Ocarina of TimeThe Legend of Zelda: Ocarina of Time
Deep in the forests of Hyrule lay Kokiri Village. There, a boy lived, a boy who unlike his fellow Kokiri's did not have a fairy friend Little did anyone know that this boy would become one of Legend...
Thunder rumbled overhead and lightning smote the sky. Chains squealed and wood groaned as a drawbridge was let down. There was a thudding and a horse with two riders galloped across the bridge. A girl looked back with fear filled eyes. The horse and riders vanished into the distance. He turned at the sound of more hoof beats. Another rider crossed the bridge, a rider in dark armour. He stopped in front of the boy and sneered down at him Lightning smote the sky once more and scene erupted into flame
"Navi Navi, come to me "
A softly glowing ball in which the small figure of a female could be made out, if e
In Between Adventures DnDIn Between Adventures
Dungeons and Dragons
Another instalment of In Between Adventures this time done for Dungeon and Dragons.
Darien, Sorscha and Tana are sitting around a table in the restaurant.
Darien: (stares morosely at a paper on the table. Four six sided dice are gathered in front of him. A sheet with a list on numbers is also lying on the table.)
Tana: (Peers at the newest set of numbers) Um I think you might want to reroll
Sorscha: What will this be? His third time?
Darien: Perhaps this wasn't such a good idea
Tana: No! We want you to join our party.
Darien: (sighs and starts rolling again.)
Tana: Hey, a 16! Keep rolling.
Darien: (rolls again)
Tana: (face falling) Oh dear well, maybe there's something you could place an 8 in
Darien: (finishes rolling his stats.)
Sorscha: (sarcasm) Well, I can see he's going to be quite the knight
Tana: Sorscha! He'll get there.
The Hero's HandbookThe Hero's Handbook
So, you want to be a video game hero? There are several guidelines, rules, and tips to help you on your way! This book will guide you down the path of heroism
This helpful list will help you find your way to great heroism and fame.
Note: This list is most applicable for RPG heroes, but will work well for other forms of heroes as well.
1. Use a sword. Don't worry about your world, or level of technology. The sword will be accepted no matter what. Your sword is your friend. Your sword is more powerful than anything technology throws at you.
2. On the topic of swords. It's a good idea to start with a wooden sword. While this is not necessary, it can still help you on your path to heroism.
3. Have a childhood friend. This friend will be a stalwart companion and shall remain loyal (exceptions have been known, but they are rare).
4. One of your female party member
In Between AdventuresIn Between Adventures
There is a place, a place between dimensions. There is a lobby with a large roaring fire and several cushy armchairs scattered about the room. A dark wood door on one side leads to a restaurant. Here, there are many round tables and another fireplace. There is a comfortable, cosy and safe feel to these rooms. Smells of cooking waft from the kitchen, cutlery gently clatters and clinks. Voices talk amiably. This is where the heroes and villains gather.
Link, Chrono, Kirby and Isaac are gathered around a table eating silently. Every now and then there is an occasional nod.
Colette: (standing beside Raine) Professor? How come those four are so quiet? They're eating together, but I haven't heard any of them speak.
Raine: They're heroes.
Colette: I don't understand Lloyd is a hero.
Raine: Some heroes lack the ability to speak.