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Na Pali, Classic - Wallpaper

By Sly-Mk3
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2 Comments
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I painted this wallpaper yesterday, I just felt like putting the logo on a nostalgic background, then I created some variations. This one is a coloured version with a classic-style Unreal Tournament logo. Several locations from the original Unreal singleplayer game can be seen on this wallpaper.
No idea how long it took me to do this, GIMP has been a bit slow. ;)

The logo that can be seen in this wallpaper is the new official logo for the upcoming Unreal Tournament game.

You can find out more about the new Unreal Tournament at www.unrealtournament.com or participate in the development discussions at forums.unrealtournament.com.

Disclaimer:
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.


I hope you like it!

Sly.
IMAGE DETAILS
Image size
1920x1080px 1.01 MB
Published:
© 2014 - 2021 Sly-Mk3
Comments2
anonymous's avatar
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Baryonyx62's avatar
I really like this. But as I said before during the process of creation, I would use it as wallpaper only if the landscape was a bit more defined.

Yet, this is my personal opinion and I do think it has a nice style to it due to the blurry mountains.
The colourful clouds are nicely done too and add some variation without feeling out of place.
Finally, the logo also fits the rest and the sharp lines make a good contrast to the blurry background. Creating an effect almost like the "camera" had focused on the logo and therefore everything else get's blurred.
The greys and gold - again - don't feel out of place.

Well done! :thumbsup:
Sly-Mk3's avatar
Thank you!

In this wallpaper, the background is rather a decorative element for the logo, something to set the mood with its overall impression, so I did not want to go too much into details that the viewer could get lost in (apart from that it was already quite some work to get it done and I just wanted to finish it at some point). A hyperrealistic, highly detailled background could have moved focus from the logo or even make the wallpaper look cluttered. Using less details on backgrounds (in this case the landscape) is usually an easy trick to create an impression of depth.

I appreciate your input on it though and will consider taking a more detailled approach for elements closer to foregrounds in future wallpapers.