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Christina Portrait (Close Up) by soup-sammich Christina Portrait (Close Up) by soup-sammich
AKA Why I keep using Carrara Dynamic Hair...  Every once in a while, it actually adds to a render.  BTW this is just a cropped version of Christina Portrait (done by changing the production frame size in Carrara).

Edit: And when I say "adds to a render" I mean it doesn't make you go, "Holy *EXPLETIVE DELETED* Batman!  What died on her head?!"
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:iconskindral:
skindral Featured By Owner Dec 13, 2015
Can't resist those big bright eyes!
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:iconsoup-sammich:
soup-sammich Featured By Owner Dec 13, 2015  Hobbyist Digital Artist
Amusing you should comment about her big eyes! I actually shrank the irises about 50% from their normal size for this render. Also, I tried something new that I think helped with giving her eyes more depth... Instead of using a solid color for the iris highlight, I used one of the other iris textures (green in color) to provide the highlights. Normally her eyes look a little flat, I think this helped greatly!
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:iconskindral:
skindral Featured By Owner Dec 13, 2015
Gotcha :meow: Yea the changes you made, really make this one pop! She looks amazing here :)
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:iconsoup-sammich:
soup-sammich Featured By Owner Dec 13, 2015  Hobbyist Digital Artist
I think using complimentary eye color textures for a highlight will be something I will continue to do...  I really like the way her eyes turned out in this image...
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:iconskindral:
skindral Featured By Owner Dec 13, 2015
Yea gotta make them stand out! Eyes, are the window to the soul as they say right?
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:iconsoup-sammich:
soup-sammich Featured By Owner Dec 13, 2015  Hobbyist Digital Artist
A very good point!  I recently (read about a year ago) watched a tutorial video by Phil Wilkes where he talks about realism in Carrara.  Tweaking the eye textures was a big focus of that tutorial.  I don't remember him mentioning anything about highlights in the iris, but reflection, making sure the iris geometry is back from the surface, the cornea bulging, and the right types of refraction for the different areas of the eye...  These are things that I have added to my standard workflow, and I see this highlight technique as being no different!
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:iconskindral:
skindral Featured By Owner Dec 13, 2015
Wow the amount of thought and detail you put into your work, is amazing! There are so many things to pay attention to :meow:
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:iconsoup-sammich:
soup-sammich Featured By Owner Dec 13, 2015  Hobbyist Digital Artist
It's funny, I remember watching that video and thinking of how much work it's going to add to my renders, slightly tweaking textures, finding and loading the right maps, spending 30 minutes to an hour getting lighting right...  But now, it just seems like something simple I need to do to get things right...  I fly through skin and clothing texture changes, lighting usually takes less than 30 minutes (test renders included) and that leaves hours of fun setting up the scene!

The only time I really get bogged down is when I buy an environment for Daz and try to use it in Carrara, most of the default bump settings on stuff I buy are set at 500% and I need something like, 15%-20% to get it to look right in Carrara.  One of the best environment creators on Daz seems to be guilty of this most often...  Several hundred textures that I have to go through and reduce bump on, but his/her (I really have no idea) work is so beautiful and detailed it's usually worth the time investment...
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Submitted on
December 12, 2015
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