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Cross-Figure Genesis 3 is a program that allows you to use Genesis 3 Female hair and clothing on Genesis 3 Male and vice versa without using AutoFit.  There are some extra steps using it with Genesis 8, but you don't have to be able to use a modeling program (unless you want to make a better ID morph after you're done, but we'll get to that).


You need:

Daz Studio
Genesis 8 Male and Female

Instructions G8F to G8M:

Load Genesis 8 Female into the scene.

Load a piece of clothing or hair onto Genesis 8 Female that you wish to convert.

Go to the Parameters tab.  If you do not have one, you can create one by right-clicking near your existing tabs and finding it in the list.

Click on the tiny button at top left of this tab (or top right if you keep it on the right) and make sure Show Hidden is checked.

Now in the Parameters with Genesis 8 Female selected, go to Hidden/Clones.  Dial the clone for Genesis 8 Male to 100%.  Genesis 8 Female suddenly turns into her male counterpart, and the clothes pick up the morph without triggering AutoFit.

Select the clothing.  You should see the CloneGenesis8Male morph in the clothing now.

Click on the gear icon to the top right of the morph name and choose "parameters."

Now you should see a dialog pop up that contains some information about the morph, including its name.  Change the name and label both to XID_Genesis8Male instead of CloneGenesis8Male.

With the clothing still selected, go to the Scripts folder in your Content Library.  Under Utilities, you should find the Cross-Figure Setup button.  Double-click it.

It should run and tell you that setup is completed.  Click OK.

Now there should be three morphs in your clothing under hidden, two that start with XID and one that starts with FID.

Unconform the clothing from Genesis 8 Female.  Delete her, but leave the clothing in the scene.

Load Genesis 8 Male.  Do not conform to him yet.  Just dial the XID_Genesis8Male morph to 100% in the unconformed clothing.

In the Scene Tab, click on Genesis 8 Male.  Hold down CTRL in Windows (sorry, I do not know the Mac equivalent) and click on the clothing.  It's important that it be in this order, figure, THEN clothing.

Find the little button at top right of the Scene Tab and click on it.  Find Edit--Rigging--Transfer Rigging (Figure Space) and click on it.

This transfers rigging to the clothing for just bones with the same names (it won't affect custom skirt or sleeve bones, which is good).  We want that change to apply only to the XID_Genesis8Male morph, so we'll ERC Freeze it.

Right-click the XID_Genesis8Male morph in Parameters Tab.  If Edit Mode is not checked, check it.

Below that, click on ERC Freeze.

Click Accept.

Now you are ready to save the three morphs to the library, the FID morph and the two XID morphs.

Save using File--Save As--Support Asset--Morph Assets.

It doesn't really matter what you put in the box that comes up as long as you expand out the list and check those three morphs to make sure they are saved.  I have a separate directory for the top dropdown to save extra morphs like this to, but that is up to you.

When you have put a check by all three morphs, click Accept.

Now you should be able to delete the clothing from the scene.  When you select Genesis 8 Male and load the clothing again, it will conform to him correctly without AutoFit.

Bonus For Modelers (Text tutorial only): Better XID Morph

Now, if you use this on a dress or robe or long shirt or coat, you will note an ugly triangular artifact in the crotch area.  If you would like to fix this or other visual problems with the XID_Genesis8Male morph, and you already know how to use a modeling software such as Blender, Hexagon, Modo, etc., you can fix it in your modeling software.

Hide everything in the scene but the clothing.  In Parameters, make sure the clothing is set to its Base resolution and 0 subdivision.

Dial the XID_Genesis8Male (or female as the case may be) morph to 100%.

File--Export.  Choose obj. 

Import the obj you exported to your modeling software (I use Blender).  Make sure your import settings preserve vertex order - Blender by default does not!

Now you can smooth out the clothing with sculpt brushes or direct manipulation of the vertices.  If you don't already have a file saved with Genesis 8 Male (or Female) in it, you can repeat the obj export with everything hidden but the zeroed Genesis 8, and import that to work with.

When you are satisfied with how your morph looks, export from your modeling software to obj again.  Again, make sure vertex order is retained.  You have to check a box for this in Blender for sure, but I don't now about other softwares.

Now, in Daz Studio, select the clothing and start Morph Loader Pro.  Its icon looks like a flexing arm.

Click on Choose Files and navigate to your XID morph obj file.  It needs to still have the name XID_Genesis8Male.  If it does not, rename it now.

After you select that, go down to the Morph Loader Pro setting that says OverWrite Existing.  To the right of it, it says Make Unique.  Right click on Make Unique and change it to Deltas Only.

Now click Accept.

If it says geometry does not match, you may have made one of these errors:

You forgot to hide some other geometry before export, such as the eyelashes of Genesis 8 Female.  Delete this geometry from your modeling software and re-export; it may work.

You forgot to set the clothing to Base resolution and 0 subdivisions.  If it's this I'm afraid you must start over.

You forgot to import or export from your modeling software with vertex order retained.  You may have to redo it with this one, too, depending on which step you forgot.

If you did not get a geometry error:

You should now see your new and improved XID morph when the clothing is conformed.  Save it to the library again using File--Save As--Support Asset--Morph Assets.  Now when you delete and reload the clothing, your fixed version of the morph should still be there!
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:iconvwrangler:
vwrangler Featured By Owner Edited Feb 8, 2019  Hobbyist Digital Artist
So I have used this tutorial many many times already, and it has worked perfectly, and thank you thank you thank you!

I wanted to report one interesting quirk, and see if you have any suggestions about how to get around that.

It turns out that if you have already cross-figured an item for a previous generation, it's not going to let you do it again when you shift the clothing item to another generation.

I was playing with the Jessica Dress (www.daz3d.com/jessica-dress-fo…) which I'd already crossfigured once for G2M. For reasons that don't need exploring at this juncture, I needed to crossfigure a dress with a very low back for G8M, especially if I could have it match the same dress on G8F. I sent it through the script you did with Riversoft Art to pull it to G8F, which worked perfectly. I then did a cross-figure per above, which seemed to work perfectly ... except then it triggered Autofit. When I looked at the parameters, the FID/XID stuff was all for G2M, so I went to the data directory for the G8M, found the previous crossfigure files, deleted them, restarted Studio, tried to fit the G8F dress to G8M again ... and it triggered Autofit again.

I'm guessing there's some reference somewhere that's not updating properly, but no idea what or where it could be.

I tried one more time with the G2M stuff also cleared out. I did notice that the FID/XID stuff was in Hidden/Clones, rather than in Hidden/Cross-Figure, which is where I thought I remembered it should be. That time, it fit to him without invoking Autofit, but it was wavy and huge, standing off from his body with visible breast structure.

Any guesses as to what I can poke at?

EDIT: I figured out what was happening with the last one when I tried it with a different outfit. Apparently, I still have one of the semi-borked G2 clothing converters. It actually goes through the entire conversion process more or less normally, but then the Converter Morph itself is defaulted to 200%, for whatever reason. So the crossfigure process worked properly there; it's the converter itself that had issues.

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:iconsickleyield:
SickleYield Featured By Owner Feb 9, 2019  Professional Digital Artist
200%?  Huh.  That's weird.

Normally only one thing ever triggers autofit, and that is the scene identification being wrong.  You can check this in the scene tab by hitting the little button at top right of it and choosing "scene identification."  At the bottom of the dialog that pops up there is a line indicating the base figure the clothing presently believes it is for.

The thing is, Cross-Figure uses a script to finalize its XID/FID arrangements, and I don't know how that works.  It's possible that the script can't properly update between figure generations or something, and if that is the case I don't have a way to tell.
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:iconvwrangler:
vwrangler Featured By Owner Feb 9, 2019  Hobbyist Digital Artist
As far as I can tell, it looks like part of what may happen is that there's a directory parse that Studio does for clothing, and it happens in order -- the directory order for the morphs in the Jessica Dress directory were for the dress itself, then the G2M crossfigure, then the G8M crossfigure. When it ran into the G2M directory, that triggered Autofit somehow. Once that happens, Studio stops parsing the directory for the correct XID, because it's already found one.

The 200% thing seems to be an interaction between Clothing Converter and Cross-Figure. No idea how that happens. When the dress is first sent through the converter, the morph is at 100%. After Cross-Figure, it's at 200%. Easy enough to deal with, now that I know what's happening, but definitely weird, yes.
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:icontivao:
tivao Featured By Owner Edited Feb 2, 2019  Hobbyist Digital Artist
This is an awesome tutorial and it does work quite well! However I have noticed something. With the crossed over items if it was dForce, for some reason it seems to wipe out the settings for it. I crossed over a shirt from G8F to G8M and it was a dForce shirt. It would simulate as normal on G8F, but if it was fitted to G8M I got an error saying there was no objects to simluate.

Do you know of any reason why it would no longer register any simulation settings on a converted item that still has them? The dynamic settings did not need to be added again or changed, it was still there. But it wasn't registering at all on that one object. I tried another one and it worked perfectly fine even with dForce. It's just odd that it would even come up.

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:iconsickleyield:
SickleYield Featured By Owner Feb 2, 2019  Professional Digital Artist
That is weird for sure.  Adding a couple of scripted morphs really shouldn't interfere with the dForce modifier.  If you re-add it from simulation is the dforce map hashed too, or just the modifier itself was removed?
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:icontivao:
tivao Featured By Owner Feb 2, 2019  Hobbyist Digital Artist
That's the whole thing, its not removed at all. You can see the dynamic simulation settings in the parameters and in the surface, so it *should* work. Most of them that I tried did without a hitch. Just the one didn't and it was so odd that I deleted it out completely, reinstalled and did it again. Same thing. So I cleared to new, brought in G8F and the shirt just to see if it would work on her or not. It worked as intended. Cleared her out and the simulation, brought in G8M. It only errored on him.

It's the first time I saw that error and it was so strange. I'm just wondering if there was some theory as to why it would even do that.
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:iconsickleyield:
SickleYield Featured By Owner Feb 3, 2019  Professional Digital Artist
How bizarre. No theory on it yet, unfortunately
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:icondarkpathos:
DarkPathos Featured By Owner Jan 17, 2019  Professional Digital Artist
Thank you so much for this, I've tried a few times to work this out myself but I'm terrible at using daz! You are a godsend!
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:iconprotocolzero:
ProtocolZero Featured By Owner Sep 1, 2018
Great video, and thank you for sharing this information. Do you have any idea why DAZ hasn't released a Genesis 8 version of the Cross-Figure Resource Kit?
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:iconsickleyield:
SickleYield Featured By Owner Sep 1, 2018  Professional Digital Artist
I do not.  Interconversion has never been a high priority for the parent company in general, though.  Generally if a PA is willing to do it, they're fine with it.  For them to have done these to begin with was a bit unusual.
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:iconprotocolzero:
ProtocolZero Featured By Owner Sep 1, 2018
I'd've thought such an item would be a selling point used to promote the versatility of the base figures and the economy of using shared resources. But then again, I gave up trying to read DAZ's mind a long time ago. Thanks, and have a good one. ..
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:iconmichaelpp3:
MichaelPP3 Featured By Owner Aug 28, 2018  Student Digital Artist
Thank you very much!
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:iconthomvinson:
thomvinson Featured By Owner Aug 27, 2018  Hobbyist Digital Artist
Thank you! 
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:iconwolfeagle2200:
wolfeagle2200 Featured By Owner Aug 27, 2018
Thank You
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:iconlord-crios:
Lord-Crios Featured By Owner Aug 27, 2018  Hobbyist Digital Artist
But Genesis 3 can't convert automatically clothes and hair from male to female and viceversa?
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:iconsickleyield:
SickleYield Featured By Owner Aug 27, 2018  Professional Digital Artist
Well, it can if you have Cross-Figure and use it for that.  It isn't inherent in the figures in any generation.  Genesis had unisex clothes because Genesis is only one figure that can morph to male or female.
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:iconlord-crios:
Lord-Crios Featured By Owner Aug 28, 2018  Hobbyist Digital Artist
Oh i see it.
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:iconchrisryder123:
chrisryder123 Featured By Owner Aug 26, 2018
Some useful info! Always good to learn some new tips and tricks. But I need to know, what is the benefit of using this over autofit?
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:iconsickleyield:
SickleYield Featured By Owner Aug 27, 2018  Professional Digital Artist
You can save the morphs and not trigger AutoFit every time, and sometimes the results are less distorted than AutoFit conversion.
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:iconchrisryder123:
chrisryder123 Featured By Owner Aug 28, 2018
Kool! Thank you!
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:icontaishobee:
TaishoBee Featured By Owner Aug 26, 2018  Hobbyist Traditional Artist
I don't have a male clone for the female
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:iconsickleyield:
SickleYield Featured By Owner Aug 26, 2018  Professional Digital Artist
You may need to reinstall your Genesis 8 Starter Essentials.  I'm almost sure it comes with genderflip clones by default.  At least, I can't find that I ever bought one or made one.
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:icondakorillon:
Dakorillon Featured By Owner Aug 27, 2018  Professional General Artist
Where do you look to make sure you have the clones? I know there is a spot, but don't remember where it is?
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:iconsickleyield:
SickleYield Featured By Owner Aug 27, 2018  Professional Digital Artist
You have to first find where your content library is - you should be able to find it by right-clicking on Genesis 8 Female or any other content library item in Daz Studio and choosing "Browse to File Location."  When you've found that, the clones for G8F are in data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Clones.
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:icondakorillon:
Dakorillon Featured By Owner Aug 27, 2018  Professional General Artist
Got it. Thanks!
Reply
:icontaishobee:
TaishoBee Featured By Owner Aug 27, 2018  Hobbyist Traditional Artist
They were somehow missing! Thank you, it works now! I'm wondering how to fix pulling between the breasts. I converted Fugazi1968's Mega Hoodie and it's the only issue. www.daz3d.com/fg-mega-hoodie-f…

Untitled by TaishoBee  
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:icontaishobee:
TaishoBee Featured By Owner Aug 26, 2018  Hobbyist Traditional Artist
I love cross fit. I'm happy to see this!! Thank you!
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:iconnoshoba:
Noshoba Featured By Owner Aug 26, 2018  Hobbyist Digital Artist
Thank you that was very useful since I do occasionally use crossfit.  
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:iconfractal2cry:
fractal2cry Featured By Owner Aug 26, 2018
ty for sharing
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