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Tales of Fantasy Pg.07 by SiverCat Tales of Fantasy Pg.07 by SiverCat
Page 7 of Tales of Fantasy finally.
They've made it to the ruins through the forest.
Those ruins took a while and texturing was...problematic. I'm still not thrilled.
Not a lot to say here, let it speak for itself.

Textures acquired from texturemate and's resources.
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daddysir Featured By Owner Sep 1, 2011  Student General Artist
What? Did the story end here?

I guess it was time for Summer Vacation!

Ruins. It always makes me wonder what ruined them!
SiverCat Featured By Owner Sep 1, 2011  Hobbyist
*sigh* I think I've kind of lost touch here. Keep saying I will get back to it I will get back to it, but I seem to be having trouble doing so :/.

Ruins ruined by time, wars...giant monsters stomping all over them :D.

Ah, and as this is the last comment I've responded to, I will say it now, thank you for all the comments :D :glomp:
Seconds-Design Featured By Owner Jun 17, 2011  Professional Interface Designer
What better place for ruins than in a fortress, and its no fun exploring something not falling apart! :lol:

I see what you mean by the texture trouble. Not sure if blender has modifiers it can add on so you can change the textures direction, size, and such or not but they would help. I almost always found myself having to do that, otherwise you're left uvw mapping polygon by polygon to be taken into photoshop and done there... which is both frustrating and time consuming.
SiverCat Featured By Owner Jun 28, 2011  Hobbyist
Ruins are traditional and fun! What better way to go to somewhere dangerous, but possibly loot filled? :lol:

There are some options for textures, but I can't say I fully understand them, though I did make use of them here, still not right though and I haven't tried uv mapping...yet. Ah, I really need to sit down and start learning again instead of just relying on fumbling and experimentation lol. Now if I could just get away from Neverwinter Nights 2 to do
Seconds-Design Featured By Owner Aug 11, 2011  Professional Interface Designer
Indeed! The only other way is to invade someone elses castle or fortress, but the feel isn't quite the same as it is with ruins. Ruins are much more mysterious =D

A few more tricks to pick up there then. Definitely suggest on working out the scale, size, and direction options. Far easier than uvw mapping! Well, once the model is unwrapped for one it's not nearly so bad, it's just the unwrapping that's the most difficult. Hmm... and I suppose making sure the seems match up. I have yet to do much unwrapping myself, but I have done textures for ones already unwrapped. There is just so much to learn :nod: I really need to get blender and start doing some more 3d myself... because yeah, getting around to it is the hard part. :P
SiverCat Featured By Owner Aug 22, 2011  Hobbyist
Heheheh, I suppose ruins are more mysterious! :D

Yes you need to get to Blender, learn a bunch of stuff that I don't know and then I can harrass you for pointers and knowledge =P. Oh crap I'm just discouraging you, aren't I? :lol:
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Submitted on
May 17, 2011
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