So, I haven't done commissions for about a decade now. When I used to do them, I was regularly burned by customers, not paid/underpaid, harassed, etc., and it really turned me off to doing more. I've also been extremely busy between my full time job and working on indie games on the side, so I haven't really had time to devote to anything else. But I still get commission requests now and then, and I'm wondering if maybe I should give it another shot someday, maybe in a more limited capacity. Probably something like $20 sketches focusing on headshots/busts and only taking one or two at a time. Something I can realistically do in a reasona
Orion's Odyssey now available on Nintendo 3DS+DSi!
Orion's Odyssey now available on Nintendo 3DS+DSi!
Hey, guys! It's been a long time coming, but this month saw the release of my latest game project, Orion's Odyssey: A Pattern Blocks Adventure. The game is available NOW as a downloadable title on the Nintendo 3DS eShop and DSi Shop for $4.99!
We'd been working on Orion's Odyssey since late 2009, so it feels wonderful to finally see it out in the wild! I was art director and one of the animators on the game, and fellow DA artists ~clayangel (https://www.deviantart.com/clayangel), :icononiyoi:, and :iconliinvers: also helped to bring this project to life.
You can check out the trailer and screenshots on Nintendo.com here: http://www.nintendo.com/games/detail/9GF4Pof3hhgqv
The Nintendo DS game I've been working on for the past few years is up on Kickstarter! The game is done, but we just need to raise some funds to get it released on DSiWare and 3DS eShop. I was art director and one of the sprite animators on the project, so if you like my art, please go check it out!
Robots! Mermaids! Geometric puzzles! Time travel! Space T.Rex! Go go go go go!
Here's the link! http://www.kickstarter.com/projects/bigrye/orions-odyssey-for-nintendo-eshop-and-dsiware
Two weeks and $1467 left to go! Help us make this happen! :D
Hey, DA peeps!
So, it's been a while since my last journal entry, but at least I've posted (a little) since then. It's mostly been embroidered magnets, but, hey, I said it would probably be crafty stuff, so at least I didn't lie. :)
I've started sketching a little more since then, largely thanks to the Wii U and the highly addictive Miiverse. New Super Mario Bros. U especially helped me break through a long-ass art block by prompting me to post something after completing levels, which started to get my creative juices flowing again. For those of you who own a Wii U, my ID is RainKnight. I've started posting some of my Miiverse art on m
It's not that I mean to drop off of the face of DA for a year at a time, really...! The sad truth is that I just haven't been doing much art, or at least not much that I can post here. Still working in tech support full time, still doing game development on the side, so not much time is left over for personal projects.
With that said, there may be a few things I can post, though it may stray a bit from the usual. I'm thinking of posting some small craft projects I did for Christmas gifts last year and maybe digging through the archives and finding some stuff from my old con portfolio that I never posted online. I am trying to find time t
So, as some of you may know, I spent the past two or so years working on a Nintendo DS game. The game, Hands On! Tangrams, was published late last year, and is currently available for purchase online.
As I mentioned in my last post, I served as art director on this game, and each stage has art done by different artists, including fellow DA artists OniYoi (https://www.deviantart.com/oniyoi) and liinvers (https://www.deviantart.com/liinvers). I personally did the art for the first and last stages of the game, as well as collaborating on one of the middle stages and working on some interface elements. It's a fairly simple game, but we had to start somewhere! Despite its simplicity, though, I think the pu
So, I'm sure some of you may have been wondering over the past couple of years why I have practically fallen off the face of the earth. The reason for that would be that I've had to put most personal projects on hold as I work towards one of my career goals: game development.
Since 2007, I've been working for a small start-up company named Island Officials, and we've been attempting for some time to get one of our projects off the ground. In about a month, that will finally be a reality. Our first title is a puzzle game for the Nintendo DS called "Hands On! Tangrams," and it'll be available to purchase in the US and Canada on
Hey, all. Been a while since I've updated this thing, eh?
Well, anyway, I'm going to be flying out to San Francisco this weekend to attend the Game Developers Conference from the 23rd to 27th. This year, I will be volunteering as a Conference Associate. Will any of my fellow DA peeps be attending?
Also, I'm very excited that DA has opened the Game Development Art category! I'm sure it's going to be a nightmare keeping the fan art and screenshots out of there, but it's already been awesome checking out the game development community that's made a home on DA.
So, what have I been up to for the past year or so? Hopefully I'll have a lot
Okay, considering that the previous journal entry was from almost 2 years ago, I figured it might be time to update. ^_^;;
Well, I finally posted some of the art from the student game I was working on a couple of years back. Nothing amazing, but it was my first time modeling for games, so there was a lot of trial and error. I'm still working on game-related stuff, but nothing I can really talk about at the moment...
Life has been very busy, though it's been a good kind of busy. Still working in IT, but doing game design stuff on the side. Still living on the east coast, though I did fly out to San Francisco for the GDC last month.
Wow, I haven't been this busy since my senior thesis crunch time back at WPU. The past few months have been crazy, and as usual, I have some major catching up to do on my devwatching whenever I finally get the time.
Time, or lack thereof, seems to be my biggest problem these days. Life is divided between work and my game design class, leaving little room for much else. Summer conventions are not looking good this year, due to the difficulty I'd have getting time off and the fact that I just haven't had the time to draw anything new for sale at Anthrocon and Otakon. I'm really sad that I'll probably be missing out on AC this year, because
I just noticed that I hit 10,000 pageviews tonight, so I thought it might be a good time to thank everyone who's been watching me on DA for these past 3 and a half years.
I'd also like to apologize for falling behind on so many things in the past year, including keeping up with everyone's galleries on a regular basis and taking ungodly amounts of time to finish commissions. I know I still owe a lot of people a lot of stuff. As some of you may know, I've been working full time (with a 3-hour daily commute) as well as taking additional game design and animation classes, so my free time for the past year has been next to nothing. I haven't
Hey, all. I'll be attending Otakon this weekend, where I'll be spending much of my time in the artists alley with ImaginaryFox (https://www.deviantart.com/imaginaryfox) and company. Table H7-9, apparently. :)
I hope to see lots of you there!