So, I predicted earlier this year that we might be seeing a huge leap in Walfas comic production standards and techniques. Halfway through the year, that prediction is beginning to come true.
We are slowly working our way from "frame-by-frame medium shots of characters on a static background" and are working towards full-page comics with dynamic backgrounds. Although I'm still nowhere near done with Wrath of the Amanojaku, the future of full-page comics is already here, and the results look dang good!
As you saw in my previous status post, I talked about TheCurseWatcher
's The Little Devil's Rock
. Well, let's go a little more in-depth into its style and editing.
Right out the gate, we have full-page editing, camera angles, over-the-shoulder shots, lighting, everything! And let's get to the fight scenes:
What's this? Actual danmaku battles?! In a Touhou fic?! I know this sounds odd, but we seriously need more dynamic fight scenes like these ones! For once, we have someone who's actually making legit Touhou-style combat instead: minimal dialogue, the fights do all the talking themselves, and plenty of sweet, sweet bullet hell. If you haven't read it in full, you should totally check out The Little Devil's Rock: it's raising the bar on how we do Walfas comics.
But Curse isn't the only one taking the leap into full-page comics. Here's a sample from Unknown-Nobody-XD115
's The Unknown Saga,
edited in ComiPo, the program I'm currently using (and used for the Twilight of the Hakurei Reboot
Once again, camera angles, lighting effects, shadows, the whole nine yards!
And there's more: even gervin51
is joining in on the new format:
And let's not forget our favorite French party animal Hat-Warrior-999
, memeing it up with this:
And, of course, here's my contribution to the full-page revolution: one of the first Walfas comics uploaded in .pdf format:
And although it's still in production, let's not forget: the DitR-killer itself, mother-friggin' Wrath of the Amanojaku... (And to all you Starcraft 2 fans out there, this is for you.)
And now that ORT451
mentions it, here's him throwing his hat into the ring!
But of course, even if your comic isn't in the new format, let's not forget that even the frame-by-frame comics have been evolving as well. Take a look at the complexity of the shots from the following artists:
From the classic TobiObito4ever
, just look at the ridiculous level of detail of all of the props she uses:
Or how about awesomedude2011
's 1-to-1 3d scale of Utsuho's Spell Card Attack?
Or heck, look at Hat's other props and the promo alone for 'em!
And let's not forget, essentially one of the greatest custom sprite walfas animators, JaphethStuff
And one more from ORT451
(and check the link in the description to compare it to the 2013 version):
If you got any more commendations for folks you think are raising the Walfas community's standards, post 'em below! These folks could use a little more recognition for their efforts in expanding our works.
Despite all the hardships and drama we've faced over the years, I'm still proud of all of you for keeping our community not only together, but growing and thriving. I believe Reimu can sum it up for us: