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High-Res HDRI Map Pack 1

By smashmethod
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893 Comments
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For tips and techniques on how to make digital art like this, check out my YouTube channel.

YouTube: www.youtube.com/user/fictional…
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© 2004 - 2021 smashmethod
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jaquealice's avatar
:star::star::star::star::star-half: Overall
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Thank you! I just recently figured out how to use HDRs in Poser 11 to create indirect light within an environment sphere, so these will be very useful as I learn more!

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B0rnC0nfus3d's avatar
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As a 3d artist, i know how hard it is to find good quality high res HDRIs , I too, agree that this shouldnt be in textures <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" data-embed-type="emoticon" data-embed-id="391" title=":) (Smile)"/>
i think it would be more useful if you name under the numbers what is actually in the image, or, leave those balls, and resize the images and make one big Preview image that shoes all of them, because im currently downloading not knowing what is in here and if i already have it <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" data-embed-type="emoticon" data-embed-id="391" title=":) (Smile)"/>, I think it is awesome you are doing this, havnet seen many of those up on DA, keep it up, i would love to see more
sandmannq's avatar
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Awesome! Awesome! Awesome! Awesome! Awesome!
High-dynamic-range imaging (HDRI or HDR) is a set of techniques used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present the human eye with a similar range of luminance as that which, through the visual system, is familiar in everyday life. The human eye, through adaptation of the iris (and other methods) adjusts constantly to the broad dynamic changes ubiquitous in our environment. The brain continuously interprets this information so that most of us can see in a wide range of light conditions. Most cameras, on the other hand, cannot.

HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different narrower range exposures of the same subject matter.[1][2][3][4] Non-HDR cameras take photographs with a limited exposure range, resulting in the loss of detail in highlights or shadows.

The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR)[5] or standard-dynamic-range (SDR)[6] photographs. HDR images can also be acquired using special image sensors, like an oversampled binary image sensor.

Due to the limitations of printing and display contrast, acquiring an HDR image is only half the story; one must also develop methods of observing the results. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved or exaggerated local contrast for artistic effect.
mauroshells's avatar
:star::star-empty::star-empty::star-empty::star-empty: Overall
:star-half::star-empty::star-empty::star-empty::star-empty: Vision
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Rifa rifa! no me importa que sea critica pequeña la la la sdsddw wews dw w we we we w e we w ew e we w e we w ew ew ewe we we we we w e we wew e we we w ew e we wewewewewe we w e w we w w e we we wee w e w e wewewew e we we we w ew e we w ew e we w e we w e we w e we w e we w e wew we wewe w e w e we we w e w e w

w e we we w e we w e e wewe we e w ewe ewewwe w eew wee w e wewew e w ewe we we wwewe
begirer's avatar
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good quality fh hjy hjgy rrre rererr rererw wrwerwer wrwerwerwe rwrewrwe rwerwe rwe rwe rw er we rwe r we rwe r wer we rwe r we rwe rwe r we rwe r wer we rwe r wer we rwe rwe rwe r we rwe r wer we rwe r wer we rw rwe r we rwe r we rwe r we rwe r wer we rwe r we rwe r wer we rwe r we re rwer we rer e re r r r r r r r r r r r r r r r r r r r r r
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Thanks a lot. Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.
Btravel's avatar
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High Dynamic Range (HDR, ou Grande Alcance Dinâmico, em português) são métodos utilizados em fotografia, computação gráfica ou processamento de imagens em geral, para alargar o alcance dinâmico (o trecho entre o valor mais escuro e o mais claro de uma imagem). A intenção dessa técnica é representar precisamente nas imagens desde as áreas mais claras, possivelmente iluminadas diretamente por uma fonte de luz até áreas mais escuras, possivelmente em sombras.
Utilizam-se diferentes tempos de exposição numa série de fotografias para atingir-se o grande alcance dinâmico, técnica desenvolvida na década de 1940 por Charles Wyckoff, para fotografar detalhadamente explosões nucleares. Com a ascensão da fotografia digital e software que facilitam a criação de imagens com grande alcance dinâmico, a técnica se popularizou.
As fotos tiradas em JPEG possuem uma profundidade de cor de 8-bit por canal. Isso quer dizer que são processadas cores de 0 a 255, do preto ao branco, em cada canal. Arquivos com profundidade de cor de 16-bit possuem mais fidelidade de cores (inclusive do preto e do branco) pois contém mais informações de cor em cada canal. O intervalo entre as imagens de 8-bit e 16-bit é chamado de alcance dinâmico – muito mais detalhes e fidelidade de cores são encontrados nas imagens de 16-bit, simplesmente porque existe mais informações sobre a luminosidade de cada pixel quando temos um intervalo maior de valores de luminosidade em cada canal.1 Por causa desta limitação, fotos HDR são feitas a partir de imagens em formato RAW.
Para se visualizar imagens HDR em telas e monitores normais (CRT, LCD, etc), impressão a tinta ou outros métodos de visualização que têm um alcance dinâmico limitado (têm pouca capacidade de mostrar áreas de grande luminosidade ou áreas muito pouco luminosas), utiliza-se a técnica de mapeamento de tons, em que o grande alcance dinâmico é comprimido numa curta faixa de luminosidade, ou num curto alcance dinâmico. Imagens criadas utilizando-se essa técnica frequentemente criam imagens surreais se um grande alcance dinâmico estiver comprimido num curto alcance dinâmico.
O processo de HDR é muito simplificado atualmente por softwares especializados neste formato de processamento de imagem, o mais conhecido atualmente é o Photomatix, um gerador HDR a partir de 3 imagens de diferentes exposições. O resultado poderá ser obtido através de fotos em JPEG apesar de ser recomendado o uso de imagens RAW.
Como em toda edição fotográfica e trabalho gráfico em geral, os resultados de uma boa edição HDR são melhores vistos em monitores CRT, apesar de maior sua calibração de cores é mais próxima do real da impressão, além de uma visão melhor das cores em todas as partes da tela, diferentemente do que ocorre em monitores de LCD, que escurecem os cantos, mostrando a cor mais próxima do real apenas quando olhada de maneira perpendicular (90º) entre os olhos e o monitor.
obaidaalattar's avatar
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:star::star::star-half::star-empty::star-empty: Impact

شكرااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااااا
HankoBerd's avatar
:star::star::star::star: Overall
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:star::star::star::star-empty::star-empty: Originality
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thank you very much ,its a big help <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>
any way i think that the " Critique " is just a little like a price for it ,don't know that yet?!

just ask me <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>

any way this is just a short story :

Someone was walking in the darkness! he saw a very big castle and he wanted to go inside ,then he put the first step inside the door of the big castle that he saw befor in that darkness when he was walking in the darkness !

amazing story ,isn't it!?

that's all what i have got in here! o god!
Maloks's avatar
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:star::star::star::star::star-half: Overall
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Edduardddo's avatar

Consegui...Deus abençoe!!!!!!! Show!!!!!!!!

Edduardddo's avatar

Link quebrado,....por favor o senhor poderia adicionar o link para o download!!!!!

Deus abençoe grandemente!!!!!!!

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wonderful work man!
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