressfield, writer of The Legend of Bagger Vance and The War of Art, had a name for this phenomenon: resistance.

According to Pressfield, resistance occurs whenever you do anything that comes from your higher self, which wants distant rewards and uses your gifts for the betterment of mankind, than your lower ego, which is for immediate self-gratification. Such ventures that elicit resistance include...
  • Getting started on any form of art or performance: writing, painting, drawing, acting, public speaking, etc. Pressfield gives this humorous anecdote: Hitler wanted to be an artist, but it was far easier for him to start a dictatorship, conquer Europe, and kill millions than it was for him to stare down a single blank canvas.
  • Starting any sort of business venture, for profit or non-profit.
  • Starting any form of self-help regiment, diet, spiritual enlightenment, or any exercises for the shaping of the abdominal muscles.
What can we know about "resistance?":
  • Resistance is a force that can be felt, but not seen or touched. It seems to be coming from the work we wish to do, but is really coming from within us. If you feel resistance coming from something, it's a good indicator that we need to break past it and actually do the work.
  • Resistance uses rationalization to trick us into believing it. It uses procrastination to say, "Oh, we can get to it later!" It uses lack of energy to say, "Oh, you're too tired/stressed to do it now. Do it later!" It uses our lack of momentum or inspiration to say, "Oh, you're not inspired enough! You don't feel like it yet! Do it later when you feel better!" It uses our hunger, our isolation, our lack of progress, anything it can get our hands on. It might even trick us into thinking that if we outline enough, seek enough support, or read enough guides (hint: if at any point you feel you're ready to start writing, stop reading this right now and WRITE), then we'll be ready "later." However, "later" never comes, and resistance keeps coming back, again and again. To paraphrase Pressfield, if you believe in resistance's lies, you deserve everything you get. Ironically, we can also use rationalization to battle resistance, as we'll see later.
  • Resistance is implacable: it cannot be permanently defeated, but only subdued. There are plenty of performing artists who still get writer's block, stage fright, and so on, even far into their careers. Even personally, whenever I stop making stuff, you can be damn sure resistance had a winning streak. If you beat resistance today, you can be sure resistance will be back tomorrow, and the day after, and the day after. Resistance plays for keeps: it has one job and one job only, to keep us from doing our work, no matter what. Its aim isn't to wound, but to kill: resistance doesn't intend to slow our project, but to never get it done at all. This is also why once we reach the end of a project, resistance goes into overdrive, because it knows it's about to lose.
  • Resistance elicits jealousy and drama. When we actually do succeed, it means we've conquered resistance, and to those who haven't, there's nothing more frustrating to them than seeing somebody else living their own unlived lives. It's yet another thing that resistance can use to rationalize its existence: "Don't do that! You'll make people jealous!" Alternatively, why work so hard on something past the threat of resistance when you can easily gain recognition starting trouble? To resistance, why wait for the distant excitement of being successful when you could go for the immediate excitement of stirring up trouble? In a way, we create "shadow works of art" that draw us away from our real art: we create personas of victimhood when we could be acting, we build up our problems like masterwork tales instead of writing, we manage gossip circles and orchestrate conspiracies when we could be running legit businesses. In other words, resistance often finds lower replacements for our higher callings in the forms of personal drama and problems. 

So, how does one conquer "resistance"? Pressfield's answer is what he calls "turning pro," i.e. to have a professional mindset when it comes to whatever venture you're trying to start or continue. Pressfield defines turning pro as thus:
  • Above all else, and probably the most important, the professional shows up to work every day on a strict schedule, even when they don't feel like it, even when they don't want to, because that showing up will breed motivation, inspiration, and progress. Resistance rarely shows up when we're at school or doing professional jobs, because there are more tangible, real-world consequences. At our jobs, we get a salary, but when it comes to our own personal work, we don't get money, per se, but rather a salary in willpower, growth, determination, and so on. Starting work may be hard, and sometimes the task feels impossible, but once you do, you'll find the motivation comes after you start. Psychologist David D. Burns, in his bestselling book on depression Feeling Good, backs this idea up with cognitive science, saying that motivation follows after action, rather than before. If you do nothing, you have no results, no drive, and this makes you feel like a failure, which drives you into more inaction, which feeds resistance like an all-you-can-eat buffet. But if you take that first step, then another, and another, you have results (or at least progress), and this feeds your drive, and you start to feel good, and this leads to more actions, which chokes resistance, forcing it to recover and find more excuses to get you to stop doing your work. Do not wait until you "feel like it": waiting until you "feel like it" is resistance's trump card. If you're waiting for the muses to strike you, then let me clear this up for you: the muses don't come to you, but rather you go to them. Resistance loves to say, "See these muses? Wait for them to come to you first!," but this is a lie to keep you from doing to work. To quote British playwright Somerset Maugham, "I write only when inspiration strikes. Fortunately, it strikes every morning at nine o'clock sharp!" This is why the Pomodoro Technique is so popular: if you set a timer and tell yourself, "I'll only work for X minutes, and then I can stop," you'll often find yourself working for much longer now that you've gained momentum. But what about craft? Read the next part...
  • The professional is prepared. We must be prepared to handle resistance, setbacks, and to master our craft. Once we know resistance is waiting or us before we sit down to type, we can break through that initial wall and write. Then, we have our craft, knowing how to write and what to put where and when, which lowers our likelihood of mistakes, and even then, we can always go back to edit: according to Pressfield, the Greeks considered being possessed by the muses as a form of madness, and to make art, we have to go a little crazy sometimes. Learning craft is easy: there are innumerable writing guides and mentors out there who can help you. However, your battle against resistance is yours and yours alone.
  • The professional understands work is more important than rewards. Resistance loves to focus on rewards, consequences, the immediate stuff, but the pro knows that even our best efforts can end in failure. As the classic Hindu proverb goes, "We are entitled to our labor, but never the fruits of our labor." Pressfield gives a tale about his work on the disastrous first screenplay King Kong Lives: despite it being a hideous failure, he at least beat resistance and gotten his work produced, and his buddy told him, "You may have taken some punches, but at least you're in the ring instead of watching from the sidelines." This would later pave the way for his far better works. The allure of fame and fortune is really resistance in disguise: that the only reason you're doing the work is for something to bring immediate gratification. As I've always said, and as Pressfield says in The War of Art, success is a byproduct of work, never the end result: focus on doing your best, never "being" the best. Pressfield explains this later by explaining "hierarchical thinking" vs. "territorial thinking." Hierarchical thinking thinks everyone and everything is ranked, and that some people are better than others, while territorial thinking thinks that we should focus on doing our best in a particular area and mastering it. In the animal kingdom, hierarchical thinking sees things in terms of apex predators, prey, the food chain, while territorial thinking sees things in terms of adaptation, masters of their domain. In the human kingdom, hierarchical thinking sees things in terms of rank, social status, wealth, power, while territorial thinking sees things in terms of experience, hours put in, quality work produced. Does it make more sense to say, "Stephen King is famous because he climbed a social writing hierarchy and got good marketing executives," or, "Stephen King is famous because he wrote tons of books, honed his craft, has a unique style, and developed original ideas"? Does it make more sense to say, "Arnold Schwarzenegger became a famous body builder by winning contests and having good publicity," or, "Arnold Schwarzenegger became a famous body builder because he put in hours, days, weeks, months at the gym and literally compared working out to sex"? Doing the work leads to the results, and never the other way around. Sure, people have tried to polish turds and use publicity to turn nobodies into celebrities, from Paris Hilton to Kevin Federline to certain-real-estate-turned-political-figures-who-shall-not-be-named, but this kind of success never lasts, at least not without serious problems.
  • The professional is patient. Remember: resistance wants immediate gratification, which is why it so badly wants to stop you from working. Work has no short-term rewards until you see the work itself as the reward. The professional sees their work like sowing crops: it's a lot of backbreaking work for something that might not amount to anything, and you can only hope your efforts leads to a bountiful harvest in the distant future, but for now, the only reward is telling yourself, "At least I did my work." Again, we are entitled to our labor, but never the fruits of our labor.
So, to summarize...
  • Professionals don't wait for inspiration: they go to it, but first they must battle past the resistance guarding it.
  • Professionals are ready to both get past resistance and handle the task that resistance was guarding.
  • Professionals know putting in the work is more important than what comes out of the work, and that gaining experience and making progress is far better than rewards.
  • Professionals put off immediate rewards for long-term gratification.

Many of us know how to write, but don't write. Worse, what drives us crazy is that there are those we think of as terrible writers who get published and have their works made into movies. So, what's the big difference? Facing resistance: the smartest writer in the world will never leave any more on the world while facing down the dragon of resistance without the sword to slay it, while some random idiot can easily take the boon because they brought a dragon-slaying shotgun.

So, are you ready to slay the dragon of resistance? Then put this guide down and start writing.
"But I don't feel like it."
That's resistance talking. Fuck resistance. Start now, and the ideas will come.
"But I still don't know what to put."
Put anything down! Get moving! I wrote this for NaNoWriMo, and your goal is a wordcount, not quality!
"But what if I do want to write for quality?"
A "good first draft" is an oxymoron: all stories eventually need to be edited or improved.

Now WRITE!!! Tell resistance to go fuck itself! If you "don't feel like it," that's exactly what resistance feels like! The goal is more important than resistance!

You can do it! Just START!

Stop preparing! Start before you're ready! Learn as you go! Just START NOW!

Close this guide, open up your word processor, and just WRITE!!!




You're still here? Then looks like resistance won out.

But in that case, let's see if I can at least equip you with a better sword...

Craft: Okay, so I can sit down to write, but now what?

So, I said being prepared was important, so I might as well give you a few techniques for getting unstuck.

In writing, there are various fields of the craft, and areas where you may get stuck in. I'll rank these by order of how much people showed interest in the poll that prompted this:
  • Plot: The arrangement of ideas and events.
  • Inspiration: Where to get and organize potential ideas.
  • Setting/World-Building: The world of the story.
  • Characters: Who's in the story.
  • Theme: What is the story about in terms of ideas? This is also where you'll find conflict.
If we boil down a story to its basics, a story is about a character doing something, stopped by something, and what they do to overcome that to get to the goal. As the old storytelling axiom goes, "Get a protagonist up in a tree, throw rocks at 'em, and see how they get down." Of course, some stories can be more subdued or bizarre than others, but that's the basic gist. Plot is what happens, setting is where it happens, character is who it happens to, theme is why it happens, and inspiration is how you get the ideas for all of that.

The techniques I offer are both used by myself and others. Although some techniques may work for you, others may not, just as I don't use every technique on the list, either. Just do what you can to get past the previously mentioned resistance and get words on the page.

Plot Block - Getting unstuck from plot.

Writing beginnings are easy: a character's life is thrown out of balance, and they embark on the journey to fix that balance with either a conscious goal (stop the bad guy, destroy the asteroid, etc.) or an unconscious goal (maturity, calmness, etc.) as the spine. Writing endings are easy: wrap up the subplots as the protagonist takes one final climatic action that resolves the plot, for better or for worse. But then there's the infamous "act 2 problem": how do we connect the two?

I've already talked about outlining in the NaNoWriMo 2018 prep guide, but not everyone outlines, and even when you do outline, what do you put in the scenes that you did outline? That's what this section is for. Here are some techniques that both I and others have used to overcome plotting problems:

  • The Magic "But": A classic scene technique, even endorsed by the writers of South Park, is the magic "But": "Character or characters do X, but suddenly Y happens, therefore..." Improv teacher Keith Johnstone also calls this "tilting the platform." Basically, if you have a scene you think is going where nowhere, introduce either a new piece of information or an action that would radically upset the status quo. It can be as simple as bringing up an opinion someone disagrees with or an important character leaving while two others characters remain in the scene alone, wildly varying the dynamics, or as explosive as a sudden character death or a major revelation (or both). Even NaNoWriMo's Chris Baty offers the suggestion of killing off characters to advance the plot: it radically upsets the balance and forces everyone else to react accordingly, thus giving you plenty of new scenes.
  • Know how to end the scene: As an addition to the previous one, just knowing how to end a scene is enough: it can end on a character revelation, a character action, or both. For example, two characters get into a conversation, one of them says something pretty important in either or a good or a bad way, and you got what you need to coast down to a final line to cap the scene. Bam! Onto the next one. Or, two characters get into a conversation, and then one does something based on what they had heard, and you got what you need to coast down to the final line to cap the scene. Bam! Onto the next one. Once you get the feel for the final moments, what improv teachers call "finding the button to the scene," you can coast down to a final line.
  • Write anything, even if it sucks. "But wait," you might be saying, "I want to write quality work!" Hear me out. As I said before, there's no such thing as a perfect first draft. Writing teacher Natalie Goldberg, most famous for her freewriting guide Writing Down The Bones, offers the following technique: for a select amount of time, just write anything, as quickly as you can, no filter, no censoring, giving yourself permission to write whatever. Once your timer goes off, then you can go back and edit for a little while, all before starting again. This way, you can come up with ideas you didn't previously think of consciously, as well as draw inspiration from what you wrote, and you can edit down this stuff for later. Speaking of which...
  • Don't go back and edit: keep moving forward. You can always edit later, but traversing into new territory is the hard part. Keep writing new scenes, keep venturing into the unknown, just keep writing!
  • Know your goalposts, whatever they may be. If you outline your stories, you know where your scenes are building to. If not, you should at least have some vague ideas of major scenes in your head. My own 2017 NaNoWriMo novel, Virgin Killer Club!, wasn't outlined by plot points, but rather by sex scenes: every scene built up to the main character banging one of the heroines. Rudimentary? Yes. Did it work? Hell yes: I finished by Day 22, and even after NaNoWriMo, it's what kept me going forward, building wordcounts that win individual NaNoWriMos with each chapter. Maybe your work is connected by fight scene set-pieces, or by dance-offs, or by cooking contests. Whatever it is, know what needs to be done to lead up to it.
  • Know what your climax requires, then build scenes around it. As writing teacher Robert McKee once put it, once you have your climax, you should work backwards so that every scene leading up to it supports it. Similar to the goalpost idea, once you know how the story ends, you should have an idea of where to go, right? If not, try this: write down everything your characters need to do for the climax to work, then go back and make individual scenes setting up the actions the characters will later take during the climax. You should have enough scenes to carry quite a bit of Act 2 by itself.

Is this enough for to start writing? If so, go back to your manuscript and WRITE!!!


Still here? Okay. Onto the next topic.

Inspiration Block - Coming up with new ideas.

Luckily, this one's pretty easy to fix...
  • First of all, NEVER LET BRAINSTORMING POSTPONE YOUR WORK. Sooner or later, you need to stop coming up with new ideas and actually sit down to write the damn thing. Only use these are jumping-off points. Remember what I said about resistance: its aim is to trick you from doing your work, such as telling you, "You're not inspired enough to start. Just make some more outlines, come up with more ideas, and you'll be ready later!" Later's not coming: sure, a good list of ideas can be a good launchpad, but a launchpad is no good if you never launch.
  • Creative Wishlists. This one is pretty simple: write everything you want in your story, then write everything you don't want. If what you don't want pops up in the story, delete it and write something more fun. Alternatively, look at your favorite works, and then dissect what you liked and didn't like about them.
  • Mindmapping. Similar to wishlists, a mindmap is a visual outline where ideas are connected to parent ideas. I personally use Freemind, an open source mindmap tool. From this, you can expand your ideas into sub-categories and so on.
  • Beware censoring "bad" ideas. You'll find plenty of inspiration in the ideas you don't use, because all those "what if's" lead to new, better ideas. When you brainstorm, don't censor anything: capture ideas like you're casting a wide net for fish. Even if you catch a tire or a boot in your net, those things can later be recycled.
  • What makes you happy? And what pisses you off? Where your passions lie, so do your ideas. Emotion makes for good story material, because the vast majority of us share the same need for truth, justice, goodwill, and other positive values, while shunning deceit, corruption, selfishness, and other negative values. A good satire takes what we hate and holds it up in such a way where we laugh. A good pastiche takes what we like and holds it up in a way where we pump our fists in celebration.
    • One major caveat: This doesn't necessarily mean making a rant piece or a love letter, but rather these are just things to harvest ideas for fictional stories. If you're solely doing it to rant or to worship, beware: you (or rather, resistance) may get a kick out of the initial high from the immediate gratification, but if the story is any good, the initial high will wear off, and with it, the inspiration to keep it going. If you want the work to breath, you'll have to set your immediate emotions aside and let the work grow on its own merits.
  • Orchestrate your writing: Get a music playlist of what sort of tone you want your story to have, and then write to that playlist. If you don't know what to pick, use an internet radio like Pandora and filter out the songs you don't want until you get a personalized list.
Now, is that enough? If so, WRITE!!!


Otherwise, let's talk about setting.

Setting Block - When you don't know the story world.

Much of what can be fixed with setting can be fixed under plot or inspiration...
  • Know the dimensions of setting. When, where, history, and culture. If you don't know what goes on in your setting, take a minute to think of what's going on...
    • When in history does the story take place, if at all, and how long do we stay? Days? Hours? Years?
    • Where in the world does the story take place, and if the location is made up, if it has a real-world parallel or parallels.
    • What happened in our setting that's relevant to the story?
    • What's the culture like? Is this a place with high or low levels of conflict? 
  • Alternatively, make it up as you go. Like with plot, you can always go back and make it make sense, or once you introduce something, you keep it going for the rest of the story. As an audience, we'll accept it: you're the storyteller, after all, and you made this world.
  • Look at real-world parallels. History tends to repeat, and as Joseph Campbell observed, many cultures share the same ideas and characteristics. If there are certain events that happen in your story, look at what similar events happened in history to draw ideas. Alternatively, if your setting has a specific culture, look at similar real world cultures as well.

Okay? Are you good to write yet? If not, remember what I said: resistance loves to tell you that you're "not ready," but right now, if you've read this far, you're more prepared than most writers. Trust in yourself, and WRITE!


Okay then. Onto characters.

Character Block - When you don't know what your characters should do.

Characters and plot are interconnected. In order to have a plot, you need characters to act them out. However, getting from Point A to Point B may be easy on paper, but not when writing actual real people. Well, here's your ways around that...
  • Think like the character. In a way, writers are improvisational actors. When you write a character, especially from first person, you're improvising as that character. When you write a character, get in their head and ask yourself, in-character, "What should I do, say, or think next?" Get into their heads. Then, jump into the other character's heads. You'll be a one-person improv show, jumping from character to character, acting out everything in slow motion. Unlike real theater, you don't have to worry about a live audience, so you have time to think like your characters and choose a next line or action.
    • In addition, if you're writing a first-person story, try briefly writing it from the perspectives of the other characters. It'll give you tons of insights you may not have previously seen before.
  • Just like with setting, you can make up backstory as you go. I have always shunned the idea of backstory as a requirement. Sure, backstory can be useful, but only if you use it, and I don't use it. I like making up backstory as I go. You may not like this idea, but in NaNoWriMo, where wordcount is key, making up backstory on the fly is a great way to flesh out characters on short notice (and, of course, add words to the wordcount). You can always go back and fix this later.
  • Know your characters' motivations. What do they most want out of life? Or to be more concise, what do they want in the story? How did they react to the inciting incident, the first major event that upset the balance for the rest of the cast? Give them a goal, and you got their actions and reactions for the rest of the story.
  • Know your characters' arcs. I don't mean a classical character arc where they overcome a weakness, but just knowing where in the story are they personally. Sure, they can have a classical arc, but you can also have tragic arcs, steadfast arcs (they remain the same, but fight harder for their ideals), or any combination. Just as you outline your main character's arc, do the same for the rest of the cast, and it'll give you plenty of scene ideas and character-related bio stuff.
Now are you ready? At this very moment, you could go to your manuscript and start typing away (or writing longhand if you prefer). By now, you should have more than enough to get started.


Seriously? Okay. Next topic.

Theme and Conflict Block - Why am I writing this?

Also known as premise, theme is all of the story elements combined. If you made it this far, maybe part of the reason you're here is because you don't even know why you're writing what you're writing about. Well, let's get into why...
  • Define "what's to stop my character from getting what they want?": There are three levels of conflict: internal, interpersonal, and external. Internal is battling our own emotions and reactions (and in your case, fighting writer's block/resistance is internal conflict). Interpersonal is against other people, from close relatives to strangers. External conflict is everything else: society, nature, God, destiny, shortness of time, etc. All stories, no matter how benign, are about achieving a goal through conflict. In a scorched African Sahara, parched from a dry summer, the animals are all seeking water. Some wait for rain, others look for a watering hole, but the only watering hole is guarded by predators. This alone has enough material to make numerous nature documentaries from that tell the simple story of nature itself. If your story is a muted, quiet portrait of a normal person facing very little, there is still material for conflict: asking somebody out on a date is still a huge deal to a shy person who must face internal conflict, or to a social pariah facing interpersonal conflict, or a poor person asking out a rich person facing external conflict, or going further out, there could be a time limit as well. Once you figure out how to stop your character from getting what they want, you should be able to generate plenty of material needed for them to overcome it.
  • Defining the forces of antagonism. Life is not merely black and white, good and evil. We also need to account for the middle ground and the levels of evil. Look at your stories in terms of good, bad, neutral, and evil. What's at stake in your story? Mark whatever is good as "good." From this, you have what's bad, and what's in-between is neutral, while evil can be defined as what's bad, but masquerades as good. This will help generate a ton of ideas of where you can take the plot, characters, and conflict.
    • For example, in a typical crime story, you have truth and justice as the "good," lies an injustice as "bad," white lies and unfairness as "neutral" (while not entirely good, most people tolerate it), and at the far end, you have legal crime, tyranny, and purposeful disinformation masquerading as truth as "evil." From this, you can have just heroes, injust criminals, unfair politicians and bureaucrats impeding the case, and a ruthless crime ring antagonist that can pay off any of its crimes.
    • Or for a typical love story, you have love as "good," hate as "bad," indifference as "neutral," and you can have false love or self-hate as "evil." From this, we have the protagonists striving for love, avoiding hate, frustrated by indifference, and doing whatever they can to avoid a lover that pretends to be loving, but really isn't, or being themselves unworthy of love even when somebody is finally able to accept them.
    • Westerns and folks tales often run on these values at stake: order and peace being good, disorder and chaos being bad, stagnation and blindly accepting the status quo as neutral, and using chaos to create order as evil. Look at Blazing Saddles: we have a good sheriff, indifferent townspeople of Rock Ridge, lawless bandits as bad, and the corrupt attorney general who uses the bandits to drive people out of the town for his own purposes as evil. In the finale, Sheriff Bart and his unlikely band of misfits, Jim "The Waco Kid, Fastest Gun in the World" and cabaret performer Lili von Shtupp, rally the indifferent townsfolk to settle their differences and join the side of good, all while attorney general Hedey Hedley Lamar rallies his own bandits, resulting in a final battle so explosive that it literally spills out of the movie set and into the Hollywood studio it's being filmed at. So, if you think this theme stuff is "boring," just watch that clip...
Much of the rest about theme I've covered in plot: once you got your climax, you can work backwards, and what your characters do will support or negate your theme.

Now write...



Well, I guess here are the last bits I can tell you...

Still blocked? Try these:

This is the last bit of advice I can give you. After this, you're on your own.
  • Schedule your free time instead of work time. Dr. Niel Fiore, who studies procrastination, recommends blotting out your "guilt-free play" time instead of your work schedule. This way, you don't have to worry about work getting in the way of your fun time, or live under the illusion that work means more work and no time to have fun.
  • Again, use the pomodoro technique. If you're not going to schedule when you write, at least tell yourself, "I'm only going to write for 5/10/15 minutes, then take a break." Set a timer, then go. You'll find that you end up writing more than you thought.
  • Stay healthy. Exercise to keep your metabolism going and blood flowing. Have a healthy diet to keep your body and brain functioning right. If you know how to meditate, do it, and if not, learn (Eckhart Tolle has a lot of great ideas that simplify meditation, so look him up on Youtube). Get plenty of sleep: don't fool yourself into thinking you'll get more work done by staying awake longer. Don't drink caffeine eight hours before bed: this will give your body enough time to metabolise it so you can sleep. A working body means a working mind, and vice versa.
  • Go deeper and figure out what's holding you back. Study cognitive therapy, figure out what limiting beliefs and ideas are holding you back, what hidden fears you need to uncover, and resolve them so you can overcome resistance.
  • Most importantly, STOP READING THIS AND START WRITING! Right now, you can mouse over to the X button, close this window, and start writing. You could put down nonsense words in your manuscript, and it'd be better than "waiting for inspiration" or thinking you have to keep "preparing." You're ready now. You can do it now. The only thing holding you back is resistance, tricking you with fear, with self-doubt that you're not good enough "yet," with obligations you didn't have until you thought about writing, with all sorts of rationalizations that make no sense. I'm writing this right now having not eaten since I started typing it, but I won't fool myself into thinking, "I'm too hungry to write. I'm too tired to write." I'm just writing, and so can you. We all know the phrase, "Just do it," but we keep forgetting why we do: resistance and the lies it tells us, and if we slip up for one second, resistance conquers us for the day and we lose our word quota. As Stephen Pressfield says, when we fight resistance, we're in a fight to the death. This is war, and war is hell, baby.

You can do it. Unfortunately, I too know that while everyone else can believe in you, you yourself may be an agnostic when it comes to believing in yourself. But from here on out, this is your fight. Pick up the sword, slay resistance, get that word quota, finish your story.

You know what to do.


Good luck to all National Novel Writing Month participants, and to all struggling writers out there,
Remember when I used to do horror game streams? Well, time to return to doing that! Come get the stuffing scared out of you on Halloween Night!

Event List

8:00 PM - Spooky's House of Jumpscares Jumpscare Mansion w/ Live Crowd

Over 1000 levels of spooky horror in this low-rez 3d rogue-lite comedy-horror game! Wanna be part of the live studio audience and got a mic? Ask Spaz and join the sharescreen channel to get in on the reactions!

9:00 PM: Alan Wake Blind Run

Join Alan Wake on his adventure through small-town America to save his wife, recover a mysterious manuscript, and battle dark forces in this Stephen King-esque thriller!


Game gifted by KawaiiWolfOphi. Travel back to the birth of animated cartoons to uncover unspeakable horrors!

Head over to my Twitch and RSVP to get a reminder for the events!

See you folks there!
Wrath of the Amanojaku production will continue in December. Still no release date for the final comic, and I will not give a final release date until I'm sure I can release it within three weeks of the final date.

Again, all that is left is the climax, and then rewrites. If you think I suck at writing, but are willing to collaborate with me to make this a damn good Touhou comic, now's a good time to ask to hop on-board the rewrite team. Remember: I'm only as good as the advice my critics give me, so feel free to jump in and help fix the story, dialogue, and so on.

I won't release it until I know for damn sure it will absolutely obliterate Diamond In The Rough. (Oh yeah, that's another incentive to join the rewrite team: if you hated DitR, or the fact that one of the only major Walfas works is a niche OC fanfic that can only be fully appreciated if you have a working knowledge of Touhou self-insert fic tropes/have written a Touhou self-insert fic yourself, then this is your chance to help set things right and make a Touhou comic that all fans can be proud of!)


Spaztique's Profile Picture
David Z.
Artist | Hobbyist | Digital Art
United States
Project updates, personal news, and daily advice (unless I'm sick or something comes up) can be found on my Tumblr blog.

I'm an writer, musician, tutor, animator, voice actor, artist, quasi-life coach, and generally nice guy.

I make satirical comics, animated comedy videos, and tons of guides on everything from writing to psychology. I specialize in prefab programs like Garry's Mod, Walfas, MMD, ComiPo, and so on. I mainly use them as outlets for my writing.

I'm a huge Touhou fan (as you might tell by half the content on my page) and own virtually all of the games (yes, I do play the games), and although I'm pretty knowledgeable about the series, I'm not the "end-all-be-all authority" on Touhou: all of my knowledge comes from Touhou Wiki and the guidebooks. I tend to be vocal about emphasizing good ol' vanilla content, but I still think you're free to do what you want. (I will warn you that non-vanilla content has always been hard, no matter the series.)

As much as I like making stuff, my goal is to help other people make stuff. I do my best to help people hold higher standards for themselves both online and offline. In addition to all of my writing and Walfas guides, I also write tons of psychology/self-help guides based on stuff that's help me and others. Again, I'm no expert: I just really like sharing ideas I think others would find useful.

One of my big goals is to help improve both the Walfas community and its public image within the Touhou community. We've already come a long way from the early days in 2008, and it's already gotten to a point where the Walfas community has been invited to speak at multiple anime conventions. My hope is to continue I raising the community's standards higher so that Walfas becomes even more widely accepted among Western Touhou fandom.

If you meet me, please don't treat me like some superstar or infallible god: I just make the stuff I make as a hobby, and all I really want is to fit in, help people out, and have fun. If you hang out in the Walfas community long enough, you will encounter me, and you'll find I'm just an ordinary guy behind the insanely high production values and personal standards. I'm not omnipotent, so don't treat me as such (it never ends well for anybody). Treat me as you would treat your friends. (Or, if you're socially awkward, treat your friends as you would treat me.)

You may use any of my original characters or my DNA in any of your projects without my permission unless I explicitly say, "Don't do that." Of course, this is extremely rare, so go ahead and use them. All of my OC DNAs are in this thread, but my most used DNAs are down below.

I have a very, VERY sarcastic sense of humor, but if I include you as a cameo, it's because I admire you or your work, so any off-color jokes I make are only out of good fun. (In real life, I actually avoid being a smartass because it's actually quite harmful to both the self and others. I believe it should only be reserved for writing satires because it's a powerful tool for getting points across.)

I am also very, VERY critical: I have absurdly high standards for art of all mediums, but not to be a jerk, but because I think everyone has more potential than they think. We're all prone to mistakes (even me), but some do more than others, and I want to help them become the best whatever they can be. My biggest lesson to everyone is this: you are better than you think you are, always. So, if you ever think I'm mad at you or someone or out to get anyone, I'm not: I'm just blunt, and I have a "forgive and forget" policy unless you really go out of your way (and I mean reeeaaally go out of your way), in which I'd otherwise just stop talking to you.

Character DNA:
:bulletblue: Spaztique - 3.39:Spaz:100:225:134:216:209:2:0:0:0:136:0:42250D

:bulletgreen: Bunny - 3.39:bunny:100:0:226:302:116:8:0:0:0:0:0:654E3D
:bulletgreen: FClown - FClown: 3.39:fclown:100:0:164:279:209:3:4:4:0:0:0:654E3D

:bulletred: Chouko Sora - 3.39:Chouko:94:0:160:237:177:41:0:50:0:0:0:624314
:bulletred: Nadia Su - 3.39:Nadia:72:265:133:287:150:3:93:10:0:0:0:FE3B53
:bulletred: Trevor Terry Chase - 3.39:Chase:72:0:128:148:226:49:0:68:0:0:0:352F12
:bulletred: Jack Diehard - 3.39:Jack:108:0:170:235:211:3:31:10:0:0:0:FFE953
:bulletred: Maxamillion Jazzhands - 3.39:Jazzhands:100:221:170:197:120:25:0:0:0:141:0:41342B
:bulletred: Pretty Pretty Pony - 3.39:gwllllkkkk!!!:100:274:217:302:199:114:96:84:0:0:0:24A3E1

:bulletblue: Advice-A-Day
:bulletblue: Ao Usagi Tribute Show - Season 1
:bulletblue: The Shin(g)o Incident (co-written by TTBNC)
:bulletblue: Walfas Satire (ongoing)
:bulletblue: Diamond In The Rough: A Self-Insert Deconstruction (co-written by BrolliDiamondback and the Walfas/Touhou community at large)
:bulletblue: Unleash The Hermit Within

Production Status:
:bulletgreen: All systems go!

Current Main Project: What I'm working on right now.
:bulletgreen: Wrath of the Amanojaku

Side Projects: What I'm working on in my spare time.
:bulletgreen: Twilight of the Hakurei Reboot
:bulletgreen: Virgin Killer Club

To Come...: What I plan to eventually get to.
:bulletyellow: Ao Usagi Tribute Show Season 2
:bulletyellow: Koishi's Heart-Throbbing Abridgement
:bulletyellow: Touhou Sketches: Chen Edition

Shelved Projects: Projects that have been started on, but not finished.
:bulletyellow: Voidspawn (NaNoWriMo Project)
:bulletyellow: Loveless City (NaNoWriMo Project)
:bulletyellow: We're Watching You (And We're Bored As Hell) (NaNoWriMo Project)
:bulletyellow: Flight of the Steel Butterfly
:bulletyellow: Walfas Satire: The Movie: The Comic!

In Development Hell: Projects I've had no time to work on at all.
:bulletred: Five Dangerous Months At The Hinata Inn
:bulletred: Legend of Derp (co-written by TTBNC, unknown status)
:bulletred: Mind The Gap

Scrapped Projects: Projects that can no longer be worked on.
:bulletblack: DitR Sequel/DitR After Story
:bulletblack: Tablegeddon

Journal History

National Novel Writing Month's coming up! Is there anything in particular you need help with to reach the 50k word threshhold? 

12 deviants said Overcoming Writer's Block: Sustaining myself so I can get those ideas down on paper in the first place.
10 deviants said Plot: Coming up with events that'll sustain me for 50k words.
5 deviants said Inspiration: Coming up with a good-enough story that'll keep me excited.
2 deviants said World-building: Coming up with a setting that's ripe with content.
1 deviant said Characters: Coming up with a great cast to keep the story moving.
1 deviant said Theme: Coming up with moral ideas that'll keep me and readers thinking.


Add a Comment:
LL3-Meimu Featured By Owner Oct 17, 2018
Do you have any experience with starting a series and quickly losing motivation/inspiration in favor of wanting to do something completely different?
Spaztique Featured By Owner Oct 17, 2018  Hobbyist Digital Artist
Quite a bit, as my above "shelved projects/development hell/cancelled projects" list details. Some projects I'm fine with letting go: many of my National Novel Writing Month projects are done simply out of fun. Other times, I tell myself, "I'll get back to it eventually," and then eventually never comes. There's plenty of others who can vouch for feeling this same thing. Half of the time it's because the new project is more exciting, and the other half of the time it's because the old project had gotten old.

My only system to combat this, to varying degrees of success, is the following:
-Stick to only one major project at a time, or set up a system to work on two things at once. Or, if possible, delegate it to somebody else.
-If you must work on something else, it shouldn't be larger than the main project or take up more time. (e.g. if I make a sketch video, I make nothing larger than a 4koma on the side. During Diamond In The Rough, I made comics, but nothing feature-length.)
-If the side-project is time-consuming, it needs to be scheduled. (e.g. the Halloween/Christmas videos and National Novel Writing Month are time-consuming, but they only last for short periods of time)
-GET SUPPORT. It's hard to finish a project alone. You need friends to cheer you on, critics to steer you in the right direction, audiences to tell you if they're entertained or not, and so on. This is, by far, the #1 thing that's gotten me through not just my projects, but through life in-general: as much as we want to think we can make it on our own, we usually need people to carry us to the finish line once we've run out of juice.

That's all I really got. It's what's gotten me through Diamond In The Rough, and it's carried me so far through Wrath of the Amanojaku, and hopefully when it's all over, it'll carry me back to Ao Usagi Tribute Show and my non-Walfas stuff like Virgin Killer Club! and such. My final word is this: a shelved project isn't always a dead project, and it can be revived later down the line with newfound vigor and creativity after a sufficient break.

I hope that answers it, but feel free to ask for more details if you want.
Sandrag1 Featured By Owner Sep 10, 2018  Professional Artist
I thought I will do a comic dub of WotA The Quick version now I saw it!
tsunetake1012 Featured By Owner Aug 19, 2018  Student
Hello! I'm glad to add me your watch list.  :D (Big Grin) 
Spaztique Featured By Owner Edited Aug 19, 2018  Hobbyist Digital Artist
No problem: you’ve got some downright amazing props. I’ve seen and favorited your comics before, but I never got around to doing a full watch till now.
tsunetake1012 Featured By Owner Aug 19, 2018  Student
Thank you for kind comment. It’s very encouraging! w00t! 
I think that want to create a new walfas comic, but I can't come up with an idea of it now.
MajorBlitz Featured By Owner Jun 26, 2018
Hello Sir, I've already finish your Entire episode of Diamond in the rough....It was Beautiful.
However I feel like the issue still on...nonono, not the Gap Breacher, The Fanon Over-saturated like the one you mention about Flandre.

It all start from someone question about Kaguya's Career and everything went abysmal.
Thanks to them, Now i Transfer myself to Kaguya fan and still be a former Sakuya's Boi (fanboi, but in good way)

I hope the Issue involve Fanon will be fixed one way or more, Especially Her Excellency
-Kaguya fan who dream of the world where everyone can just not be too Much of Mokou bias.
Spaztique Featured By Owner Jun 26, 2018  Hobbyist Digital Artist
Thanks. I'm always glad to hear people are still enjoying DitR, six years after its original premier as an hour-long streamed movie, and four years after its completed Youtube series edition.

I'm not sure what to say about Kaguya, but if you like her, you should try making some fan content about her of your own. That's how I got started, and it's what I'd recommend to anyone.

As for the fanon stuff, I've gotten much more relaxed in my stance about it: although we need stuff like DitR to shake us out of just blindly accepting fanon, we also need some goofy fanon stuff to keep Touhou fun. At the end of the day, every Touhou fan content maker is free to choose how they write what they want.

Also, you'll be happy to know there's a successor to DitR coming: Wrath of the Amanojaku. It won't mess around with fanon vs. canon, but it will have the same epic scale. Though, it'll be the complete opposite of DitR: no OCs, Reimu, Marisa, and Sakuya are the main characters, while Yukari, Tenshi, and Remilia are the good guys, and the Kappa and the Tengu work together to save the Kappa Valley. If DitR was Gensokyo falling apart, WotA is Gensokyo coming back together: the perfect Brain Bleach after what you just experienced.
Sandrag1 Featured By Owner Edited Jun 22, 2018  Professional Artist
Im sending a note for you Spaz!
Add a Comment: