Below is a list of traits and mutations found in the ARPG Snapjaw Valley they are able to be hidden at will.


Important notes!
Ear colour needs to match inner rock colour, it's typically a duller darker colour of the mana.
Eye colour should also match the fire colour.
Reserved Traits - Non Usable
These traits are not usable on any Snapjaw at this point in time, as they are reserved for upcoming subtypes and/or items
Elemental Growths - Can be any element, present anywhere on the body
Many Tails - More than 2 tails, all can vary
Hydra Heads - More than two heads on one body
Many Tails - More than 2 tails, all can vary
Hydra Heads - More than two heads on one body
Prisma Powder - All Subtypes
COMMON
Spines - Varying types of points which protrude from the Snapjaw's body
Whiskers - Cat like whiskers on the face
Horns - Any type of horns protruding from the head
Fur - Fur growths
Scales - Scale growths
UNCOMMON
Twin Tails - Two Tails
Ore Growth - Ore is present on the Snapjaw (iron, copper, gold, etc)
Crystal Growth - Crystals grow out of the Snapjaw's body
RARE
Glowing Mana - Otherwise known as bioluminescence, causes markings to glow
Twin Ears - Two pairs of ears
Mana Shift - Eye colour is different to Fire colour, can be any colour, only occurs in the eyes
LEGENDARY
Aura Mist - Controllable aura, which can take forms, generally very open ended - is relatively transparent
Multi-Coloured Fire - Two to three colours are present in the flame glands of a Snapjaw, also makes the fire 2-3 colours, these colours can be present in the eyes
Overgrowth - The fire glands do not separate and encase the entire growth area of the neck on the Snapjaw
Gem Growths - Gems can grow in or out of the Seajaw, this can be diamonds, rubies, emeralds, etc
Void Powder - All Subtypes
COMMON
Fog - Uncontrollable flowing mist which emanates from a particular part of the Snapjaw's body
Bleeding Mana - Mana is bleeding out of the Snapjaw's body
Multiple Limbs - Multiple limbs of any sort (two heads with/out two necks, extra feet) [DOES NOT ADD MULTIPLE FIRE GLANDS! THE GLANDS WILL BE ON EACH OUTWARD SIDE OF THE HEAD, UNLESS A SEAJAW WHERE IT IS ON THE CHEST!)
Decaying - The Snapjaw's body is crumbling away
UNCOMMON -
Hollow - The Snapjaw is missing portions of its body which does not regenerate, this can be holes through the body or large craters.
Two mouths - The Snapjaw has two mouths present on the face
RARE -
Living Shadow - The shadow can be controlled by the Snapjaw and commanded to do actions
Made of Mana - Mana can replace body parts as functional limbs, must match the mana colour of the Snapjaw (usually the fire colour)
All Seeing - Multiple eyes form on the Snapjaws body
LEGENDARY -
Vents - Gill like features that secrete mana in either a liquid or gaseous form
Constellations - Stars which form shapes on the body
Ore Powder - Snapjaws Exclusive
COMMON
Plant Growth - Plants grow from the Snapjaw's body
UNCOMMON
Metallic growths - Solid metal growths on the Snapjaw's body, can be any colour
RARE
Prismatic - Colours change in the light similar to the reflective properties of prismatic objects
LEGENDARY
Mood Flame - Fire colour and Fire gland colour can change based on the Snapjaw's mood
Ice Mist Powder - Skyjaws Exclusive
COMMON -
Long Fur - Really long shaggy fur
Mountain Ridges - Large protruding pieces of the Snapjaw's body
Feathers - Skyjaw is completely coated in feathers
UNCOMMON -
Snow Pull - Skyjaw naturally makes moisture turn into snow, resulting in a constant blanket of snow on their body
Insect Wings - Wings that mimic any insect wings
RARE -
Made of Ice - Body parts can be completely made of ice
LEGENDARY -
Crystalline Wings - Wings take on a crystal form
Glistening Powder - Seajaws Exclusive
COMMON -
Lantern Bulbs - Long whisker like growths with a bulb at the end which grows, can be present anywhere at any amount
Shark Teeth - Any form of teeth present on aquatic creatures can be present on Seajaws as long as they do not protrude beyond the mouth like sabers or tusks
UNCOMMON -
Ink - Seajaw expels ink from small glands that can be located on the tail, hands, feet, neck and body
Aquatic Lungs - Processes both oxygen from water and oxygen from the air, allowing them to live on either land or sea, are very large, possibly glow gills located on the neck or body
RARE -
Pufferfish - Seajaws can puff up their bodies to sway predators
Manta Fins - Very big fins which replace the Seajaw's hands
No Legs - Removes the Seajaws legs completely
LEGENDARY -
Coral Growths - Coral like growths protrude from the Seajaw's body
Moon Powder - Hunterjaws Exclusive
COMMON -
Saber/Tusk teeth - Long saber fangs or Tusks
UNCOMMON -
Frills - Any sort of frill like appendage around the head and neck area which can be manipulated
RARE -
Split jaw- Mouth can split into four or two pieces
LEGENDARY -
Flowing Space - Body begins to flow in a fire like motion, colours can swirl through it
Auto Traits
Traits specific Snapjaw Subtypes come with, most are a requirement
* Means they are not
SNAPJAWS -
Rock body - body is completely made of rock
Claws - 4 clawed hands, 3 clawed feet
SKYJAWS -
Fur - Fur Growths
Big Paws - Large cat or doglike paws
Wings - Allows flight, can be dragonlike or birdlike
SEAJAWS -
Webbed Claws - Each claw is connected by a membrane that allows faster swimming
Fins - Fin like protrusions on the body
Gills - Aquatic Breathing
HUNTERJAWS -
Claws - 4 clawed hands, 3 clawed feet
*Scutes - large scale-like protrusions along the back of the Hunterjaw, can be connected through a membrane or something else
Hybrid Traits
These are traits that can be passed down into hybrid Jaws
Glidejaws -
Winglets - Very small wings, they cannot be used for flight
RETIRED TRAITS:
These are traits that have been used in the past but have been retired for ARPG purposes or are being moved to another subtype, owners are welcome to keep these traits or redeem them for applicable items
Chimera Feet - Front feet are different to back feet