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Ripples in Daz Studio

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A quick 'how-to' for creating ripple effects in Daz Studio, using Dformers.
© 2013 - 2021 SimonJM
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IceDragonArt's avatar
This was a nice tutorial to help explain how things work thank you!
SimonJM's avatar
You're welcome.  I hope I said it in there, but by scaling (usually down a lot!!!!!) and adjusting the X, Y, and Z Translate and Rotate parameters you can isolate smallish areas to affect with the D-former.  Just keep an eye on the 'hot spot' (the part of the mesh that is red) to make sure it stays around where you want it.
IceDragonArt's avatar
Great sounds good!  Thank you!
thomvinson's avatar
Thanks, I have been needing to know this for a long time!
SimonJM's avatar
Glad it was useful :)
nelm2010's avatar
I'm excited to try this - thank you!
SimonJM's avatar
Good luck with it! :)
IanTP's avatar
Cheers, and saved with the others I need to look at do!!
SimonJM's avatar
A little light reading for you :)
orchid22's avatar
Oh wow..thanks Simon so very much. I never knew this. I love learning new tricks! :heart:
SimonJM's avatar
A pleasure.  Despite there being a wealth of tutorials out there most, to me, did not find a target and they left/leave me just as confused as when I started!  Thus I try and cover each step and often give a reason why.
orchid22's avatar
We call that "anal" Simon but it really is a great tutorial. Laughs once again....
Bowski--Productions's avatar
Very useful tutorial matey, thanks. :D
SimonJM's avatar
A pleasure - hope it is of use!
Bowski--Productions's avatar
It's so cool mate I'll make sure I use it.
It's also a great way to improve my humble skills in Daz by way of an exercise.
If it wasn't for kind-hearted people like you & others I'd still be doing viewport renders. :lol:
SimonJM's avatar
I look forward to seeing what you use them for :)
Bowski--Productions's avatar
Thanks mate.
It may be an image in my 3D Lara Comic, or my Lara Comic spin-off (not on DA) but I'll send you a link when it happens. :)
SimonJM's avatar
Hera-of-Stockholm's avatar
Very useful stuff! I usually ripple using images and displacement, but this I gotta try as well next time I'll do some water.
SimonJM's avatar
Images, bump and displacement maps are good for expanses of water, but when you get 'interaction' such as legs, bodies, etc. it can be a touch fiddly setting up the maps accurately.

And, of course, using Dformers is not just good for ripples - all forms of deformation/displacement can be done: from what I mentioned in a reply to someone a bit earlier to carry out a repair job on nipple poke-through (especially annoying with dynamic clothing) but just slap a couple of small Dformers at the right place after freezing the simulation and you are golden!  Or, as I did with a dA submission a while back, I used a set of Dformers to bend and warp a DAZ plane being used for a piece of paper, to give the impression it was being held.
Hera-of-Stockholm's avatar
I use D-formers from time to time too, most of the time to 'loosen' clothes, for instance around women's breast or at people's buttocks, because certain outfits look more like bodypaint than clothes. Then I use it on flat surfaces from time to time to create unevenness, like outdoors / nature, making small bumps, holes and hills and such.  Another useful thing is of course the  poke-trough thing, however I've had more problem with shoes'n'feet than with nipples, since a nipple is always possible to turn invisible but if a lady wear pumps you can't turn off her foot :D
SimonJM's avatar
There is that - and stupidly I very often forget the simple expedient of 'turning off' a body part! :)
Hera-of-Stockholm's avatar

I do that all the time when there's pookies - when it's possible of course. :D 

By the way I've used D-formers for long hair quite often too. Don't know how many times the ladies got their hair trought the boobs otherwise :rofl:

SimonJM's avatar
That's an 'occupational hazard' ... ;)
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