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Art Improvement 2008-2015 by SiverCat Art Improvement 2008-2015 by SiverCat
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Long comment ahead.

This was hard to choose for. Sometimes I didn't have much to choose from and sometimes too much haha. The first few years are not in chronological order in terms of months. 2008-2009 in particular was fuzzy and some of my dates seemed messed up from moving files around and possible minor modifications and such.

2008: Order should probably be something more like penguins, octopus, castle, chess ( I think) I know the penguins and octopus came before the other two and were done off tutorials. The castle was done all by myself based off an ornament my parents own and I think I did do it before the chess set. It was a proud moment haha. 

2009: I had had a flurry of Blender through the latter half of 2008 and into 2009. The Lil' People were invented sometime in there. I can't recall when but I'm thinking still 2008. Then Neverwinter Nights 2 came along. I tried the toolset for making modules. That was the end of much Blender stuff for a while. So, I had trouble finding stuff for 2009. I almost left the last slot empty but found the mushroom that had actually been made as an avatar for my sister :icontanashai: here on dA. Not a thrilling piece of art there but that's what I could find.

2010: 2010 picked up again and I was quite active here. It was also the start of trying my hand at comics. Some short ones got finished and others abandoned... This year was also the year I met my best friends and their influence started coming in. The last image has their characters (belonging to :icontogemisseve: and :iconroygbiv: ) in there and came about from a conversation. 

2011: Not much to say for this year that hasn't already been said, but Sam and Max and Lucca were points of pride that year... all took place near the end. December tends to be a good month for me I guess artwise.

2012-2013: Again not much to say that hasn't been said already.

2014: This year was so hard to choose for. I've done a lot and made improvements. I got a new computer and was able to do things I either couldn't or wouldn't dare do on my old computer.  I started doing trying my hand at more topographically correct humans and just making better humans (still probably not the best for rigging, but it's a start). I've got a few characters now but decided to include Michelle from Harvest Moon: A New Beginning.

It's also another year I've done the pokeddexy challenge and I'm glad I did for seeing the improvements. I almost wanted to include another row for this year lol.

I hope 2015 will be another good year for blender and if I remember maybe another row will be added to this then. 

Ha. I guess I did remember.

2015: It was a bit hard to choose what to put in. I did quite a bit this year. Some scattered throughout the year then from August 16 - Dec 14 I was working on stuff daily, so I had quite a number of things to choose from - many moogle and tonberry Final Fantasy jobs among them. I got stalled out after but hopefully get back to soon and hopefully 2016 will be a productive year. Onward. 
nobodieslove Featured By Owner Jun 21, 2016  Hobbyist General Artist
Wow, you've made a lot of improvements since the first time we met! I'm so glad to see you still doing art! I always end up going back to the Anime Hell comic and your birthday gift <3 It's really cool to see how much you've improved over time <3 (also, holy hell, long time no chat much?) I hope you're doing well. I do miss our little chats, unfortunately I'm not on DA as much as I used to be...but I hope you're doing well <3 
SiverCat Featured By Owner Jun 22, 2016  Hobbyist
Oh my goodness, hello! And thank you! Aaa.  

It has been a long time. I'm not on dA much either these days - just enough to clear my inbox and post if I have anything to post really (which is definitely very scattered; I do go in phases of no art for a while then some these days). Now you have me looking back at the old stuff hehe. 

I hope you're well too <3 What a pleasant surprise to find in my inbox. :)

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Submitted on
December 31, 2014
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