Anything above a marking goes over the other marking set. ie. Lynx goes over Tiger
Natural Paint - Dom White/Tobiano/Splash/Sabino
Regular Marking Sets
[nStr or StrStr]A gene that creates dark or light stripes and spots in the shade of the coat along the horse's pelt. Stripot is expressed as irregular jagged stripes that often end or intermingle with spots and blotches. Can be minimal (restricted to points) or maximal (fullbody). Spreads outwards from head and limbs.
[nOrx or OrxOrx]A mutation that darkens the coat in specific areas and lightens it in others. The base coat is normally expressed, with darkened areas around the rump/thigh, along the back, down the shoulders, and up over the face. White underbellies are very common, along with irregular white face markings - each is distinctive. The dark pelt is then mottled with slightly lighter tinting, creating interesting patches of colour.
[nSw or SwSw]A different form of the more common grey in horses, swan grey is only ever expressed in black or dark chocolate-based horses. Chocolate horses are simply carriers. Swan grey horses are born with dark bodies and light brown noses. As they age, they slowly start to turn white in the body - though their faces often remain dark. Noses get steadily lighter with age too, reaching a bright orange by the time they fully white out. Pure black-based horses grey out evenly, leaving them with a white body and a dark face. Horses with the dun modifier often keep their dark points (namely legs, though occasionally manes and tails stay dark too). They can look rather awkward and a tad ugly in transition, however when fully grown they are a stunning sight to behold.
[ndB or dBdB]The dewberry colouration is a modifier, and it can overlay any other coat colours. There is no carried form of the gene - if a Snjorstur has the dewberry gene, it's obvious from the coat. A mealy pangare affect is applied to the underside, lightening the undercarriage to a creamy colour. The same affect is applied around the eyes and occasionally on the lips. The muzzle darkens to an almost black shade. Sometimes this will occur around the knees and hocks too. Lighter spotting will appear along the top of the animal, in a more noticeable way then generic dappling.
[nArc or ArcArc]The arctic marking set is an overlaying gene that causes the entirety of the coat to lighten to a pale grey or white, leaving only a few distinct points untouched. These dark points appear around the eyes, in eye spots above the eyes, around the nose/muzzle, and occasionally around the knees and hocks.
[nFlm or FlmFlm]The flamed set casts a layer of dark hairs over majority of the body, only leaving some areas untouched and undarkened. These lighter patches are known as the flame points, and they usually appear around the eyes, the muzzle, the shoulders, the crotch and the insides of the thighs. The darkening hairs have a blending effect, making it seem almost as if the light points glow out of the coat.
[nTx or TxTx]A white marking that casts white patches down the shoulder blades, around the neck and along the undercarriage. Is often best prized when the horse in question has high socks that connect to the tuxedo white.
[nB or BB]A white overcoat that blocks out the entirety of the coat, but leaves little flecks and spots of the underlying coat colour around the face, crotch and rump. Often results in streaked colour in the mane and tail.
[nGmR or GmRGmR]This interesting modifier is essentially a mutated or restricted form of the Gem mutation. Whereas in the gem mutation, the horse will gain a fully altered coat, with the Gem Roan mutation, only the barrel part of the horse will be subject to the Gem gene - the face and legs will be left untouched.
[niK or iKiK]The inkglot marking is one of the favourite markings of the Shadowvalian army, due to the natural camouflage it provides the army. The ink marks are the only irregular overo-style marking ever found on a Snjorrir. White markings are very common in conjunction with the inkglot markings, creating an almost chimeric or calico-style coat on the horses it affects.
[nRd or RdRd]Dapple roan is an altered strain of the usual roaning - however instead of a uniform lightening of the barrel of the horse, there will be dappled patches of original basecoat left in the roaning.
[nGP or GPGP]Pargrey is an altered form of greying that causes the coat to only grey out on isolated sections of the body - not over the entire coat like a normal grey horse would. This can result in a roan-like effect or even in an almost pinto-esque patterning in a fully greyed out horse.
[nbs or bsbs]Overlays spots of red onto the coat of the horse - mainly centred around the barrel and neck of the horse. These spots can be few in number or numerous, and they can be anything from small flecks to large circular patches.
This marking overlays all other markings and DOES appear on white markings.
[nTr or TrTr]The tiger marking set is one of the few fullbody markings. The set causes the underside, neck, cheeks, eye sockets and lips to turn pale or white, while irregular black striping occurs over the entirety of the coat. The stripes are thin and jagged, but are never disjointed, always forming whole lines - though some do split into two in the middle before rejoining into a single stripe further down. Noses darken to the same shade as the striping.
[nLyn or LynLyn]The lynx marking set is one of the few fullbody markings. The set causes the underside, neck, legs, cheeks, eye sockets and lips to turn pale or white, while irregular spots and striping occurs over the body, these can either be black or a darker shade of the base coat. Noses and ears darken to the same shade as the striping/spotting and there will be a pale/white spot on the backs of the ears. Eyes are a mix of yellow/green.
Retired Marking Sets
Marking sets that have been retired from custom ordering. Still obtainable through Valor: Valor - Achievements and Rewards
[nGd or GdGd]A very beautiful coat pattern said to have been the result of a mage of the old courts, in his attempt to fashion a gift for the first king's consort on her birthday. The Gilded Snjorrir has a strict roaned coat, with the darker sections lined in a thin line of gold hairs - either single or double barred. The gold lining also extends from one sector of the coat lining, spiraling into gilt floral or vine markings that can cover up to half the coat. The Snjorrir's eyes also turn gold to match.
[nsF or sFsF]Nightfall acts like sooty by spreading a second coat over the topline of the horse, while also adding an even distribution of white spots and stars, mimicking stars in the sky. The second coat operates rather like a chimeric coat, in that it has an entirely separate genotype. When bred to another Skyfall horse, the two secondary coats mix. However when bred to a non-Skyfall, the foal (if it displays Skyfall) will have a secondary coat that is a mix of the Skyfall parent's secondary coat, and the primary coat of the non-Skyfall parent.
[nGeo or GeoGeo]The geode marking set creates uneven darkened patches of coat, ringed by pale or white edging. These markings can appear anywhere on the coat, and often have a sabino-like frayed edge appearance.
[nUn or UnUn]The Undu marking is a mutation that results in the fur of the face and legs becoming brown, hard and almost mask-like, and taking on an almost wooden appearance. These facial masks and leg guards are decorated with flowy lines in darker or lighter shades of the brown of the mask.
The mane and tail will also take on thick, even stripes in the same colour as the 'wood', and ears grow longer and more pointed than regular horse ears.
Undu marked horses often also carry vines and flowers on them somewhere, being creatures that are instinctively very close to nature.
[nDv or DvDv]The divo set, like skyfall, deal with a whole second set of genotype. This second coat is overlayed on the neck, creating a break in the basecoat between the head and the main body. This same coat colour stains the knees and hocks, and the space above the eyes, along with discolouring the forelock and tail.
[nNoc or NocNoc]The Noctil gene creates a strip of bioluminescent white patches along the topline of the body up to the face. Minimal or restricted expressions are possible. Markings are usually disjointed and natural looking, never too swirly or shaped. Trail spots are common, as are marks around the eyes and lips. During the day, these markings appear as white marks on the coat, however at night they glow brightly.
[nStF or StFStF]Starfinder is a gene that, rather than causing markings, gives the horse the ability to have markings. The Starfinder gene is only shown when the carrier horse is put in proximity to a special kind of gem only found on Alderann. These gems are regulated, and are doled out to Earthborn Starfinders depending on availability at time of birth.
Gems can come in different sizes, but it's up to your discretion how big they are. The minimum size of a gem is about the size of a thumbnail (of a human compared to the horse in question). Maximum size is around the size of the horse's eye.
Gem range varies, but we leave the effectiveness of the gems you get up to you. The minimum range of a gem is one gem width in any direction from the gem. Maximum width should be around 5 gem widths in any direction.
Beyond that, you can get slight tendrils that creep further, but they'll never reach too far. That basically lets you have your max range, and still have one or two thin bit that stretch further. These tendrils should reach no further than an extra 3 gem widths, and will be like the tail of a starburst.
Starfinder colour(s) are determined by random roll, and don't necessarily reflect the Starfinder of the parent(s). Starfinder can come in 1-3 colours.
Seasonal Marking Sets
Available on customs only during their respective holidays
[ nSpc or SpcSpc]The Spectre gene is a strange form of dilute that lightens the coat and gives it an unusually glossy sheen. Though it's not obvious on sight, the Spectres have a spattering of hollow hairs that reflect the light, thus resulting in the metallic, almost translucent appearance. The dilution spreads to the eyes too, lightening them to a pale, colourless shade. Though this also alters the appearance of the pupils, their vision is not affected.
[ nGhl or GhlGhl]Ghoul is an extreme coat darkening gene - one that puts a layer of darkest black hairs over the entirety of the coat, leaving a few minor patches uncovered - revealing the base coat. These undarkened patches can appear on the face, neck, legs and genitals, however the barrel of the horse is always left fully darkened. The mane and tail are also affected by the darkening, however the tips are often left undarkened.
The eyes remain green but the pupils go white and reflect light, like Noctil eyes.
[ (W) ((Only appears in the genotype of Howl Mancers. Infected regular horses have no indication of the mutation in their genes.))]The Howl gene gives the horse an overlay of coarse dark hairs, with soft pale hairs along the underside and spattering along the coat - creating a resemblance of a wolf coat. The eyes also go an odd yellow-y green colour, though on regular horses who are infected the pupils will remain the same.
The Howl mutation is not just a coat colour - it's a sickness of sorts. It affects not only the coat but also the mentality of the horse.
This mutation is odd in that it only ever turns up naturally in Mancers - it can't be passed through breeding. However Howl Mancers have some sort of a strange venom in their bite that can affect unborn foals.
If a Howl Mancer bites a pregnant regular mare, the venom can have varying effects on the unborn foal.
The foal can either;
1 - 40 ............... Be born completely normal
41 - 70 ............. Be born a regular foal, but with a Howl coat
71 - 90 ............. Be born a Howl Mancer
91 - 100 ........... Die
Special Marking Sets
Marking sets that are given out at special instances