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Guardian by SimonJM Guardian by SimonJM
DS4P, not postwork.

Started as a simple test of Geometry Shell and Jepe's body jewels and sort of went from there. It was just 'natural' to put him down in Merlin's Himalaya set as an 'avatar' of Ganesh.
Then he needed something or someone to guard .. so out came Mec4D's sari set again!
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:iconmerlinsartwork:
MerlinsArtwork Featured By Owner Aug 30, 2012  Professional Digital Artist
Very nice! Looks like a formidable guard! :D
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:iconsimonjm:
SimonJM Featured By Owner Aug 30, 2012
Only approach with a bag-ful of currant buns ... ;)
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:iconmerlinsartwork:
MerlinsArtwork Featured By Owner Aug 31, 2012  Professional Digital Artist
Well the bag would be full when I started out but couldn't guarantee the safety of it's contents by the time I got there :chew:
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:iconsimonjm:
SimonJM Featured By Owner Aug 31, 2012
LMAO! :)
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:iconorchid22:
orchid22 Featured By Owner Aug 29, 2012
Now this is cool...great guardian. Very interesting characters. I'm really enjoying your pieces with Geometry Shell and Jepe"s body morph. Not to sound silly but what is Geometry shell?
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
How to explain it ...? Imagine loading a figure (or prop), then loaoding another and resizing it to, around 101%, giving it an all over grey diffuse and changing opacity to 50%. That's sort of what it looks like, plus it gets all the material zones of the figure it was created from. That lets things, such as Jepe's body jewels (which are 'just' displacement and opacity maps), to be applied to it. You can pretty much do to it what you can do to the original figure but with far less overhead than actually having a full duplicate.
Here's another example as an idea? You know all those second skin MATs? They look a bit ... 'off', don't they - no depth to them at all. Why not slap them on a geometry shell - now they will not look like they are painted on.
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:iconrafellin:
Rafellin Featured By Owner Aug 29, 2012  Professional Writer
Yup. That's a Huffalump alright :D

Another good 'un with some fine attention to detail.
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
Thanks, it was quite fun to do
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:icontlcdigitalart:
TLCDigitalArt Featured By Owner Aug 29, 2012  Hobbyist Digital Artist
I am loving what you are doing with this geometry shell. This is way cool. Making me want to be brave enough to try it.
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
It's not hard ... honest! Just need to be a little careful with UV maps (the Jepe's body jewels, for example, use/need M4 or V4 UV maps) and the shell 'adopts' the UV map of the 'host'.
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:icontlcdigitalart:
TLCDigitalArt Featured By Owner Aug 29, 2012  Hobbyist Digital Artist
So you can change the shell UV maps separately from the host easily?
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
I must admit I am not sure of that - it has no UV map option itself (from memory) and I do not know if it changes along with the underlying 'donor'.
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:icontlcdigitalart:
TLCDigitalArt Featured By Owner Aug 29, 2012  Hobbyist Digital Artist
Hmmm so something to experiment upon it seems :)
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:iconsimonjm:
SimonJM Featured By Owner Apr 29, 2013
The latest 4.5 beta allows you to alter the UV map of the shell and have it different to th eunderlying figure - thay must have been listening :)
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:icontlcdigitalart:
TLCDigitalArt Featured By Owner Apr 29, 2013  Hobbyist Digital Artist
It's way cool :)
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
Go forth, Frau Doktor, and experiment ...

MORE POWER IGOR! ;)
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:icontlcdigitalart:
TLCDigitalArt Featured By Owner Aug 29, 2012  Hobbyist Digital Artist
Puts on her best monster accent.. I did not mean to hurt her.. I only want to see..... ;)
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:iconsimonjm:
SimonJM Featured By Owner Aug 29, 2012
You do that a little too well .... ;)
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August 29, 2012
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