Shop Forum More Submit  Join Login
Creation pg.02 by SiverCat Creation pg.02 by SiverCat
Page 2 of creation. The creation of my first ever lil' person, a lil wizard.
Add a Comment:
 
:iconseconds-design:
Seconds-Design Featured By Owner Dec 9, 2010  Professional Interface Designer
I see, so you use seperate objects to create the various parts. Do you still use this method?
Reply
:iconsivercat:
SiverCat Featured By Owner Dec 9, 2010  Hobbyist
Yes I do. It may not be the best method, though there are some advantages (and I'm lazy lol). But using seperate parts allows me to reuse and mix and match, which is helpful, particularly if I'm making some minor characters. Posing is sometimes a pain, and parts have been known to be left behind :XD: It's a gruesome process, lol.
Reply
:iconseconds-design:
Seconds-Design Featured By Owner Dec 11, 2010  Professional Interface Designer
Definately has the one advantage for posing, you can easily rotate whole objects without worrying about messing up with the whole character as well as the mix and match parts. It is quite gruesome when that happens, where did that object or piece go?! Then you have to try all over after deleting the destroyed objects. Do you link their body parts to the body as a parent object?
Reply
:iconsivercat:
SiverCat Featured By Owner Dec 15, 2010  Hobbyist
I don't usually delete parts, but pieces have been left behind when I'm moving stuff around. Edward for example has lost his shirt cuffs many a time lol. And there is an undo, a wonderful wonderful undo to make save deleted pieces. Unleeess you don't realise it til way later.

I do not link their parts. Maybe I should. Maybe I should actually start learning from people who know what they're doing more...lol. So stuck in a rut right now...Ah, so many things to do and not enough time! And dang, I'm complaining about time again.
Reply
:icondaddysir:
daddysir Featured By Owner Jan 5, 2011  Student General Artist
Do the polygons ever tear at this stage when building or bending? Does blender have texture mapping?
Reply
:iconsivercat:
SiverCat Featured By Owner Jan 5, 2011  Hobbyist
Not as far as I know...I'm not quite sure what you mean by tear though. Blender does have texture mapping. I just haven't figured it out yet ^^;
Reply
:icondaddysir:
daddysir Featured By Owner Jan 5, 2011  Student General Artist
Typically tearing happens when you give polygons more than one duty. Such as the ability to bend. When you make clothing for instance, it must bend to accommodate the character it is clothing. The polygons that comprise the mesh can and do tear if things aren't set up just right.
Reply
:iconseconds-design:
Seconds-Design Featured By Owner Dec 16, 2010  Professional Interface Designer
Meant more of deleting the stuff you just brought over in order to reimport everything together. Thankfully there is the undo button for when you do actually accidentally delete parts you don't mean to!

Linking is very useful, makes it so say, you're moving Edwards arm but forget his cuffs, if the cuff is linked to the arm, moving the arm alone will move the cuff. Then after bending his arm you'd just go and move the cuff to match the bent position. Stuck in a rut ftl. Indeed, time is your greatest nemesis.
Reply
Add a Comment:
 
×

:iconsivercat: More from SiverCat




Details

Submitted on
December 8, 2010
Image Size
1.1 MB
Resolution
2550×3300
Link
Thumb

Stats

Views
89
Favourites
0
Comments
8
Downloads
4
×