I’m glad to announce that Day Dreaming Derpy is now COMPLETE and available for download at rpgmaker.net!
After a year of juggling life, work, and responsibility- Day Dreaming Derpy is now complete and ready to be shared with the world.
I hope you enjoy what I have created.
==========TO PLAY, JUST DOWNLOAD THE NEW .ZIP FILE============
*** SAVE FILES FROM PREVIOUS VERSIONS ARE NOT GUARANTEED TO WORK WITH v1.0 ***
*** I DO NOT RECOMMEND USING SAVE FILES FROM PREVIOUS VERSIONS WITH v1.0 ***
*** BUT IF YOU DO, BE WARY OF POTENTIAL RIFTS IN THE SPACE-TIME CONTINUUM ***
=========OWNLOAD THE ORIGINAL OST ON BANDCAMP ===========
===BE SURE TO DOWNLOAD THE RTP FOR VX ACE BEFORE RUNNING===
The following is v1.0 completed version of Day Dreaming Derpy.
If you find any glitches or bugs, feel free to let me know!
Thank you for letting me share this with you all!
Nobody's Home is COMPLETE and OUT NOW!
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Nobody's Home VCRPG + Project: Mania Updates
This was really fun and really sweet. Thank you for making it!
The patch just fixes something at the end of the game, so its not so necessary
Now, onto bug reports!
In the intro fight, if you fail the Tardis fight by switching Uniforms and faint as Muffins, you will be revived as Mail-mare but your profile will appear to be Muffins.
Holding shift, and the left or right arrow key while going through a door makes your friends move under you (instead of staggering), which can lead to layering errors like this if you walk as far left as possible before moving up the stairs.
Diamond Tiara is always at the Post Office, even though before Derpy enters the dream she should be hiding at Apple Bloom's place.
Dialogue for Dinky in Trixie's dream: "and swipe some candy..." not "as swipe some candy"
Sonic Rainboom doesn't stun the user
Friend sprites load before the background, meaning they are temporarily in the Dreamworld travel map.
Merchant "goodbye" dialogue reverts back to the "hello" dialogue before the menu disappears.
Smarty pants doesn't stick around as a permanent companion the first time through, had to run through a second time. A lot of dialogue is also repeated in the second run through... Which results in there being 2 Smarty Pants the third time through the cut-scene.
Mare-do-well's name is not present in the victory text after battles.
No speech portraits for some characters, including (but not limited to) Mayor Mare and Zap throughout the game.
Red/violet pixels surrounding Diamond Tiara's statue.
Derpy doesn't maintain left/right orientation when moving only up/down. Pointing Derpy left, then moving her up or down (without holding left) switches her orientation to facing right.
The Smarty Pants sprite has a mouth before Derpy sews it on (tested on the third run-through of that cut-scene).
You got layering working for the brown fences, but then didn't apply that to the signpost, fountain, or the white fences near the Ponytunes. You might solve this layering issue by making the fountain/posts character sprites instead of part of the background. (I assume that's what you did.) Doing so would also (probably) allow you to let Derpy walk on the marked tiles.
Would be nice if the music were a little quieter, or there was a volume control.
No separate attack animation for damaged bosses statue vs undamaged bosses. This looks especially strange for Diamond Tiara's statue, but it impacts other bosses as well (Vinyl Scratch).
The menu is difficult to navigate. It would be nice if the Skills and Uniforms tabs were combined, as they are very closely related. It would also be nice if we could switch between ponies within a menu tab (for example, skills). E.g., put friends and stats on the same level of the menu hierarchy.
Friend1 | Stats Display
The option to "run" is never mentioned in the game and never available for use, and therefore ought to be removed.
The game ought to explicitly mention that attacks can be canceled by pressing "X", instead of just saying that "X" can be used to cancel things.
Phew. That took a while.
Also, have I ever mentioned how sad it is that Derpy doesn't actually have a bed proper, and sleeps on the couch?
11/10, great game.
The writing is really well made I think, I had a lot of fun but also a bit of feels, just when I didn't expect it.
I was expecting a small game with just some random cute things here and there, but it takes around 7 hours to finish it, and you always feel entertained, it's not repetitive (except if you're trying to level up before a boss, but you almost don't need it)
And oh god there's references EVERYWHERE I love it.
(I think I'm missing an uniform, gotta play a bit more I guess)