We steal from the rich and we steal from the poor! Gold and jewels, we always want more!"
A misfit gang of outcasts, the short-lived Melanie Spade Gang shared a common interest in making people miserable. Lead by the hot-headed Melanie Spade, they brought misfortune wherever they went.
Playing off of Melanie Spade's name, the group maintained a playing card theme. They wore black to represent the card suit spade, as well as to make themselves look imposing. Their names in the group were also taken from a deck of cards, those names being "Ace", "King", "Queen", "Jack", and "Joker".
Melanie Spade (Ace)
"Say it again and you'll be pulling this knife out from between your eyes."
Height: 4'10" (148cm)
Hair Color: Pink
Eye Color: Green
Likes: Wealth, power, fame.
Dislikes: Being treated like a child, insubordination.
Attitude: Quite violent, quick to anger.
With a stature as short as her temper, and hair as pink as bubblegum, Melanie Spade was often treated like a child. Despite outward appearances, she was anything but cute and sweet on the inside. As bitter and hateful as they come, Melanie Spade gathered a group of outcasts in order to torment and profit from the society she had so deeply come to hate.
Completely lacking remorse for her actions, Melanie Spade ultimately proved to be too consumed by hatred to change her ways.
Nathan King (King)
"Stick to the plan. That means you three. No games."
Height: 5'9" (175cm)
Hair Color: Light Brown
Eye Color: Blue
Likes: Wealth, hot meals, shelter.
Dislikes: Wealthy people, police, foolishness.
Attitude: Somewhat violent, serious, primarily interested in turning a profit.
Growing up in an orphanage, Nathan King never really had a childhood. Born serious, he sought to overcome his situation. Though he was sharp and determined, hardship proved relentless and nothing was ever easy. Leaving the abusive orphanage, Nathan found himself an urchin alone on the harsh streets. He adapted quickly, learning how to rob, cheat, scam, swindle, flim-flam, and otherwise separate fools from their gold, as well as how to survive on the streets against the law and his fellow ne'er-do-well. Though the harshness of life left him with little room in his heart for others, he abandoned the gang after finding himself unwilling to associate with the more violent and extreme direction the group was going in.
Having gone into hiding for a time, a weary Nathan King was eventually found by Dragon, who offered him a chance to peacefully surrender and go with him to the Divine Sanctuary. Nathan accepted without resistance. To his surprise, for the first time in his life he had learned what it was like to be treated with kindness and compassion. Life was no longer the brutal struggle for survival he had always known, and he was quick to change his ways.
Quinn Chara (Queen)
"'ello, luv! Brilliant little night for painting the town red, wouldn't you say? Bit o' crimson here or there ought to do bloody wonders, I'd say..."
Height: 5'8" (174cm)
Hair Color: Purple
Eye Color: Green
Likes: Knives, slaughter, blood, gore, smiles, laughter, humor, fear, begging, crying, milk.
Dislikes: Having to restrain himself from "having too much fun".
Attitude: Extremely violent, jovial, mentally very disturbed, devoid of empathy, amused by suffering, only interested in causing physical and psychological harm.
Quinn Chara was born in the remote Chara Village, a small village near the chaos-rich Chara River that flows through the infamous Valley of Curses, a forbidden place that even the gods themselves dare not venture. As with other members of the chaos clan Chara, he sports charoite purple hair and a resistance to the effects of curses and chaos. Though members of his clan are rich with chaotic energies from birth, they tend to be a relatively normal and peaceful people that seldom leave the valley that they call home.
Quinn Chara, however, was always different. He was mentally disturbed and fascinated by violence and the suffering of other living things. When he and a group of others were learning to hunt, the rest of the group respected their prey. Quinn Chara, however, delighted in hearing the agonized noises it made, covering himself in its blood, and making a horrible mess before the group leader came over and put the poor creature out of its misery. In time, this bloodlust proved not to be restricted to monsters and animals. As a result of Quinn Chara's boredom, his older brother, Alexei Chara, was found in their home, slaughtered beyond recognition, his remains decorating the entirety of the room.
Exiled from the village, Quinn Chara saw this exile as a good excuse to see what fun existed outside of the valley. Happy to play along and possessing little interest in power or wealth, Melanie Spade believed he would be quite useful. As Melanie grew more hateful, she allowed Quinn Chara more freedom in his methods, which disgusted the other members of the group and eventually prompted them to leave. Unsurprisingly, Quinn Chara has proven to be a lost cause, incapable of changing his ways and being anything but a violent sociopath. Though he isn't divine, he doesn't appear to age and seems to return after being killed, possibly owing to his chaotic bloodline. As such, capture and assassination have both proven impossible, and he remains at large.
"Oh, we've got a brave one here! You've just ruined your life, pal! I hope you enjoy being cursed for life!"
Height: 5'10" (177cm)
Hair Color: Black
Eye Color: Brown
Likes: Making people miserable, living in comfort.
Dislikes: Excessive violence, being disrespected.
Attitude: Adverse to violence outside of coercion, envious of the happiness of others, outwardly confident but secretly sad, scared, and lonely inside.
An infamous trickster goddess, Skunk saw joining Melanie as an opportunity to get back at the society that had treated her as a pariah and rejected her. She tolerated some of the group's more serious activities for a time and would often intervene to prevent others from engaging in excessive violence and cruelty, as she only joined the group to make people miserable and didn't want to seriously hurt anybody. As the group's focus became more serious and violent, and as Melanie and Quinn Chara continued to dismiss her grievances, Skunk realized that she wanted no further part in the gang's affairs and was the first to leave.
She remained illusive after this, but eventually let her guard down when she captured a village of people and imprisoned them in an abandoned castle she had taken over, leading to her defeat at the hands of Casino Grayleaf and her imprisonment in the Divine Sanctuary. Skunk was crushed by the loss of her freedom, but embraced the chance to improve herself and make real friends, and found life in the sanctuary to be a welcome and positive change. The sadness and anger in her heart had melted away, and Skunk blossomed into a kind and gentle, if not still somewhat mischievous, goddess.
Jasper Guest (Joker)
"You take this stuff way too seriously, King. Loosen up, live a little. None of this matters, you know? It's all just a game."
Height: 6'2" (187cm)
Hair Color: White
Eye Color: Silver
Likes: Enjoying a devil-may-care approach to life.
Attitude: Moderately violent, happy-go-lucky.
A descendant of the famed ancient warrior Walter Guest, Jasper is a gifted underachiever who cares nothing for his ancestry. Drifting through life, he decides to join Melanie's group for the fun of it. After Skunk left the group, he soon realizes that he's not having fun anymore. Melanie is focused on a crusade of hatred, King couldn't care less about having fun, and Quinn Chara's idea of fun has become more horrifying than amusing as Melanie allows him more and more freedom to "express himself".
Jasper is the second person to leave the group, but his status as a wanted criminal makes it difficult to return to the irreverent lifestyle he once enjoyed. He wandered far from home until he had found places where he was no longer recognized. When a group much like the one he was in had taken to terrorizing the village he now called home, he saw first-hand what it felt like, and joined the villagers in fighting back against them.
Dragon, who had been wandering these lands himself, paid a visit to the village. Crossing paths with Jasper, he offers Jasper a chance to surrender peacefully and go with him to the Divine Sanctuary. The villagers stand to defend Jasper, considering him one of their own. Jasper, however, has been reflecting on the harm he has caused, as well as a number of other things, and decides that he wants to do something good for once and answer for his crimes. Though he still maintains a laid-back attitude, Jasper finds himself and matures as a person.