So, I got a little side tracked with some non-fractal digital art that I wanted to explore. I have had little experience with the techniques involved, so it was a fairly interesting to discover some of the principles on my own.
I think I have all the tools in place to generate another work I've been thinking about for a couple of weeks now based on polynomial
Newton fractals. I improved one of my subroutines to give a 2.25x average boost in performance! Hooray! Regardless, though, it will take significant computational resources (I estimate around 28 hours of core processing time for that big project).
I'm also thinking about trying out some more Newton fractals, but using non-polynomial functions. I have some ideas, that I think might produce some interesting patterns, but I won't know until I code it up and render a few! So, watch for those!