Useful Tips from the Horsemaker: SMD Import fixAyy guys.
Blender got updated recently, new features, new stuff, yay.
But as it often is with Source, when something new is added, something old fucks up.
With the new update, now upon import of any SMD, you will in 90% cases get this shit:
Well I told you before that SMD is an inferior absolute peasant format and DMX is master race, but in case you need to import some decompiled crap, worry not - the fix is possible.
First thing you gotta do on import is to check the "Preserve SMD Polygons & Normals" box:
Now the imported model will look okay but that's a lie - all the vertices are duplicated now, and it is actually twice as highpoly as it should be, and is absolutely uneditable and undetriangulatable.
The way to fix this is to go to Edit Mode, select the whole thing by pressing A, then click "Remove Doubles" on the left panel.
And that's... not over, now the model looks
THE BEST SFM WORKS ALL AROUND.
Hi there! Welcome to the SourceFilmmaker deviantart group. We're one of the biggest (if not THE biggest) deviantart group dedicated to art made in the source filmmaker software.
What IS the source filmmaker, and how do I get it?
The Source Filmmaker is a 3d animation software running on Valves Source Engine, which powers games like the Portal series, Team Fortress 2, and Dota 2. Although intended for the use of team fortress 2 assets, users import content from other valve/source engine games, and tech savvy users can go further than that by porting content from other titles or creating their own original models!
The software is FREE for all users with a steam account and can be downloaded here. The only requirement is that Team Fortress 2 (also free) is instealled and ran at least once.
That said, in order to have an optimal experience, make sure your computer can at least run Team Fortress 2 at high to max settings at 1280x720 and with framerates ABOVE 60fps, as SFM runs (and renders!) at 720p by default. Beefier rigs are more than welcome to crank that up with the "-sfm_resolution 1080" launch option.
RULES (Follow them to prevent getting blocked)
We only accept content made in Source Filmmaker. That means Gmod/XNALara/Poser submissions won't be accepted. Editing your SFM picture in post production via photoshop/gimp/whatever is acceptable.
As of 26/8/15, Pony content will no longer be accepted, following the results of the community vote. Instead, consider sending it to SFM-Ponies!
We currently hold quality control into the group. Please refrain from submitting posters that have Stock/Valve animation sequences in them, grainy ambient occlusion, or poorly angled camerawork. If you're new to SFM, please check our tutorials folder and/or the useful links at the bottom. There's a VERY HIGH chance your submission will be rejected if it has any of the above
If your art is rejected, you can request for a reason in SUBMISSION REQUEST (click here to read how to do that). If you do, it's advised you follow that help the next time around. There may be rare occasions where art is accepted, but advice is still given out. It's still in your best interest to follow it. The staff here know how SFM works and how you can improve.
THE DOWNLOADABLE RESOURCES FOLDER IS ONLY FOR SUBMISSIONS PROMOTING A DOWNLOADABLE RESOURCE. Please stop submitting posters in there, it's a pain in the ass to remove them.
Any art containing sexual fetishes will be instantly rejected.
(how can people get pleasure with this anyways)
Hate pictures about [X] User will be denied. We won't promote hate against someone you dislike for [Y] Reason.
There's a limit of uploads per day. Don't you fucking upload 10 pics in one folder. Give space to others, y'know.
You can upload stuff made by people who don't have a da too, but please GET PERMISSION AND CREDIT those people.
HUMAN NUDITY/SUGGESTIVE will still be accepted as long as it doesn't break any of the rules and stays under da's standards. PUT A MATURE TAG anyways.
(Because humans aren't fucked up as humans with animal heads, right.)
Keep it cool.