Pft...I've been on a DnD wiki-walk this weekend, and I have figured out that if you pair an "Alchemy Jug" with several "Amulet(s) of the Drunkard," you can effectively create an _infinite_ supply of mid-tier healing potions for your entire party.😏
Sounds a bit nutty, but it looks good on paper.🤣🍻 Maybe give it a go in a session at some point? Both of them are "uncommon" items that don't require attunement to use, if I'm reading things right.
That's definitely a pretty clever thing to do, as much as it does game the rules a bit. I think it'd be entirely up to the DM if they want to deal with that.
I can see them allowing it for laughs, or at least forbidding players from also throwing "Tankard of Sobriety" (common wonderous item) into the mix, which would truly break things. The utility is limited to an extent, and won't scale into higher level adventures... And the image of perpetually blitzed PCs roving around and causing (comparatively more) havoc would probably be too tempting for most people to resist.
Besides, I understand that making the DM pause and say "well, there's no rule saying you *can't* do that..." means you win the game for the night.
I would probably be in that camp of DMs if I were to be honest. I would definitely limit just how much it could be used tho because of what you highlighted above and also a person can only drink so many things until they are just too full.